Jack Andersen
|
30c1646f02
|
Update dew, fix no lighting mode
|
2019-11-24 16:46:57 -10:00 |
Jack Andersen
|
d593500e18
|
Codegen fixes, DPI scaling, SVG icons
|
2019-05-26 15:29:10 -10:00 |
Jack Andersen
|
9f94db6c82
|
Linux build fixes
|
2019-05-25 20:24:13 -10:00 |
Aruki
|
96c1aae27f
|
Added support for deleting resources + minor fixes
|
2019-02-03 02:22:36 -07:00 |
Aruki
|
56843e214d
|
Added ability to create brand new SCAN/STRG assets. Added ability to update old projects.
|
2019-02-02 17:32:19 -07:00 |
Aruki
|
7588200c26
|
Tweak loader for MP1
|
2018-12-27 20:16:39 -07:00 |
Aruki
|
0ae7b8686e
|
More changes to how we handle text encoding, fixing up the code so it compiles now
|
2018-12-23 21:44:31 -07:00 |
Aruki
|
c4829f5fda
|
Cleanup & refactoring
|
2018-12-16 14:00:40 -07:00 |
Aruki
|
2287b05bc3
|
Refactor so PWE compiles with the newly externalized LibCommon
|
2018-12-11 22:50:46 -07:00 |
Aruki
|
64e0aa8a44
|
Updated outdated IArchive documentation and got rid of old template reader/writer classes
|
2018-10-21 19:23:41 -06:00 |
Aruki
|
42d021e757
|
More cleanup, renamed CMasterTemplate to CGameTemplate
|
2018-09-22 23:54:34 -06:00 |
Aruki
|
2118bbd0cd
|
More fixes. Property/serialization changes are finally basically finished now. Serialized property templates now load & display correctly in the editor
|
2018-09-22 03:26:15 -06:00 |
Aruki
|
5182f436b8
|
Major refactor of serialization system
|
2018-09-04 13:27:27 -06:00 |
Aruki
|
6cbc2a3208
|
Re-commit of VS2017/submodule/library changes
|
2018-07-07 17:17:33 -06:00 |
Aruki
|
588c4aa0bd
|
Added support for building Wii de Asobu/Trilogy ISOs
|
2017-07-24 23:51:09 -06:00 |
Aruki
|
096ef45bac
|
Added support for building Wii ISOs
|
2017-07-09 15:44:42 -06:00 |
Aruki
|
665a098d50
|
Integrated latest changes from nod, and updated the structure of the Disc folder for compatibility with the upcoming Dolphin directory blob updates
|
2017-07-09 13:44:06 -06:00 |
Aruki
|
3fa1279d29
|
Lots of changes to how resource database/entry data is serialized; resource database file is now binary and merged with the cache data file. Binary reader/writer now use 32-bit sizes.
|
2017-07-04 19:02:56 -06:00 |
Aruki
|
9a52fe52d4
|
Added ability to rebuild the resource database from the project resources folder. Editor can detect if the resource database is corrupt on load and if so prompts the user to repair it.
|
2017-07-04 04:59:22 -06:00 |
Aruki
|
c6e6ccaa89
|
Unify directory structure for cooked/raw assets
|
2017-07-01 19:03:56 -06:00 |
Aruki
|
46b65a5bcd
|
Added support for the remaining DKCR formats; DKCR repacking works now
|
2017-06-26 20:34:58 -06:00 |
Aruki
|
09bcf4114c
|
Updated disc extraction/building progress bar code to use the new progress reporting functionality in nod
|
2017-05-22 00:26:24 -06:00 |
Aruki
|
0a9b052413
|
Added progress bars for most major blocking operations
|
2017-05-21 18:01:09 -06:00 |
Aruki
|
31621874a6
|
Added preliminary support for building new ISOs
|
2017-05-20 23:29:09 -06:00 |
Aruki
|
560706d285
|
Fixed issues in MP3 package list building
|
2017-05-09 14:16:41 -06:00 |
Aruki
|
e112c93498
|
Switch to using forward slashes in file paths
|
2017-05-05 14:06:42 -06:00 |
Aruki
|
e950634db2
|
Switch over to using TString to represent filesystem paths instead of TWideString. Fixed FileUtil not handling UTF-8 paths with Unicode characters correctly.
|
2017-05-04 15:43:25 -06:00 |
Aruki
|
bdf0d188c3
|
Integrated FileIO as part of Common instead of a separate subproject
|
2017-05-04 12:18:52 -06:00 |
Aruki
|
9d6798b7ae
|
Fixed up MP3 asset name generation, implemented a bunch of extra checks and safeguards to ensure asset names/directories are valid
|
2017-05-03 03:07:34 -06:00 |
Aruki
|
5485d42b56
|
Bunch of fixes to get MP3 exports working on a basic level; lots of fixes still needed
|
2017-02-18 19:41:39 -07:00 |
Aruki
|
3697401ebb
|
Dropped support for resource collections in package definitions
|
2017-02-14 19:20:22 -07:00 |
Aruki
|
9928a599be
|
Initial work towards making the World Editor the main application window
|
2017-02-11 18:35:33 -07:00 |
Aruki
|
882973d9d5
|
Improved error handling and reporting when loading/saving project files; added file lock class to prevent the same project from being opened in multiple PWE instances
|
2017-02-10 14:52:47 -07:00 |
Aruki
|
a7b0a2480c
|
Reimplemented save & repack button to work in the project system
|
2017-02-08 11:20:33 -07:00 |
Aruki
|
eca833cf89
|
Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet
|
2017-02-06 09:20:18 -07:00 |
Aruki
|
4f03c2431e
|
Added editor game info system, exporter now fetches game build version, merged asset name maps for all games, resource browser can now import/export names to/from a map XML, reworked asset name generation to more closely match Retro's organization scheme, bug fixes
|
2017-01-31 11:23:28 -07:00 |
parax0
|
2e44e5b119
|
Added functionality to generate asset names
|
2016-12-12 01:33:46 -07:00 |
parax0
|
f6fd78af14
|
Lots of work to get MP2 repacking functional
|
2016-11-07 03:07:00 -07:00 |
parax0
|
10c87779b3
|
Added support for tracking AGSC dependencies
|
2016-09-16 02:47:46 -06:00 |
parax0
|
f6ae1376ac
|
Added functionality to determine what AGSC a sound ID belongs to
|
2016-08-31 19:42:12 -06:00 |
parax0
|
a7b381f301
|
Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets
|
2016-08-31 02:09:13 -06:00 |
parax0
|
20bddd5ed7
|
Modified all editor file formats to use the serialization system; changed dependency caching so all resource cache data is in one file
|
2016-08-26 19:33:33 -06:00 |
parax0
|
0f2c0d5b39
|
Implemented serialization support and initial support for raw resource formats
|
2016-08-09 21:58:27 -06:00 |
parax0
|
5f1b5da430
|
Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16]
|
2016-07-25 03:25:22 -06:00 |
parax0
|
9341c11ac8
|
Added dependency tree system, methods for generating dependency trees from resources, and saving/loading dependency trees to the project cache folder
|
2016-07-25 02:12:30 -06:00 |
parax0
|
08dcfe5e5a
|
Added project overview dialog with placeholder UI to allow loading worlds through a game project
|
2016-07-08 01:10:07 -06:00 |
parax0
|
12bd4eff90
|
Added support for saving/loading game projects
|
2016-07-05 20:09:21 -06:00 |
parax0
|
5f2064178c
|
Began initial implementation of the game exporter and game project classes
|
2016-05-22 00:58:52 -06:00 |