Lioncash
|
2b7513b156
|
SSurface: Make IntersectsRay() a const member function
|
2020-06-21 19:48:39 -04:00 |
|
Lioncash
|
566a32fd75
|
General: Migrate off non-constexpr constants
|
2020-06-16 22:48:11 -04:00 |
|
Lioncash
|
e18e73cca5
|
CBasicModel: Make use of size_t where applicable
Same behavior, but without some internal variable truncation.
|
2020-06-15 19:48:25 -04:00 |
|
Jack Andersen
|
6e3b23ec50
|
Accurate MP3 material processing
|
2019-11-06 16:52:45 -10:00 |
|
Aruki
|
c4829f5fda
|
Cleanup & refactoring
|
2018-12-16 14:00:40 -07:00 |
|
Aruki
|
2287b05bc3
|
Refactor so PWE compiles with the newly externalized LibCommon
|
2018-12-11 22:50:46 -07:00 |
|
Aruki
|
42d021e757
|
More cleanup, renamed CMasterTemplate to CGameTemplate
|
2018-09-22 23:54:34 -06:00 |
|
Aruki
|
31dac74a64
|
Property cleanup
|
2018-09-22 13:36:50 -06:00 |
|
Aruki
|
148449e50b
|
Various property cleanup, fixing more broken stuff, trialing new features
|
2018-07-16 02:29:29 -06:00 |
|
Aruki
|
ce3dfdc397
|
Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now.
|
2018-06-22 15:24:04 -06:00 |
|
Aruki
|
f72f82d519
|
Dropped support for transient resources; I am not using this functionality at all whatsoever and likely won't for a while, so why do I have it?
|
2017-05-07 20:29:33 -06:00 |
|
parax0
|
0929b20ba1
|
Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo
|
2016-09-01 00:24:46 -06:00 |
|
parax0
|
3009f06d11
|
Implemented filesystem handling functions in Common
|
2016-05-18 20:59:01 -06:00 |
|
parax0
|
f64ee6b3b7
|
A model's surfaces are now depth sorted together (except on world geometry)
|
2016-05-03 05:05:10 -06:00 |
|
parax0
|
ce688fcb8e
|
Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type
|
2016-05-01 17:32:55 -06:00 |
|
parax0
|
cf84f9909a
|
Added support for attaching assets from properties to locator bones in the World Editor
|
2016-04-30 06:17:02 -06:00 |
|