parax0
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5ffa24592c
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Cleanup; fixed tons of warnings, set up the project to treat warnings as errors
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2015-11-24 03:22:37 -07:00 |
parax0
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367cb6c3d8
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Switched everything over from std::string to TString (farewell StringUtil!)
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2015-11-23 23:08:31 -07:00 |
parax0
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0df6ca100b
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Fixed a bug where model bounding boxes weren't being updated correctly in the model editor, so they would be improperly culled
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2015-10-09 21:36:16 -06:00 |
parax0
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dbf002d12a
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Split off lots of editor functionality into new abstract INodeEditor class and viewport functionality into CBasicViewport class; added viewport subclasses and undo/redo system in the World Editor
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2015-09-01 13:05:48 -04:00 |
parax0
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928381f8e4
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Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
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2015-08-15 00:04:56 -04:00 |
parax0
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4d7774f19e
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Added interface for importing models in the Model Editor + fixed bugs
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2015-08-10 21:42:50 -04:00 |
parax0
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0577c8a0fa
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Added support for WResourceSelector to have multiple allowed file extensions (required for Prime 3)
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2015-07-27 16:17:22 -04:00 |
parax0
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66e8c2ebcb
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |