Commit Graph

14 Commits

Author SHA1 Message Date
parax0 0da183b161 Set up CCamera, CLight, and CSceneNode to use mutable members for caching; modified CSceneNode to allow subclasses to change how transform is calculated 2015-12-06 21:23:52 -07:00
parax0 c260e547c9 Added support for preview scale on script templates 2015-11-29 04:28:10 -07:00
parax0 7622bb2032 Draw wire sphere on selected lights to visualize light radius 2015-11-29 03:00:18 -07:00
parax0 9f7e304e41 Added CDamageableTriggerExtra 2015-11-28 11:37:22 -07:00
parax0 9494d2276d Bunch of backend rendering reshuffling; getting rid of DrawAsset, adding convenience functions, renaming some things 2015-11-27 16:28:35 -07:00
parax0 c132197df0 Draw selected nodes as tinted with wireframe, instead of drawing the bounding box 2015-11-26 03:42:42 -07:00
parax0 7a69346ff3 Added Game Mode in the World Editor 2015-11-26 02:05:26 -07:00
parax0 373426a98f Added the ability to do accurate raycasts against billboards 2015-11-25 14:37:34 -07:00
parax0 1fedc8f616 Added support for rendering billboards for script nodes instead of a model/box 2015-11-24 08:43:26 -07:00
parax0 5ffa24592c Cleanup; fixed tons of warnings, set up the project to treat warnings as errors 2015-11-24 03:22:37 -07:00
parax0 763d4b8b0a Added support for dynamic lighting in Metroid Prime 3 + some other dynamic lighting additions and fixes 2015-10-25 23:36:53 -06:00
parax0 d8ac185656 Implemented frustum culling 2015-09-27 16:02:53 -06:00
parax0 07d7f14dc7 Added support for loading DCLN files and displaying them in the World Editor 2015-09-26 16:55:14 -06:00
parax0 66e8c2ebcb Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00