24 Commits

Author SHA1 Message Date
Lioncash
566a32fd75 General: Migrate off non-constexpr constants 2020-06-16 22:48:11 -04:00
Lioncash
a67df9865e CShader: Make use of unique_ptr where applicable
Prevents unsafe allocations by default.
2020-06-16 18:27:13 -04:00
Lioncash
4d34589816 CDrawUtil: Make use of std::array
While we're at it, we can make several arrays constexpr.
2020-06-16 18:04:10 -04:00
Lioncash
43596280c5 CVertexBuffer: Make use of size_t in Reserve() 2020-06-16 17:42:24 -04:00
Jack Andersen
9f94db6c82 Linux build fixes 2019-05-25 20:24:13 -10:00
Aruki
c4829f5fda Cleanup & refactoring 2018-12-16 14:00:40 -07:00
Aruki
2287b05bc3 Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
Aruki
2c21276f5a Use uppercase extensions for editor resources 2017-07-04 19:32:12 -06:00
Aruki
9928a599be Initial work towards making the World Editor the main application window 2017-02-11 18:35:33 -07:00
parax0
678ca01fb1 Merge branch 'master' into ContentExporting 2017-01-29 07:33:14 -07:00
parax0
08dee84367 Set up game-neutral collision materials; Jump Not Allowed flag now flags that surface as unstandable; other minor fixes 2017-01-11 06:29:30 -07:00
parax0
c0fb54888d Rewrote collision shader to use generated normals with fake lighting instead of generated UV coords 2016-12-24 03:05:51 -07:00
parax0
a7b381f301 Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets 2016-08-31 02:09:13 -06:00
parax0
24c5ad5cd7 Applied a bunch of fixes to get the current game exporter functionality working with the resource store system 2016-07-04 20:28:17 -06:00
parax0
2d6dfad2d3 Completely overhauled resource loading in preparation for projects 2016-06-29 17:18:31 -06:00
parax0
420f483b56 Cache shader uniform locations instead of looking them up every frame (1-2 fps boost yay?) 2016-04-29 15:59:26 -06:00
parax0
dfdbed24c4 Change CTransform4f to inherit from CMatrix4f 2016-04-08 19:16:26 -06:00
parax0
82ad4fb5c8 Mass code cleanup 2016-03-27 13:09:38 -06:00
parax0
a35044ef83 Moved Log to Common and made some changes to log formatting 2016-02-15 05:28:20 -07:00
parax0
5375f34c19 Implemented TFlags for easy, type-safe bitflags 2016-01-05 11:50:10 -07:00
parax0
2db8d23516 Splitting Math into a separate subproject and adding FileIO as a PWE subproject 2015-12-16 14:39:51 -07:00
parax0
6b8966f0b9 Making CColor use floats instead of u8s 2015-12-16 03:28:40 -07:00
parax0
824d23efc1 Mass refactoring part 2/2: fixing include paths and project files 2015-12-14 19:07:22 -07:00
parax0
8805baaee1 Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00