12 Commits

Author SHA1 Message Date
Aruki
5182f436b8 Major refactor of serialization system 2018-09-04 13:27:27 -06:00
Aruki
0a9b052413 Added progress bars for most major blocking operations 2017-05-21 18:01:09 -06:00
Aruki
e950634db2 Switch over to using TString to represent filesystem paths instead of TWideString. Fixed FileUtil not handling UTF-8 paths with Unicode characters correctly. 2017-05-04 15:43:25 -06:00
Aruki
3697401ebb Dropped support for resource collections in package definitions 2017-02-14 19:20:22 -07:00
Aruki
882973d9d5 Improved error handling and reporting when loading/saving project files; added file lock class to prevent the same project from being opened in multiple PWE instances 2017-02-10 14:52:47 -07:00
Aruki
a7b0a2480c Reimplemented save & repack button to work in the project system 2017-02-08 11:20:33 -07:00
parax0
20bddd5ed7 Modified all editor file formats to use the serialization system; changed dependency caching so all resource cache data is in one file 2016-08-26 19:33:33 -06:00
parax0
de18044ae0 Fixed some missed dependencies in a few formats and implemented support for building file lists for paks and MLVLs, and implemented support for package cooking for MP1 2016-08-12 04:27:19 -06:00
parax0
5f1b5da430 Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16] 2016-07-25 03:25:22 -06:00
parax0
f55b3666a0 Added support for saving/loading package definitions 2016-07-05 01:45:42 -06:00
parax0
8293f1d206 Initial implementation of world/area exports, added support for asset lists to specify a path/name for resources 2016-06-05 01:57:31 -06:00
parax0
5f2064178c Began initial implementation of the game exporter and game project classes 2016-05-22 00:58:52 -06:00