Aruki
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42d021e757
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More cleanup, renamed CMasterTemplate to CGameTemplate
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2018-09-22 23:54:34 -06:00 |
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Aruki
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31dac74a64
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Property cleanup
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2018-09-22 13:36:50 -06:00 |
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Aruki
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148449e50b
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Various property cleanup, fixing more broken stuff, trialing new features
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2018-07-16 02:29:29 -06:00 |
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Aruki
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ce3dfdc397
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Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now.
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2018-06-22 15:24:04 -06:00 |
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Aruki
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f72f82d519
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Dropped support for transient resources; I am not using this functionality at all whatsoever and likely won't for a while, so why do I have it?
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2017-05-07 20:29:33 -06:00 |
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parax0
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0929b20ba1
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Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo
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2016-09-01 00:24:46 -06:00 |
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parax0
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3009f06d11
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Implemented filesystem handling functions in Common
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2016-05-18 20:59:01 -06:00 |
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parax0
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f64ee6b3b7
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A model's surfaces are now depth sorted together (except on world geometry)
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2016-05-03 05:05:10 -06:00 |
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parax0
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ce688fcb8e
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Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type
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2016-05-01 17:32:55 -06:00 |
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parax0
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cf84f9909a
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Added support for attaching assets from properties to locator bones in the World Editor
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2016-04-30 06:17:02 -06:00 |
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