parax0
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d66b3dee8e
|
Reorganized CScene; better organization, less redundant code, responsibility for show/hide shifted to other classes, and in position to implement CSceneIterator
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2016-01-06 03:42:07 -07:00 |
parax0
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3fa109d5b8
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Renamed CSceneManager to CScene
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2016-01-06 03:19:06 -07:00 |
parax0
|
5375f34c19
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Implemented TFlags for easy, type-safe bitflags
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2016-01-05 11:50:10 -07:00 |
parax0
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ee5d5fae0a
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Added viewport context menus
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2016-01-05 07:54:16 -07:00 |
parax0
|
aa5453b84a
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Added log error dialog
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2016-01-05 03:20:47 -07:00 |
parax0
|
70d8981037
|
Added support for property descriptions
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2016-01-05 01:41:22 -07:00 |
parax0
|
8cf9968134
|
SCAN support for Echoes demo, lights/CHAR support/instance view bugfix for the Corruption proto
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2016-01-02 13:39:29 -07:00 |
parax0
|
37fd93d10e
|
Added new batch of script object icons + some fixes
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2016-01-02 11:03:33 -07:00 |
parax0
|
78400b7072
|
Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
parax0
|
1c80970a04
|
Minor fixes on TString and CTextInStream
|
2015-12-31 04:56:58 -07:00 |
parax0
|
efb21f629a
|
Fixed bugged color pickers caused by incorrect conversion from CColor to QColor
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2015-12-26 00:42:34 -07:00 |
parax0
|
72f87665d4
|
Allow coplanar ray intersections (fixes an issue with the ray hit node not matching what's visibly on top in the viewport)
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2015-12-16 19:43:21 -07:00 |
parax0
|
2faf44821b
|
Fix for preview scale on billboards, prevent CDoorExtra from drawing its wireframe in game mode, change default World Editor tab to Modify
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2015-12-16 18:20:26 -07:00 |
parax0
|
b4ac78fd62
|
Light radius calculation fix (was broken by CColor changes)
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2015-12-16 17:47:50 -07:00 |
parax0
|
6e3deb836c
|
Getting rid of CylinderLarge, replacing with preview volume scaling support
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2015-12-16 17:44:21 -07:00 |
parax0
|
2a38fb5b09
|
Added CRadiusSphereExtra for RadialDamage and Repulsor objects
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2015-12-16 16:10:36 -07:00 |
parax0
|
4eaf4d9440
|
Renaming things in FileIO to match PWE's naming conventions
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2015-12-16 15:21:21 -07:00 |
parax0
|
2db8d23516
|
Splitting Math into a separate subproject and adding FileIO as a PWE subproject
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2015-12-16 14:39:51 -07:00 |
parax0
|
610c1c11a5
|
Fixing some CColor bugs and fixing icon paths
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2015-12-16 12:17:03 -07:00 |
parax0
|
6b8966f0b9
|
Making CColor use floats instead of u8s
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2015-12-16 03:28:40 -07:00 |
parax0
|
f11a8b938b
|
Fixing pro files to properly rebuild projects when their dependencies are rebuilt (needs to be done for Mac/Linux as well at some point)
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2015-12-16 03:27:27 -07:00 |
parax0
|
0de2bf5bac
|
Going back to dynamic_cast on TResPtr
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2015-12-16 01:03:02 -07:00 |
parax0
|
824d23efc1
|
Mass refactoring part 2/2: fixing include paths and project files
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2015-12-14 19:07:22 -07:00 |
parax0
|
8805baaee1
|
Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
|
2015-12-14 18:33:16 -07:00 |