parax0
|
07e689071a
|
More fixes
|
2015-11-27 05:26:32 -07:00 |
parax0
|
0cc018c23f
|
Bugfix - clear tint color before drawing skybox
|
2015-11-26 04:09:33 -07:00 |
parax0
|
c132197df0
|
Draw selected nodes as tinted with wireframe, instead of drawing the bounding box
|
2015-11-26 03:42:42 -07:00 |
parax0
|
7a69346ff3
|
Added Game Mode in the World Editor
|
2015-11-26 02:05:26 -07:00 |
parax0
|
2e5678e863
|
Added orbit camera mode, set up orbit in World Editor and Model Editor
|
2015-11-26 00:47:02 -07:00 |
parax0
|
373426a98f
|
Added the ability to do accurate raycasts against billboards
|
2015-11-25 14:37:34 -07:00 |
parax0
|
1fedc8f616
|
Added support for rendering billboards for script nodes instead of a model/box
|
2015-11-24 08:43:26 -07:00 |
parax0
|
4cd9220763
|
Wireframe render functions for CModel and CStaticModel added
|
2015-11-24 08:42:01 -07:00 |
parax0
|
901ae6a832
|
Minor TString cleanup (also enable log terminal output in release mode)
|
2015-11-24 08:40:09 -07:00 |
parax0
|
5ffa24592c
|
Cleanup; fixed tons of warnings, set up the project to treat warnings as errors
|
2015-11-24 03:22:37 -07:00 |
parax0
|
367cb6c3d8
|
Switched everything over from std::string to TString (farewell StringUtil!)
|
2015-11-23 23:08:31 -07:00 |
parax0
|
763d4b8b0a
|
Added support for dynamic lighting in Metroid Prime 3 + some other dynamic lighting additions and fixes
|
2015-10-25 23:36:53 -06:00 |
parax0
|
d8ac185656
|
Implemented frustum culling
|
2015-09-27 16:02:53 -06:00 |
parax0
|
07d7f14dc7
|
Added support for loading DCLN files and displaying them in the World Editor
|
2015-09-26 16:55:14 -06:00 |
parax0
|
97ef20d0d2
|
Updated script templates to version 3 + added script template writer class
|
2015-09-17 23:53:53 -06:00 |
parax0
|
2690e79f95
|
Skybox rendering bugfix (model matrix wasn't being set properly so the skybox was drawing with the old model matrix, which was the XYZ overlay one)
|
2015-09-01 20:54:30 -04:00 |
parax0
|
89c1654b6a
|
Set up CBasicViewport to draw an XYZ axis overlay in the corner
|
2015-09-01 19:21:10 -04:00 |
parax0
|
dbf002d12a
|
Split off lots of editor functionality into new abstract INodeEditor class and viewport functionality into CBasicViewport class; added viewport subclasses and undo/redo system in the World Editor
|
2015-09-01 13:05:48 -04:00 |
parax0
|
db970c6c51
|
Render skyboxes with rotation-only view matrix, a few new CDrawUtil overloads, other rendering tweaks
|
2015-08-23 21:03:36 -04:00 |
parax0
|
614f73487e
|
Rotate gizmo transform functionality implemented
|
2015-08-23 21:02:14 -04:00 |
parax0
|
63c8351dcf
|
Translation gizmo transform functionality implemented
|
2015-08-19 21:01:58 -04:00 |
parax0
|
5977225aca
|
Gizmo raycasting implemented
|
2015-08-17 14:10:42 -04:00 |
parax0
|
44d0900125
|
Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes)
|
2015-08-16 00:29:37 -04:00 |
parax0
|
928381f8e4
|
Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
|
2015-08-15 00:04:56 -04:00 |
parax0
|
4fc83f735b
|
Minor CAreaAttributes fix
|
2015-08-08 16:38:17 -04:00 |
parax0
|
8d90cd7e01
|
Material lookup by name + minor fixes
|
2015-08-08 11:21:49 -04:00 |
parax0
|
c16c0899bf
|
Added "fake bloom" rendering mode for MP3 maps
|
2015-07-28 12:22:08 -04:00 |
parax0
|
66e8c2ebcb
|
Initial commit of current work on Prime World Editor
|
2015-07-26 17:39:49 -04:00 |