Commit Graph

21 Commits

Author SHA1 Message Date
Aruki 4f03c2431e Added editor game info system, exporter now fetches game build version, merged asset name maps for all games, resource browser can now import/export names to/from a map XML, reworked asset name generation to more closely match Retro's organization scheme, bug fixes 2017-01-31 11:23:28 -07:00
parax0 678ca01fb1 Merge branch 'master' into ContentExporting 2017-01-29 07:33:14 -07:00
parax0 08dee84367 Set up game-neutral collision materials; Jump Not Allowed flag now flags that surface as unstandable; other minor fixes 2017-01-11 06:29:30 -07:00
parax0 78baa42bce Added fog to the collision shader, made changes to enable rendering different collision materials separately (also, murry crimmas) 2016-12-25 14:47:59 -07:00
parax0 c0fb54888d Rewrote collision shader to use generated normals with fake lighting instead of generated UV coords 2016-12-24 03:05:51 -07:00
parax0 2e44e5b119 Added functionality to generate asset names 2016-12-12 01:33:46 -07:00
parax0 a7b381f301 Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets 2016-08-31 02:09:13 -06:00
parax0 e53a895b29 Template updates 2016-06-09 02:49:31 -06:00
parax0 8293f1d206 Initial implementation of world/area exports, added support for asset lists to specify a path/name for resources 2016-06-05 01:57:31 -06:00
parax0 401fe22b75 Disabled skinning flag on all resource models 2016-04-27 19:07:13 -06:00
parax0 98059cedaa Added support for model skinning 2016-04-27 04:27:57 -06:00
parax0 c6e932e14b Added CameraShaker billboards 2016-03-21 18:55:51 -06:00
parax0 b2699eb96f Added icons for CameraBlurKeyframe and CameraFilterKeyframe, updated icons for SequenceTimer and PickupGenerator, added MP1 AreaAttributes Environmental Effect enum 2016-03-07 23:02:49 -07:00
parax0 ecab7be63f Set up DKCR waypoints to draw using the color of their attached spline path 2016-02-27 02:16:29 -07:00
parax0 bb7ec84397 Adding new billboards for ColorModulate, StreamedAudioModifier, and SequenceTimer 2016-01-25 23:28:16 -07:00
parax0 c91c275af7 Template updates + small fixes 2016-01-25 23:12:22 -07:00
parax0 75091f718c Added rotation arrow for when billboards are selected 2016-01-25 22:26:38 -07:00
parax0 d1a73e6d02 Billboards for AreaAttributes, DamageableTrigger, and WeaponGenerator 2016-01-09 09:40:11 -07:00
parax0 37fd93d10e Added new batch of script object icons + some fixes 2016-01-02 11:03:33 -07:00
parax0 6e3deb836c Getting rid of CylinderLarge, replacing with preview volume scaling support 2015-12-16 17:44:21 -07:00
parax0 8805baaee1 Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00