Aruki
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4f03c2431e
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Added editor game info system, exporter now fetches game build version, merged asset name maps for all games, resource browser can now import/export names to/from a map XML, reworked asset name generation to more closely match Retro's organization scheme, bug fixes
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2017-01-31 11:23:28 -07:00 |
Aruki
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5ac292ebc5
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Made search bar in resource browser feel more responsive
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2017-01-29 08:01:33 -07:00 |
parax0
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678ca01fb1
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Merge branch 'master' into ContentExporting
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2017-01-29 07:33:14 -07:00 |
parax0
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57c2830b04
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Fixes for standable collision tris visualization in Metroid Prime 3
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2017-01-29 05:01:41 -07:00 |
parax0
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9654cf1428
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Merge branches 'CollisionRendering' and 'release'
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2017-01-16 01:31:25 -07:00 |
parax0
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7cc8e2a0c9
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Updated version number for public release
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2017-01-16 01:02:03 -07:00 |
parax0
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c62a01e4d9
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Added a couple more collision view features; set up a proper UI for changing collision render settings
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2017-01-14 10:32:41 -07:00 |
parax0
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a2762e034e
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Lots of collision surface color tweaking
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2017-01-11 08:30:40 -07:00 |
parax0
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9f6687ca85
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DKCR template updates
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2017-01-11 06:30:46 -07:00 |
parax0
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08dee84367
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Set up game-neutral collision materials; Jump Not Allowed flag now flags that surface as unstandable; other minor fixes
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2017-01-11 06:29:30 -07:00 |
parax0
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9706ae4a94
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Renamed a bunch of DKCR objects to be more accurate according to DKCR3D debug text
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2016-12-29 00:36:47 -07:00 |
parax0
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be40dfdf02
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Added a basic UI to change collision render settings, added the ability to color collision based on the surface type
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2016-12-26 23:02:32 -07:00 |
parax0
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78baa42bce
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Added fog to the collision shader, made changes to enable rendering different collision materials separately (also, murry crimmas)
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2016-12-25 14:47:59 -07:00 |
parax0
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c0fb54888d
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Rewrote collision shader to use generated normals with fake lighting instead of generated UV coords
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2016-12-24 03:05:51 -07:00 |
parax0
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712e545c7b
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Fixed editor viewport rendering black when opening multiple editor windows at the same time
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2016-12-24 02:11:25 -07:00 |
parax0
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d96a3c2af7
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Added functionality to import filenames from .pak.contents.txt files
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2016-12-24 00:47:45 -07:00 |
parax0
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ed446ccbec
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Removed audio groups array from CWorld
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2016-12-12 01:45:19 -07:00 |
parax0
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2e44e5b119
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Added functionality to generate asset names
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2016-12-12 01:33:46 -07:00 |
parax0
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efa85036c2
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Added basic support for tracking DUMB dependencies
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2016-12-03 14:32:41 -07:00 |
parax0
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f6fd78af14
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Lots of work to get MP2 repacking functional
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2016-11-07 03:07:00 -07:00 |
parax0
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040caca896
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Added support for loading meta-animations and meta-transitions (yay! animation exclusion doesn't crash anymore!)
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2016-10-27 07:18:59 -06:00 |
parax0
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595e4b931e
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Moved animation-related classes to their own subfolder
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2016-10-26 18:12:08 -06:00 |
parax0
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3942c09e89
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Added support for omitting unused animations from paks (needs work to not crash)
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2016-10-26 06:15:08 -06:00 |
parax0
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a18655da00
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Added support for tracking event character indices in the dependency tree
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2016-10-21 18:16:57 -06:00 |
parax0
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10c87779b3
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Added support for tracking AGSC dependencies
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2016-09-16 02:47:46 -06:00 |
parax0
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2e1add84be
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Added support for sound properties, labelled most MP1 sound properties
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2016-09-01 18:02:26 -06:00 |
parax0
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0929b20ba1
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Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo
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2016-09-01 00:24:46 -06:00 |
parax0
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f6ae1376ac
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Added functionality to determine what AGSC a sound ID belongs to
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2016-08-31 19:42:12 -06:00 |
parax0
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1f357b4250
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Fixed crash occurring when closing the world editor
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2016-08-31 02:53:48 -06:00 |
parax0
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a7b381f301
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Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets
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2016-08-31 02:09:13 -06:00 |
parax0
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1de2691f33
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Enabled MSAA
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2016-08-30 19:05:28 -06:00 |
parax0
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4fd3e9c437
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Skip viewport render if editor window is minimized (probably more fixes that can be applied similar to this)
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2016-08-30 01:09:54 -06:00 |
parax0
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3f3735ac7a
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Created application class to manage editor windows, improved camera AABox orbit
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2016-08-30 00:47:02 -06:00 |
parax0
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d263610d43
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Added ability to double click a resource in the resource browser to open it for editing
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2016-08-28 04:07:17 -06:00 |
parax0
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20bddd5ed7
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Modified all editor file formats to use the serialization system; changed dependency caching so all resource cache data is in one file
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2016-08-26 19:33:33 -06:00 |
parax0
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3dc0d71403
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Implemented binary serializer classes
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2016-08-23 20:42:05 -06:00 |
parax0
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9a243f94ac
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Heavily modified the dependency tree system and applied other various fixes and updates to work towards supporting Echoes package cooking
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2016-08-19 02:13:02 -06:00 |
parax0
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881bb28d84
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Added support for loading all dependencies of MP2 ANCS, FRME, and SCAN
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2016-08-16 03:00:31 -06:00 |
parax0
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bc35e15a6a
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Added support for parsing MP2 particles
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2016-08-15 00:40:13 -06:00 |
parax0
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8f2b39469a
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Added versioning support to the serializer; began restructuring CWorld and getting world cooking/serialization working for other games; gave CAssetID an alternate input stream constructor that takes an EGame instead of an EIDLength
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2016-08-14 04:56:51 -06:00 |
parax0
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ba438383b4
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Adding PillBug templates back
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2016-08-14 00:01:10 -06:00 |
parax0
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77b610e24b
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Temporarily deleting PillBug templates to fix filename capitalization
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2016-08-14 00:00:18 -06:00 |
parax0
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a914736172
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Added rel/rso module dependencies to the script template format
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2016-08-13 23:57:41 -06:00 |
parax0
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74574c318e
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Moved EGame to Common
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2016-08-13 01:43:55 -06:00 |
parax0
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de18044ae0
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Fixed some missed dependencies in a few formats and implemented support for building file lists for paks and MLVLs, and implemented support for package cooking for MP1
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2016-08-12 04:27:19 -06:00 |
parax0
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0f2c0d5b39
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Implemented serialization support and initial support for raw resource formats
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2016-08-09 21:58:27 -06:00 |
parax0
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b582e7208e
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Finished dependency gathering support for MREA and MLVL
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2016-08-09 21:36:41 -06:00 |
parax0
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3bca8410b0
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Added support for gathering dependencies of ANCS and FRME; changed CDependencyGroup to use a vector instead of a set
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2016-08-03 13:01:48 -06:00 |
parax0
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11a7b86120
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Added support for loading dependencies of EVNT and STRG
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2016-07-27 03:24:15 -06:00 |
parax0
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7f2cac6216
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Added support for loading dependencies of CSNG, HINT, MAPW, and MAPU
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2016-07-27 01:47:47 -06:00 |