parax0
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763d4b8b0a
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Added support for dynamic lighting in Metroid Prime 3 + some other dynamic lighting additions and fixes
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2015-10-25 23:36:53 -06:00 |
parax0
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d8ac185656
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Implemented frustum culling
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2015-09-27 16:02:53 -06:00 |
parax0
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07d7f14dc7
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Added support for loading DCLN files and displaying them in the World Editor
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2015-09-26 16:55:14 -06:00 |
parax0
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97ef20d0d2
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Updated script templates to version 3 + added script template writer class
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2015-09-17 23:53:53 -06:00 |
parax0
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89c1654b6a
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Set up CBasicViewport to draw an XYZ axis overlay in the corner
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2015-09-01 19:21:10 -04:00 |
parax0
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ea7e4d2b25
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Accidentally committed some experimental code... oops
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2015-09-01 19:18:24 -04:00 |
parax0
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dbf002d12a
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Split off lots of editor functionality into new abstract INodeEditor class and viewport functionality into CBasicViewport class; added viewport subclasses and undo/redo system in the World Editor
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2015-09-01 13:05:48 -04:00 |
parax0
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281a605586
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Scale gizmo transform functionality implemented
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2015-08-28 18:57:24 -04:00 |
parax0
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614f73487e
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Rotate gizmo transform functionality implemented
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2015-08-23 21:02:14 -04:00 |
parax0
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3542759c74
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Rendering fixes for script nodes and certain UV anim modes
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2015-08-20 12:34:05 -04:00 |
parax0
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63c8351dcf
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Translation gizmo transform functionality implemented
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2015-08-19 21:01:58 -04:00 |
parax0
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5977225aca
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Gizmo raycasting implemented
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2015-08-17 14:10:42 -04:00 |
parax0
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928381f8e4
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Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other
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2015-08-15 00:04:56 -04:00 |
parax0
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ae0b6f97df
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Fixed issue where objects with bloom disabled would screw up bloom rendering
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2015-07-29 12:49:53 -04:00 |
parax0
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8804c436ed
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Bugfix - set blend mode before drawing script node bounding box
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2015-07-27 00:22:08 -04:00 |
parax0
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66e8c2ebcb
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |