Commit Graph

437 Commits

Author SHA1 Message Date
Aruki 5e79d88bb8 Minor bugfix - Prime 3 is not Wii de Asobu 2017-07-25 00:50:50 -06:00
Aruki 588c4aa0bd Added support for building Wii de Asobu/Trilogy ISOs 2017-07-24 23:51:09 -06:00
Aruki e4d7c37541 Added support for exporting Trilogy and Wii de Asobu builds 2017-07-24 21:08:12 -06:00
Aruki 305fbbdeed Added ability to look up asset IDs with the search bar 2017-07-22 17:39:49 -06:00
Aruki 4f2828e0f8 Added asset lookup by ID, fixed a bug with asset ID display, added "go to parent directory" icon 2017-07-22 16:26:49 -06:00
Aruki 89d668a810 Added ability to display referencers/dependencies of assets 2017-07-20 20:56:29 -06:00
Aruki 905173a0a0 Added ability to create/delete directories 2017-07-20 20:48:12 -06:00
Aruki 16e310fb2f Update resource selectors when their asset is renamed, fixed default world editor split sizes, disabled model editor save button outside of MP1 2017-07-18 03:07:42 -06:00
Aruki db277d7a15 Added ability to rename resources/directories in the resource table view 2017-07-16 03:24:14 -06:00
Aruki 932e2bff7a Changed resource cache to save with the basic binary serializer to improve read/write time 2017-07-15 23:19:26 -06:00
Aruki bfe541a35d Added null progress notifier, optimized CResourceStore::BuildFromDirectory a little 2017-07-15 22:55:26 -06:00
Aruki a813c4c61c Fixed table view updating to properly show changes after moving resources/directories 2017-07-15 22:24:59 -06:00
Aruki dbe8b7922c Added support for dragging/dropping resources; you can use drag/drop to rearrange resources/folders in the resource browser now, and you can drag/drop resources onto resource selector widgets 2017-07-14 18:41:56 -06:00
Aruki fe9a074029 Added context menu to the resource browser; fixed search results not displaying correctly 2017-07-13 01:41:46 -06:00
Aruki 137c10f28f Major resource browser UI overhaul 2017-07-12 20:45:14 -06:00
Aruki 31dec78050 Moved /WX flag in the .pro files into a win32 block 2017-07-12 00:22:04 -06:00
Aruki 097ab23687 Fix to .qmake.conf so MSVC compiler flags are only set on Windows 2017-07-12 00:17:42 -06:00
Aruki 0ffbaefcde Added ability to edit the game name in opening.bnr; slightly reorganized world editor menu options 2017-07-10 16:43:53 -06:00
Aruki 581d5f7267 Changed resource selector widgets so they can pop up a panel with a list of acceptable resources 2017-07-10 15:19:11 -06:00
Aruki 2348b8514f Changed resource selector so you click the resource name to find it instead of having a separate find button 2017-07-09 23:55:29 -06:00
Aruki 096ef45bac Added support for building Wii ISOs 2017-07-09 15:44:42 -06:00
Aruki 665a098d50 Integrated latest changes from nod, and updated the structure of the Disc folder for compatibility with the upcoming Dolphin directory blob updates 2017-07-09 13:44:06 -06:00
Aruki 2ddba0cacc Removed unneeded ToLower() call 2017-07-08 13:42:31 -06:00
Aruki cbdebd2f7e Fixed some issues with asset name generation in MP3/DKCR and fixed a memory leak in the character editor 2017-07-08 13:38:03 -06:00
Aruki 21efd3999f Fixed issue causing the viewport axes to sometimes not render correctly 2017-07-07 23:14:41 -06:00
Aruki 5c1d4f70ae Fixed save and save+cook buttons being enabled when no area is open 2017-07-07 20:52:14 -06:00
Aruki 2b4a9a2274 Updated asset name maps 2017-07-05 02:06:30 -06:00
Aruki 8b84b638ac Fixed all DKCR name generation issues 2017-07-05 01:10:57 -06:00
Aruki 6a01bf5982 Removed raw extensions 2017-07-04 19:55:44 -06:00
Aruki 2c21276f5a Use uppercase extensions for editor resources 2017-07-04 19:32:12 -06:00
Aruki 2c125952d4 Temporarily removing editor resources to change extensions to uppercase 2017-07-04 19:05:34 -06:00
Aruki 3fa1279d29 Lots of changes to how resource database/entry data is serialized; resource database file is now binary and merged with the cache data file. Binary reader/writer now use 32-bit sizes. 2017-07-04 19:02:56 -06:00
Aruki 4652e125e5 Resource database can now keep track of empty directories 2017-07-04 13:34:14 -06:00
Aruki 9a52fe52d4 Added ability to rebuild the resource database from the project resources folder. Editor can detect if the resource database is corrupt on load and if so prompts the user to repair it. 2017-07-04 04:59:22 -06:00
Aruki 1f3df14b02 Configured asset name map and resource entries to be able to track whether or not a resource/directory name is auto-generated, and made adjustments to the name generation system to not override custom-set names 2017-07-02 15:56:30 -06:00
Aruki 4b73d0abcc Added resource metadata files 2017-07-02 02:17:04 -06:00
Aruki 5a398423e1 Applied some fixes to the binary reader/writer classes 2017-07-02 02:12:01 -06:00
Aruki c6e6ccaa89 Unify directory structure for cooked/raw assets 2017-07-01 19:03:56 -06:00
Aruki 4dc11023df Rewrote a chunk of the script cooker. SCGN script layer is now generated and written at cook time. 2017-06-27 06:13:42 -06:00
Aruki 2081835ae6 Spiffed up progress dialog visuals a little 2017-06-26 20:41:17 -06:00
Aruki 46b65a5bcd Added support for the remaining DKCR formats; DKCR repacking works now 2017-06-26 20:34:58 -06:00
Aruki 87906aafb9 Fixed bugs with copy/pasting instances 2017-05-23 19:58:36 -06:00
Aruki 09bcf4114c Updated disc extraction/building progress bar code to use the new progress reporting functionality in nod 2017-05-22 00:26:24 -06:00
Aruki 8e819fd454 Fixed new link line not showing up in the world editor 2017-05-21 19:20:27 -06:00
Aruki f5654dcfa7 Removed includes for deleted header files 2017-05-21 18:07:19 -06:00
Aruki 0a9b052413 Added progress bars for most major blocking operations 2017-05-21 18:01:09 -06:00
Aruki 31621874a6 Added preliminary support for building new ISOs 2017-05-20 23:29:09 -06:00
Aruki 4ffd1f0a2d Remove the stupid "-component" garbage from MP1 instance names 2017-05-18 13:57:31 -06:00
Aruki f9f6d1f963 Fixed bug where asset properties on new instances are created with the wrong length 2017-05-14 21:30:50 -06:00
Aruki 43a3558383 Fixed bug that could produce multiple script instances with equivalent instance IDs 2017-05-14 21:30:32 -06:00