25 Commits

Author SHA1 Message Date
parax0
6669dd4367 Added check for the World Lighting Options property in LightParameters when lighting script nodes 2016-01-31 23:53:35 -07:00
parax0
c7d448225c Update the rest of the UI on property changes and update properties on node transform 2016-01-30 18:54:00 -07:00
parax0
2e6024b413 Notify script nodes when their properties are modified 2016-01-30 11:21:29 -07:00
parax0
75091f718c Added rotation arrow for when billboards are selected 2016-01-25 22:26:38 -07:00
parax0
cae8caaabb Implemented sorting and context menus on the instance views 2016-01-23 04:00:26 -07:00
parax0
af94b54acf Fixed lighting mode in EGMC editor, disabled EGMC editor outside MP2/3, fixed a crash in the anim params editor 2016-01-16 13:32:40 -07:00
parax0
440c3ad484 Feature additions and improvements for pick mode and the POI -> World editor 2016-01-16 12:57:20 -07:00
parax0
5c3a37ca4a Added support for editing and resaving EGMC files + improved its preview rendering 2016-01-16 01:13:27 -07:00
parax0
c0b74c9883 Added support for EGMC and a basic EGMC visualizer dialog 2016-01-15 16:36:58 -07:00
parax0
b768473b44 Added lightmap multiplier to allow applying basic lighting on world geometry 2016-01-10 06:17:12 -07:00
parax0
38d04bcd25 Added CSceneIterator and implemented support for Select All/Invert Selection 2016-01-09 09:39:43 -07:00
parax0
7eeb90b925 Minor game mode fixes 2016-01-06 06:44:17 -07:00
parax0
c7d8e47d73 Render with full white ambient color on static nodes outside world lighting mode. 2016-01-06 03:47:54 -07:00
parax0
a2bb48f53f Committing a couple things that should've been in the last commit 2016-01-06 03:47:18 -07:00
parax0
d66b3dee8e Reorganized CScene; better organization, less redundant code, responsibility for show/hide shifted to other classes, and in position to implement CSceneIterator 2016-01-06 03:42:07 -07:00
parax0
3fa109d5b8 Renamed CSceneManager to CScene 2016-01-06 03:19:06 -07:00
parax0
5375f34c19 Implemented TFlags for easy, type-safe bitflags 2016-01-05 11:50:10 -07:00
parax0
78400b7072 Updated to Script Template V4 2016-01-02 10:24:40 -07:00
parax0
2faf44821b Fix for preview scale on billboards, prevent CDoorExtra from drawing its wireframe in game mode, change default World Editor tab to Modify 2015-12-16 18:20:26 -07:00
parax0
6e3deb836c Getting rid of CylinderLarge, replacing with preview volume scaling support 2015-12-16 17:44:21 -07:00
parax0
2db8d23516 Splitting Math into a separate subproject and adding FileIO as a PWE subproject 2015-12-16 14:39:51 -07:00
parax0
610c1c11a5 Fixing some CColor bugs and fixing icon paths 2015-12-16 12:17:03 -07:00
parax0
6b8966f0b9 Making CColor use floats instead of u8s 2015-12-16 03:28:40 -07:00
parax0
824d23efc1 Mass refactoring part 2/2: fixing include paths and project files 2015-12-14 19:07:22 -07:00
parax0
8805baaee1 Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00