Jack Andersen
|
6e08f95d10
|
Replace deprecated Qt APIs, Windows fixes
|
2020-03-30 18:07:18 -10:00 |
Jack Andersen
|
e55b6b43e3
|
Fixes for building on ubuntu
|
2019-11-19 05:06:03 +00:00 |
Jack Andersen
|
6e3b23ec50
|
Accurate MP3 material processing
|
2019-11-06 16:52:45 -10:00 |
Phillip Stephens
|
1c80a13c23
|
Silence Warnings
|
2019-05-26 18:18:31 -07:00 |
Aruki
|
c4829f5fda
|
Cleanup & refactoring
|
2018-12-16 14:00:40 -07:00 |
Aruki
|
2287b05bc3
|
Refactor so PWE compiles with the newly externalized LibCommon
|
2018-12-11 22:50:46 -07:00 |
Aruki
|
e112c93498
|
Switch to using forward slashes in file paths
|
2017-05-05 14:06:42 -06:00 |
parax0
|
a7b381f301
|
Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets
|
2016-08-31 02:09:13 -06:00 |
parax0
|
24c5ad5cd7
|
Applied a bunch of fixes to get the current game exporter functionality working with the resource store system
|
2016-07-04 20:28:17 -06:00 |
parax0
|
2d6dfad2d3
|
Completely overhauled resource loading in preparation for projects
|
2016-06-29 17:18:31 -06:00 |
parax0
|
f64ee6b3b7
|
A model's surfaces are now depth sorted together (except on world geometry)
|
2016-05-03 05:05:10 -06:00 |
parax0
|
59d8de0f31
|
Added support for depth groups on the renderer
|
2016-04-27 23:32:02 -06:00 |
parax0
|
feace9e38c
|
Fixed animation loader bug, added CBoneTransformData to separate animation transforms away from CSkeleton, added skeleton raycasting, added a bunch of animation playback controls to the character editor
|
2016-04-10 06:49:42 -06:00 |
parax0
|
dfdbed24c4
|
Change CTransform4f to inherit from CMatrix4f
|
2016-04-08 19:16:26 -06:00 |
parax0
|
82ad4fb5c8
|
Mass code cleanup
|
2016-03-27 13:09:38 -06:00 |
parax0
|
99a64342e9
|
Added support for script instance cloning
|
2016-03-19 20:30:42 -06:00 |
parax0
|
a35044ef83
|
Moved Log to Common and made some changes to log formatting
|
2016-02-15 05:28:20 -07:00 |
parax0
|
75091f718c
|
Added rotation arrow for when billboards are selected
|
2016-01-25 22:26:38 -07:00 |
parax0
|
5375f34c19
|
Implemented TFlags for easy, type-safe bitflags
|
2016-01-05 11:50:10 -07:00 |
parax0
|
2db8d23516
|
Splitting Math into a separate subproject and adding FileIO as a PWE subproject
|
2015-12-16 14:39:51 -07:00 |
parax0
|
6b8966f0b9
|
Making CColor use floats instead of u8s
|
2015-12-16 03:28:40 -07:00 |
parax0
|
824d23efc1
|
Mass refactoring part 2/2: fixing include paths and project files
|
2015-12-14 19:07:22 -07:00 |
parax0
|
8805baaee1
|
Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
|
2015-12-14 18:33:16 -07:00 |