Commit Graph

23 Commits

Author SHA1 Message Date
Jack Andersen 6e08f95d10 Replace deprecated Qt APIs, Windows fixes 2020-03-30 18:07:18 -10:00
Jack Andersen e55b6b43e3 Fixes for building on ubuntu 2019-11-19 05:06:03 +00:00
Jack Andersen 6e3b23ec50 Accurate MP3 material processing 2019-11-06 16:52:45 -10:00
Phillip Stephens 1c80a13c23 Silence Warnings 2019-05-26 18:18:31 -07:00
Aruki c4829f5fda Cleanup & refactoring 2018-12-16 14:00:40 -07:00
Aruki 2287b05bc3 Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
Aruki e112c93498 Switch to using forward slashes in file paths 2017-05-05 14:06:42 -06:00
parax0 a7b381f301 Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets 2016-08-31 02:09:13 -06:00
parax0 24c5ad5cd7 Applied a bunch of fixes to get the current game exporter functionality working with the resource store system 2016-07-04 20:28:17 -06:00
parax0 2d6dfad2d3 Completely overhauled resource loading in preparation for projects 2016-06-29 17:18:31 -06:00
parax0 f64ee6b3b7 A model's surfaces are now depth sorted together (except on world geometry) 2016-05-03 05:05:10 -06:00
parax0 59d8de0f31 Added support for depth groups on the renderer 2016-04-27 23:32:02 -06:00
parax0 feace9e38c Fixed animation loader bug, added CBoneTransformData to separate animation transforms away from CSkeleton, added skeleton raycasting, added a bunch of animation playback controls to the character editor 2016-04-10 06:49:42 -06:00
parax0 dfdbed24c4 Change CTransform4f to inherit from CMatrix4f 2016-04-08 19:16:26 -06:00
parax0 82ad4fb5c8 Mass code cleanup 2016-03-27 13:09:38 -06:00
parax0 99a64342e9 Added support for script instance cloning 2016-03-19 20:30:42 -06:00
parax0 a35044ef83 Moved Log to Common and made some changes to log formatting 2016-02-15 05:28:20 -07:00
parax0 75091f718c Added rotation arrow for when billboards are selected 2016-01-25 22:26:38 -07:00
parax0 5375f34c19 Implemented TFlags for easy, type-safe bitflags 2016-01-05 11:50:10 -07:00
parax0 2db8d23516 Splitting Math into a separate subproject and adding FileIO as a PWE subproject 2015-12-16 14:39:51 -07:00
parax0 6b8966f0b9 Making CColor use floats instead of u8s 2015-12-16 03:28:40 -07:00
parax0 824d23efc1 Mass refactoring part 2/2: fixing include paths and project files 2015-12-14 19:07:22 -07:00
parax0 8805baaee1 Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00