parax0
|
ce688fcb8e
|
Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type
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2016-05-01 17:32:55 -06:00 |
parax0
|
cf84f9909a
|
Added support for attaching assets from properties to locator bones in the World Editor
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2016-04-30 06:17:02 -06:00 |
parax0
|
769662b51d
|
Syncing template changes
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2016-04-28 00:50:01 -06:00 |
parax0
|
6b79ef2f3f
|
Template updates
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2016-03-25 01:05:15 -06:00 |
parax0
|
c6e932e14b
|
Added CameraShaker billboards
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2016-03-21 18:55:51 -06:00 |
parax0
|
0b1f419142
|
Template updates
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2016-03-20 06:48:30 -06:00 |
parax0
|
b2699eb96f
|
Added icons for CameraBlurKeyframe and CameraFilterKeyframe, updated icons for SequenceTimer and PickupGenerator, added MP1 AreaAttributes Environmental Effect enum
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2016-03-07 23:02:49 -07:00 |
parax0
|
17bb4567df
|
Renamed should_cook to cook_pref
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2016-02-26 05:45:21 -07:00 |
parax0
|
b38c25e1f3
|
Marked uncooked properties in MP2/3
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2016-02-26 04:37:36 -07:00 |
parax0
|
ccdf1af855
|
Syncing Miles's template changes.
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2016-02-24 09:03:59 -07:00 |
parax0
|
d39a9dd1c1
|
Added "support" for MayaSpline properties
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2016-02-15 02:06:44 -07:00 |
parax0
|
c1e3808196
|
Added dialog for editing property templates
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2016-02-14 21:36:24 -07:00 |
parax0
|
34eb7c436e
|
Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes)
|
2016-02-14 01:03:17 -07:00 |
parax0
|
6d55444cc2
|
Added a label to WEditorProperties to present some basic information on the selected instance
|
2016-02-10 17:35:36 -07:00 |
parax0
|
e13868921c
|
Added a bunch of new functionality to the property classes, set up property view to bold property names if the property has been modified from its default value
|
2016-02-10 04:55:05 -07:00 |
parax0
|
d9b5895074
|
Merged all the Properties.xmls together to eliminate the need to sync property name changes between games
|
2016-02-08 04:35:04 -07:00 |
parax0
|
55b2c053ab
|
Added support for numerical property suffixes
|
2016-02-08 03:35:28 -07:00 |
parax0
|
c14e48bea5
|
Renamed a ton of script structs (and a few script objects)
|
2016-02-08 03:11:20 -07:00 |
parax0
|
a46cd5446f
|
Added Editor Properties widget at the top of every World Editor tab, made tons of backend changes to get it to work properly
|
2016-02-07 23:48:43 -07:00 |
parax0
|
8e1b66fa5a
|
Unsaved changes bugfix, added close event for start window
|
2016-02-01 22:15:28 -07:00 |
parax0
|
6669dd4367
|
Added check for the World Lighting Options property in LightParameters when lighting script nodes
|
2016-01-31 23:53:35 -07:00 |
parax0
|
bb7ec84397
|
Adding new billboards for ColorModulate, StreamedAudioModifier, and SequenceTimer
|
2016-01-25 23:28:16 -07:00 |
parax0
|
c91c275af7
|
Template updates + small fixes
|
2016-01-25 23:12:22 -07:00 |
parax0
|
9a24a34bc6
|
Added interface for editing array properties in the property view
|
2016-01-25 16:57:04 -07:00 |
parax0
|
cae8caaabb
|
Implemented sorting and context menus on the instance views
|
2016-01-23 04:00:26 -07:00 |
parax0
|
38942988d5
|
Implemented new property editor, CPropertyView
|
2016-01-22 13:53:57 -07:00 |
parax0
|
d1a73e6d02
|
Billboards for AreaAttributes, DamageableTrigger, and WeaponGenerator
|
2016-01-09 09:40:11 -07:00 |
parax0
|
37fd93d10e
|
Added new batch of script object icons + some fixes
|
2016-01-02 11:03:33 -07:00 |
parax0
|
78400b7072
|
Updated to Script Template V4
|
2016-01-02 10:24:40 -07:00 |
parax0
|
6e3deb836c
|
Getting rid of CylinderLarge, replacing with preview volume scaling support
|
2015-12-16 17:44:21 -07:00 |
parax0
|
2a38fb5b09
|
Added CRadiusSphereExtra for RadialDamage and Repulsor objects
|
2015-12-16 16:10:36 -07:00 |
parax0
|
8805baaee1
|
Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
|
2015-12-14 18:33:16 -07:00 |