parax0
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82ad4fb5c8
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
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parax0
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8f82dcbdd9
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Implemented functionality for editing, creating, and deleting script object links
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2016-03-06 17:44:51 -07:00 |
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parax0
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984d9cf3f3
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Added "add/edit link" dialog to the modify tab
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2016-03-01 11:18:07 -07:00 |
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parax0
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ecab7be63f
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Set up DKCR waypoints to draw using the color of their attached spline path
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2016-02-27 02:16:29 -07:00 |
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parax0
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a35044ef83
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Moved Log to Common and made some changes to log formatting
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2016-02-15 05:28:20 -07:00 |
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parax0
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a46cd5446f
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Added Editor Properties widget at the top of every World Editor tab, made tons of backend changes to get it to work properly
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2016-02-07 23:48:43 -07:00 |
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parax0
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6669dd4367
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Added check for the World Lighting Options property in LightParameters when lighting script nodes
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2016-01-31 23:53:35 -07:00 |
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parax0
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e430cbfb73
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Implemented area cooker, added the ability to resave Prime 1 MREAs from the World Editor
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2016-01-31 19:29:10 -07:00 |
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parax0
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5c3a37ca4a
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Added support for editing and resaving EGMC files + improved its preview rendering
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2016-01-16 01:13:27 -07:00 |
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parax0
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c0b74c9883
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Added support for EGMC and a basic EGMC visualizer dialog
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2016-01-15 16:36:58 -07:00 |
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parax0
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29bf0234ec
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Loading SCLY file properties into a new class CResourceInfo instead of loading it as a CResource
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2016-01-10 08:57:21 -07:00 |
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parax0
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38d04bcd25
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Added CSceneIterator and implemented support for Select All/Invert Selection
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2016-01-09 09:39:43 -07:00 |
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parax0
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d66b3dee8e
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Reorganized CScene; better organization, less redundant code, responsibility for show/hide shifted to other classes, and in position to implement CSceneIterator
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2016-01-06 03:42:07 -07:00 |
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parax0
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3fa109d5b8
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Renamed CSceneManager to CScene
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2016-01-06 03:19:06 -07:00 |
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parax0
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5375f34c19
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Implemented TFlags for easy, type-safe bitflags
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2016-01-05 11:50:10 -07:00 |
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parax0
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78400b7072
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
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parax0
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2a38fb5b09
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Added CRadiusSphereExtra for RadialDamage and Repulsor objects
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2015-12-16 16:10:36 -07:00 |
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parax0
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2db8d23516
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Splitting Math into a separate subproject and adding FileIO as a PWE subproject
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2015-12-16 14:39:51 -07:00 |
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parax0
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f11a8b938b
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Fixing pro files to properly rebuild projects when their dependencies are rebuilt (needs to be done for Mac/Linux as well at some point)
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2015-12-16 03:27:27 -07:00 |
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parax0
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8805baaee1
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Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
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2015-12-14 18:33:16 -07:00 |
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