parax0
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98059cedaa
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Added support for model skinning
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2016-04-27 04:27:57 -06:00 |
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parax0
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feace9e38c
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Fixed animation loader bug, added CBoneTransformData to separate animation transforms away from CSkeleton, added skeleton raycasting, added a bunch of animation playback controls to the character editor
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2016-04-10 06:49:42 -06:00 |
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parax0
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dfdbed24c4
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Change CTransform4f to inherit from CMatrix4f
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2016-04-08 19:16:26 -06:00 |
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parax0
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82ad4fb5c8
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
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parax0
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440c3ad484
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Feature additions and improvements for pick mode and the POI -> World editor
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2016-01-16 12:57:20 -07:00 |
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parax0
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d66b3dee8e
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Reorganized CScene; better organization, less redundant code, responsibility for show/hide shifted to other classes, and in position to implement CSceneIterator
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2016-01-06 03:42:07 -07:00 |
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parax0
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5375f34c19
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Implemented TFlags for easy, type-safe bitflags
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2016-01-05 11:50:10 -07:00 |
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parax0
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ee5d5fae0a
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Added viewport context menus
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2016-01-05 07:54:16 -07:00 |
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parax0
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2db8d23516
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Splitting Math into a separate subproject and adding FileIO as a PWE subproject
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2015-12-16 14:39:51 -07:00 |
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parax0
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824d23efc1
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Mass refactoring part 2/2: fixing include paths and project files
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2015-12-14 19:07:22 -07:00 |
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parax0
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8805baaee1
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Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
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2015-12-14 18:33:16 -07:00 |
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