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AxioDL/PrimeWorldEditor
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mirror of https://github.com/AxioDL/PrimeWorldEditor.git synced 2025-06-10 16:43:31 +00:00
Code Issues Packages Projects Releases Wiki Activity
242 Commits 4 Branches 6 Tags
Commit Graph

11 Commits

Author SHA1 Message Date
parax0
98059cedaa Added support for model skinning 2016-04-27 04:27:57 -06:00
parax0
feace9e38c Fixed animation loader bug, added CBoneTransformData to separate animation transforms away from CSkeleton, added skeleton raycasting, added a bunch of animation playback controls to the character editor 2016-04-10 06:49:42 -06:00
parax0
dfdbed24c4 Change CTransform4f to inherit from CMatrix4f 2016-04-08 19:16:26 -06:00
parax0
82ad4fb5c8 Mass code cleanup 2016-03-27 13:09:38 -06:00
parax0
440c3ad484 Feature additions and improvements for pick mode and the POI -> World editor 2016-01-16 12:57:20 -07:00
parax0
d66b3dee8e Reorganized CScene; better organization, less redundant code, responsibility for show/hide shifted to other classes, and in position to implement CSceneIterator 2016-01-06 03:42:07 -07:00
parax0
5375f34c19 Implemented TFlags for easy, type-safe bitflags 2016-01-05 11:50:10 -07:00
parax0
ee5d5fae0a Added viewport context menus 2016-01-05 07:54:16 -07:00
parax0
2db8d23516 Splitting Math into a separate subproject and adding FileIO as a PWE subproject 2015-12-16 14:39:51 -07:00
parax0
824d23efc1 Mass refactoring part 2/2: fixing include paths and project files 2015-12-14 19:07:22 -07:00
parax0
8805baaee1 Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00
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