Lioncache
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98d9f9b962
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CPoiMapSidebar: Tidy up formatting
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2025-12-09 14:34:37 -05:00 |
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Lioncache
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3c2bd55df6
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CPoiMapSidebar: Pass QModelIndex by const reference
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2025-12-09 14:28:18 -05:00 |
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Lioncash
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c4bf754722
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CPoiMapSidebar: Make use of push_back over operator<<
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2020-07-10 12:05:52 -04:00 |
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Lioncash
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872fe90a41
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CPoiMapSidebar: Make use of ranged for
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2020-07-03 23:17:37 -04:00 |
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Lioncash
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2d811bfe94
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CPoiMapSidebar: Make use of Qt 5 signals and slots
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2020-07-03 07:51:01 -04:00 |
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Lioncash
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626f67be18
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CPoiMapSidebar: Make use of Qt 5 signals and slots
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2020-06-28 22:07:34 -04:00 |
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Lioncash
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ec66d7af9d
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General: Make use of ranged for where applicable
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2020-06-28 17:30:49 -04:00 |
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Lioncash
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49c5947731
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CPoiMapSidebar: Make use of in-class initializers where applicable
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2020-06-28 04:36:06 -04:00 |
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Aruki
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a1d94cc58f
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Rewrote SCAN asset handling + loading
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2019-01-12 21:28:04 -08:00 |
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Aruki
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c4829f5fda
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Cleanup & refactoring
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2018-12-16 14:00:40 -07:00 |
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Aruki
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84d689e104
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Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
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2018-10-07 17:53:19 -06:00 |
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Aruki
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42d021e757
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More cleanup, renamed CMasterTemplate to CGameTemplate
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2018-09-22 23:54:34 -06:00 |
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Aruki
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e89d44f7a7
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Moved POI mapping dialog to be a sidebar instead, fixed standable collision visualization in MP2/3
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2017-02-20 16:02:05 -07:00 |
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