parax0
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9f7e304e41
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Added CDamageableTriggerExtra
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2015-11-28 11:37:22 -07:00 |
parax0
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9494d2276d
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Bunch of backend rendering reshuffling; getting rid of DrawAsset, adding convenience functions, renaming some things
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2015-11-27 16:28:35 -07:00 |
parax0
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c549cdcf42
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Added Script Extras system with classes for three objects (Waypoint, PointOfInterest, SpacePirate)
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2015-11-27 11:49:20 -07:00 |
parax0
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6ceb1b9230
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Force world lighting in game mode
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2015-11-26 03:46:09 -07:00 |
parax0
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c132197df0
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Draw selected nodes as tinted with wireframe, instead of drawing the bounding box
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2015-11-26 03:42:42 -07:00 |
parax0
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1fedc8f616
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Added support for rendering billboards for script nodes instead of a model/box
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2015-11-24 08:43:26 -07:00 |
parax0
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367cb6c3d8
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Switched everything over from std::string to TString (farewell StringUtil!)
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2015-11-23 23:08:31 -07:00 |
parax0
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763d4b8b0a
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Added support for dynamic lighting in Metroid Prime 3 + some other dynamic lighting additions and fixes
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2015-10-25 23:36:53 -06:00 |
parax0
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281a605586
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Scale gizmo transform functionality implemented
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2015-08-28 18:57:24 -04:00 |
parax0
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614f73487e
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Rotate gizmo transform functionality implemented
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2015-08-23 21:02:14 -04:00 |
parax0
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63c8351dcf
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Translation gizmo transform functionality implemented
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2015-08-19 21:01:58 -04:00 |
parax0
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66e8c2ebcb
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Initial commit of current work on Prime World Editor
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2015-07-26 17:39:49 -04:00 |