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mirror of https://github.com/AxioDL/PrimeWorldEditor.git synced 2025-06-01 20:21:24 +00:00
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376 Commits 4 Branches 6 Tags
Commit Graph

9 Commits

Author SHA1 Message Date
Aruki
9d6798b7ae Fixed up MP3 asset name generation, implemented a bunch of extra checks and safeguards to ensure asset names/directories are valid 2017-05-03 03:07:34 -06:00
Aruki
a88afe31e3 Added support for CAUD dependencies, dropped redundant asset ID in dependency trees, various MP3 fixes 2017-02-20 03:42:04 -07:00
Aruki
b3a0e52b6f Fixed crash after generating asset names, added MP2 auto-generated names to the map 2017-02-06 15:10:54 -07:00
Aruki
eca833cf89 Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet 2017-02-06 09:20:18 -07:00
parax0
2e44e5b119 Added functionality to generate asset names 2016-12-12 01:33:46 -07:00
parax0
2d6dfad2d3 Completely overhauled resource loading in preparation for projects 2016-06-29 17:18:31 -06:00
parax0
8293f1d206 Initial implementation of world/area exports, added support for asset lists to specify a path/name for resources 2016-06-05 01:57:31 -06:00
parax0
f15aca3f99 Initial implementation of resource database (mainly creation and read/write), and added resource registration system with a registrant for every format from every game 2016-05-31 00:45:30 -06:00
parax0
3009f06d11 Implemented filesystem handling functions in Common 2016-05-18 20:59:01 -06:00
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