12 Commits

Author SHA1 Message Date
Aruki
3697401ebb Dropped support for resource collections in package definitions 2017-02-14 19:20:22 -07:00
Aruki
882973d9d5 Improved error handling and reporting when loading/saving project files; added file lock class to prevent the same project from being opened in multiple PWE instances 2017-02-10 14:52:47 -07:00
Aruki
6d77604667 Added shader sharing mechanism; added "cook all dirty packages" button; other various tweaks and fixes 2017-02-09 10:54:38 -07:00
Aruki
a7b0a2480c Reimplemented save & repack button to work in the project system 2017-02-08 11:20:33 -07:00
Aruki
eca833cf89 Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet 2017-02-06 09:20:18 -07:00
Aruki
8a66e393e7 Added CResTypeInfo class 2017-01-31 21:56:53 -07:00
parax0
f6fd78af14 Lots of work to get MP2 repacking functional 2016-11-07 03:07:00 -07:00
parax0
20bddd5ed7 Modified all editor file formats to use the serialization system; changed dependency caching so all resource cache data is in one file 2016-08-26 19:33:33 -06:00
parax0
9a243f94ac Heavily modified the dependency tree system and applied other various fixes and updates to work towards supporting Echoes package cooking 2016-08-19 02:13:02 -06:00
parax0
de18044ae0 Fixed some missed dependencies in a few formats and implemented support for building file lists for paks and MLVLs, and implemented support for package cooking for MP1 2016-08-12 04:27:19 -06:00
parax0
5f1b5da430 Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16] 2016-07-25 03:25:22 -06:00
parax0
f55b3666a0 Added support for saving/loading package definitions 2016-07-05 01:45:42 -06:00