Aruki
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3697401ebb
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Dropped support for resource collections in package definitions
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2017-02-14 19:20:22 -07:00 |
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Aruki
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882973d9d5
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Improved error handling and reporting when loading/saving project files; added file lock class to prevent the same project from being opened in multiple PWE instances
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2017-02-10 14:52:47 -07:00 |
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Aruki
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6d77604667
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Added shader sharing mechanism; added "cook all dirty packages" button; other various tweaks and fixes
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2017-02-09 10:54:38 -07:00 |
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Aruki
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a7b0a2480c
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Reimplemented save & repack button to work in the project system
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2017-02-08 11:20:33 -07:00 |
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Aruki
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eca833cf89
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Changed game exporter to export from a full disc image using nod instead of a pre-extracted disc filesystem; also fixed issue with tabbing in/out with a file dialog open, and fixed a memory leak in CAnimSet
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2017-02-06 09:20:18 -07:00 |
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Aruki
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8a66e393e7
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Added CResTypeInfo class
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2017-01-31 21:56:53 -07:00 |
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parax0
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f6fd78af14
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Lots of work to get MP2 repacking functional
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2016-11-07 03:07:00 -07:00 |
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parax0
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20bddd5ed7
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Modified all editor file formats to use the serialization system; changed dependency caching so all resource cache data is in one file
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2016-08-26 19:33:33 -06:00 |
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parax0
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9a243f94ac
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Heavily modified the dependency tree system and applied other various fixes and updates to work towards supporting Echoes package cooking
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2016-08-19 02:13:02 -06:00 |
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parax0
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de18044ae0
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Fixed some missed dependencies in a few formats and implemented support for building file lists for paks and MLVLs, and implemented support for package cooking for MP1
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2016-08-12 04:27:19 -06:00 |
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parax0
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5f1b5da430
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Renamed CUniqueID to CAssetID and heavily modified the implementation to drop 128-bit support and use a u64 internally instead of a u8[16]
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2016-07-25 03:25:22 -06:00 |
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parax0
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f55b3666a0
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Added support for saving/loading package definitions
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2016-07-05 01:45:42 -06:00 |
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