Commit Graph

15 Commits

Author SHA1 Message Date
parax0 ce688fcb8e Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type 2016-05-01 17:32:55 -06:00
parax0 769662b51d Syncing template changes 2016-04-28 00:50:01 -06:00
parax0 6b79ef2f3f Template updates 2016-03-25 01:05:15 -06:00
parax0 0b1f419142 Template updates 2016-03-20 06:48:30 -06:00
parax0 20849526e7 Renamed unknown properties that use a struct/enum template to match the template's name 2016-02-26 04:50:32 -07:00
parax0 b38c25e1f3 Marked uncooked properties in MP2/3 2016-02-26 04:37:36 -07:00
parax0 ccdf1af855 Syncing Miles's template changes. 2016-02-24 09:03:59 -07:00
parax0 a166dd8ac3 Fixed incorrect LayerSwitch/LayerID templates, made IPropertyTemplate::CookPreference() virtual and overrode it for certain types, fixed a CAnimationParameters bug 2016-02-24 04:01:03 -07:00
parax0 c36c09a674 Improved DKCR game mode + a few other assorted fixes 2016-02-17 01:55:19 -07:00
parax0 d39a9dd1c1 Added "support" for MayaSpline properties 2016-02-15 02:06:44 -07:00
parax0 c1e3808196 Added dialog for editing property templates 2016-02-14 21:36:24 -07:00
parax0 34eb7c436e Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
parax0 6d55444cc2 Added a label to WEditorProperties to present some basic information on the selected instance 2016-02-10 17:35:36 -07:00
parax0 e13868921c Added a bunch of new functionality to the property classes, set up property view to bold property names if the property has been modified from its default value 2016-02-10 04:55:05 -07:00
parax0 d9b5895074 Merged all the Properties.xmls together to eliminate the need to sync property name changes between games 2016-02-08 04:35:04 -07:00