Lioncash
|
b90bd90e03
|
CMaterial: std::move string in SetName()
Allows callers to avoid copies.
|
2020-06-15 14:02:59 -04:00 |
|
Lioncash
|
e7b3015f08
|
CMaterial: Make use of size_t where applicable
Prevents truncation warnings from occurring.
|
2020-06-15 14:02:55 -04:00 |
|
Lioncash
|
ece0aec27a
|
CGraphics: Make use of std::array
|
2020-06-12 16:36:34 -04:00 |
|
Lioncash
|
012da6fb6d
|
General: Remove unnecessary inline specifiers and add overrides
|
2020-06-11 15:49:42 -04:00 |
|
Jack Andersen
|
6e2bf5be83
|
Fix MP3 extraction crash
|
2019-11-16 20:48:07 -10:00 |
|
Jack Andersen
|
6e3b23ec50
|
Accurate MP3 material processing
|
2019-11-06 16:52:45 -10:00 |
|
Jack Andersen
|
9f94db6c82
|
Linux build fixes
|
2019-05-25 20:24:13 -10:00 |
|
Aruki
|
c4829f5fda
|
Cleanup & refactoring
|
2018-12-16 14:00:40 -07:00 |
|
Aruki
|
2287b05bc3
|
Refactor so PWE compiles with the newly externalized LibCommon
|
2018-12-11 22:50:46 -07:00 |
|
Aruki
|
4faadbda61
|
Fixed a lot of property bugs, fixed more various VS2017 compiler errors, property editor works correctly now
|
2018-07-08 21:59:01 -06:00 |
|
Aruki
|
bdf0d188c3
|
Integrated FileIO as part of Common instead of a separate subproject
|
2017-05-04 12:18:52 -06:00 |
|
Aruki
|
6d77604667
|
Added shader sharing mechanism; added "cook all dirty packages" button; other various tweaks and fixes
|
2017-02-09 10:54:38 -07:00 |
|
parax0
|
74574c318e
|
Moved EGame to Common
|
2016-08-13 01:43:55 -06:00 |
|
parax0
|
5b63556527
|
Switched to 8-bit bone indices, removed material skinning flag
|
2016-04-27 21:33:45 -06:00 |
|
parax0
|
98059cedaa
|
Added support for model skinning
|
2016-04-27 04:27:57 -06:00 |
|
parax0
|
82ad4fb5c8
|
Mass code cleanup
|
2016-03-27 13:09:38 -06:00 |
|
parax0
|
8c722c8308
|
Quick fix to keep the "white ambient" flag from being enabled in MP1/2
|
2016-02-19 18:47:21 -07:00 |
|
parax0
|
1727a337c6
|
Added support for "white ambient" flag in DKCR to fix black world geometry
|
2016-02-17 03:43:15 -07:00 |
|
parax0
|
739e3c51bf
|
Added PostLoad methods to ensure all models have created vertex buffers and all materials have generated shaders before the user gains control of the camera, to fix hitching issues
|
2016-02-10 17:38:32 -07:00 |
|
parax0
|
5375f34c19
|
Implemented TFlags for easy, type-safe bitflags
|
2016-01-05 11:50:10 -07:00 |
|
parax0
|
78400b7072
|
Updated to Script Template V4
|
2016-01-02 10:24:40 -07:00 |
|
parax0
|
4eaf4d9440
|
Renaming things in FileIO to match PWE's naming conventions
|
2015-12-16 15:21:21 -07:00 |
|
parax0
|
824d23efc1
|
Mass refactoring part 2/2: fixing include paths and project files
|
2015-12-14 19:07:22 -07:00 |
|
parax0
|
8805baaee1
|
Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
|
2015-12-14 18:33:16 -07:00 |
|