Aruki
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bdb753dca2
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Added project settings dialog; added build name lookup functionality
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2017-02-15 01:00:48 -07:00 |
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Aruki
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ce0c544168
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Added new WIP UI to the world editor for loading worlds/areas
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2017-02-12 00:34:04 -07:00 |
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Aruki
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9928a599be
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Initial work towards making the World Editor the main application window
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2017-02-11 18:35:33 -07:00 |
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Aruki
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568cd67994
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Node rotation/scale now transforms correctly around the pivot point
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2017-02-10 23:55:07 -07:00 |
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Aruki
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6d77604667
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Added shader sharing mechanism; added "cook all dirty packages" button; other various tweaks and fixes
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2017-02-09 10:54:38 -07:00 |
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Aruki
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a7b0a2480c
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Reimplemented save & repack button to work in the project system
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2017-02-08 11:20:33 -07:00 |
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Aruki
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548fcb2f8e
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Modified resource browser to use a filesystem browser view
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2017-02-01 20:23:51 -07:00 |
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Aruki
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c51d79cc42
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Added "edit" button to resource selector context menu
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2017-02-01 10:54:53 -07:00 |
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Aruki
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4e8ecdb79c
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Created new resource selector widget class
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2017-02-01 08:43:42 -07:00 |
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Aruki
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4f03c2431e
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Added editor game info system, exporter now fetches game build version, merged asset name maps for all games, resource browser can now import/export names to/from a map XML, reworked asset name generation to more closely match Retro's organization scheme, bug fixes
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2017-01-31 11:23:28 -07:00 |
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parax0
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2e44e5b119
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Added functionality to generate asset names
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2016-12-12 01:33:46 -07:00 |
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parax0
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1f357b4250
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Fixed crash occurring when closing the world editor
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2016-08-31 02:53:48 -06:00 |
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parax0
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a7b381f301
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Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets
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2016-08-31 02:09:13 -06:00 |
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parax0
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4fd3e9c437
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Skip viewport render if editor window is minimized (probably more fixes that can be applied similar to this)
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2016-08-30 01:09:54 -06:00 |
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parax0
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3f3735ac7a
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Created application class to manage editor windows, improved camera AABox orbit
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2016-08-30 00:47:02 -06:00 |
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