15 Commits

Author SHA1 Message Date
Aruki
bdb753dca2 Added project settings dialog; added build name lookup functionality 2017-02-15 01:00:48 -07:00
Aruki
ce0c544168 Added new WIP UI to the world editor for loading worlds/areas 2017-02-12 00:34:04 -07:00
Aruki
9928a599be Initial work towards making the World Editor the main application window 2017-02-11 18:35:33 -07:00
Aruki
568cd67994 Node rotation/scale now transforms correctly around the pivot point 2017-02-10 23:55:07 -07:00
Aruki
6d77604667 Added shader sharing mechanism; added "cook all dirty packages" button; other various tweaks and fixes 2017-02-09 10:54:38 -07:00
Aruki
a7b0a2480c Reimplemented save & repack button to work in the project system 2017-02-08 11:20:33 -07:00
Aruki
548fcb2f8e Modified resource browser to use a filesystem browser view 2017-02-01 20:23:51 -07:00
Aruki
c51d79cc42 Added "edit" button to resource selector context menu 2017-02-01 10:54:53 -07:00
Aruki
4e8ecdb79c Created new resource selector widget class 2017-02-01 08:43:42 -07:00
Aruki
4f03c2431e Added editor game info system, exporter now fetches game build version, merged asset name maps for all games, resource browser can now import/export names to/from a map XML, reworked asset name generation to more closely match Retro's organization scheme, bug fixes 2017-01-31 11:23:28 -07:00
parax0
2e44e5b119 Added functionality to generate asset names 2016-12-12 01:33:46 -07:00
parax0
1f357b4250 Fixed crash occurring when closing the world editor 2016-08-31 02:53:48 -06:00
parax0
a7b381f301 Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets 2016-08-31 02:09:13 -06:00
parax0
4fd3e9c437 Skip viewport render if editor window is minimized (probably more fixes that can be applied similar to this) 2016-08-30 01:09:54 -06:00
parax0
3f3735ac7a Created application class to manage editor windows, improved camera AABox orbit 2016-08-30 00:47:02 -06:00