parax0
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ce688fcb8e
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Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type
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2016-05-01 17:32:55 -06:00 |
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parax0
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cf84f9909a
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Added support for attaching assets from properties to locator bones in the World Editor
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2016-04-30 06:17:02 -06:00 |
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parax0
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3a5b63c484
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Fixed incorrect scale decoding on compressed animations
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2016-04-29 19:08:32 -06:00 |
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parax0
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e781908205
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Fixed child bones inheriting scale from their parent, fixed null weights on CSkin being incorrect, fixed uncompressed animations being read incorrectly
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2016-04-29 15:58:50 -06:00 |
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parax0
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c4268746f2
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Fixed skeleton raycasting using the incorrect bone position + renamed a variable
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2016-04-27 23:55:41 -06:00 |
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parax0
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59d8de0f31
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Added support for depth groups on the renderer
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2016-04-27 23:32:02 -06:00 |
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parax0
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50dcc9cc1a
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Pre-transform bones with inverse bind instead of sending it to the shader
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2016-04-27 20:36:50 -06:00 |
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parax0
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feace9e38c
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Fixed animation loader bug, added CBoneTransformData to separate animation transforms away from CSkeleton, added skeleton raycasting, added a bunch of animation playback controls to the character editor
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2016-04-10 06:49:42 -06:00 |
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parax0
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dfdbed24c4
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Change CTransform4f to inherit from CMatrix4f
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2016-04-08 19:16:26 -06:00 |
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parax0
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876cb0e737
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Added support for loading animations from ANCS, fixed some bugs
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2016-04-08 18:38:40 -06:00 |
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parax0
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ef523c2339
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Added support for loading uncompressed animations and playing them back
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2016-04-07 12:15:24 -06:00 |
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parax0
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2376a36f0b
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Added support for loading and rendering skeletons, added character editor
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2016-04-05 17:26:16 -06:00 |
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