Commit Graph

13 Commits

Author SHA1 Message Date
Lioncash bb9947fe0e CGameProject: Make use of std::string_view where applicable
Makes a few functions have non-allocating arguments
2020-06-18 05:29:52 -04:00
Lioncash fa883930db CAudioManager: Make use of ranged for 2020-06-15 19:28:34 -04:00
Lioncash 9ec61de2ca CAudioManager: Make LogSoundInfo() a const member function
This function doesn't modify internal state.
2020-06-11 13:38:00 -04:00
Lioncash 872c38b384 CAudioManager: Make GetSoundInfo() a const member function
This doesn't modify internal member state.
2020-06-11 13:35:38 -04:00
Aruki c4829f5fda Cleanup & refactoring 2018-12-16 14:00:40 -07:00
Aruki 2287b05bc3 Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
Aruki 84d689e104 Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs. 2018-10-07 17:53:19 -06:00
Aruki 9a52fe52d4 Added ability to rebuild the resource database from the project resources folder. Editor can detect if the resource database is corrupt on load and if so prompts the user to repair it. 2017-07-04 04:59:22 -06:00
Aruki f72f82d519 Dropped support for transient resources; I am not using this functionality at all whatsoever and likely won't for a while, so why do I have it? 2017-05-07 20:29:33 -06:00
Aruki e950634db2 Switch over to using TString to represent filesystem paths instead of TWideString. Fixed FileUtil not handling UTF-8 paths with Unicode characters correctly. 2017-05-04 15:43:25 -06:00
parax0 2e44e5b119 Added functionality to generate asset names 2016-12-12 01:33:46 -07:00
parax0 2e1add84be Added support for sound properties, labelled most MP1 sound properties 2016-09-01 18:02:26 -06:00
parax0 f6ae1376ac Added functionality to determine what AGSC a sound ID belongs to 2016-08-31 19:42:12 -06:00