Lioncash
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bb9947fe0e
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CGameProject: Make use of std::string_view where applicable
Makes a few functions have non-allocating arguments
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2020-06-18 05:29:52 -04:00 |
Lioncash
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fa883930db
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CAudioManager: Make use of ranged for
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2020-06-15 19:28:34 -04:00 |
Lioncash
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9ec61de2ca
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CAudioManager: Make LogSoundInfo() a const member function
This function doesn't modify internal state.
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2020-06-11 13:38:00 -04:00 |
Lioncash
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872c38b384
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CAudioManager: Make GetSoundInfo() a const member function
This doesn't modify internal member state.
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2020-06-11 13:35:38 -04:00 |
Aruki
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c4829f5fda
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Cleanup & refactoring
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2018-12-16 14:00:40 -07:00 |
Aruki
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2287b05bc3
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
Aruki
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84d689e104
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Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
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2018-10-07 17:53:19 -06:00 |
Aruki
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9a52fe52d4
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Added ability to rebuild the resource database from the project resources folder. Editor can detect if the resource database is corrupt on load and if so prompts the user to repair it.
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2017-07-04 04:59:22 -06:00 |
Aruki
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f72f82d519
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Dropped support for transient resources; I am not using this functionality at all whatsoever and likely won't for a while, so why do I have it?
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2017-05-07 20:29:33 -06:00 |
Aruki
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e950634db2
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Switch over to using TString to represent filesystem paths instead of TWideString. Fixed FileUtil not handling UTF-8 paths with Unicode characters correctly.
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2017-05-04 15:43:25 -06:00 |
parax0
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2e44e5b119
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Added functionality to generate asset names
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2016-12-12 01:33:46 -07:00 |
parax0
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2e1add84be
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Added support for sound properties, labelled most MP1 sound properties
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2016-09-01 18:02:26 -06:00 |
parax0
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f6ae1376ac
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Added functionality to determine what AGSC a sound ID belongs to
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2016-08-31 19:42:12 -06:00 |