25 Commits

Author SHA1 Message Date
Aruki
db277d7a15 Added ability to rename resources/directories in the resource table view 2017-07-16 03:24:14 -06:00
Aruki
a813c4c61c Fixed table view updating to properly show changes after moving resources/directories 2017-07-15 22:24:59 -06:00
Aruki
dbe8b7922c Added support for dragging/dropping resources; you can use drag/drop to rearrange resources/folders in the resource browser now, and you can drag/drop resources onto resource selector widgets 2017-07-14 18:41:56 -06:00
Aruki
137c10f28f Major resource browser UI overhaul 2017-07-12 20:45:14 -06:00
Aruki
3fa1279d29 Lots of changes to how resource database/entry data is serialized; resource database file is now binary and merged with the cache data file. Binary reader/writer now use 32-bit sizes. 2017-07-04 19:02:56 -06:00
Aruki
9a52fe52d4 Added ability to rebuild the resource database from the project resources folder. Editor can detect if the resource database is corrupt on load and if so prompts the user to repair it. 2017-07-04 04:59:22 -06:00
Aruki
8e819fd454 Fixed new link line not showing up in the world editor 2017-05-21 19:20:27 -06:00
Aruki
0a9b052413 Added progress bars for most major blocking operations 2017-05-21 18:01:09 -06:00
Aruki
e950634db2 Switch over to using TString to represent filesystem paths instead of TWideString. Fixed FileUtil not handling UTF-8 paths with Unicode characters correctly. 2017-05-04 15:43:25 -06:00
Aruki
68840e69f9 Changed over to new FOURCC macro 2017-02-17 22:38:25 -07:00
Aruki
bdb753dca2 Added project settings dialog; added build name lookup functionality 2017-02-15 01:00:48 -07:00
Aruki
ce0c544168 Added new WIP UI to the world editor for loading worlds/areas 2017-02-12 00:34:04 -07:00
Aruki
9928a599be Initial work towards making the World Editor the main application window 2017-02-11 18:35:33 -07:00
Aruki
568cd67994 Node rotation/scale now transforms correctly around the pivot point 2017-02-10 23:55:07 -07:00
Aruki
6d77604667 Added shader sharing mechanism; added "cook all dirty packages" button; other various tweaks and fixes 2017-02-09 10:54:38 -07:00
Aruki
a7b0a2480c Reimplemented save & repack button to work in the project system 2017-02-08 11:20:33 -07:00
Aruki
548fcb2f8e Modified resource browser to use a filesystem browser view 2017-02-01 20:23:51 -07:00
Aruki
c51d79cc42 Added "edit" button to resource selector context menu 2017-02-01 10:54:53 -07:00
Aruki
4e8ecdb79c Created new resource selector widget class 2017-02-01 08:43:42 -07:00
Aruki
4f03c2431e Added editor game info system, exporter now fetches game build version, merged asset name maps for all games, resource browser can now import/export names to/from a map XML, reworked asset name generation to more closely match Retro's organization scheme, bug fixes 2017-01-31 11:23:28 -07:00
parax0
2e44e5b119 Added functionality to generate asset names 2016-12-12 01:33:46 -07:00
parax0
1f357b4250 Fixed crash occurring when closing the world editor 2016-08-31 02:53:48 -06:00
parax0
a7b381f301 Made a bunch of changes to make the resource store system more friendly to multiple stores instead of just a single active one, and set up a resource database for editor assets 2016-08-31 02:09:13 -06:00
parax0
4fd3e9c437 Skip viewport render if editor window is minimized (probably more fixes that can be applied similar to this) 2016-08-30 01:09:54 -06:00
parax0
3f3735ac7a Created application class to manage editor windows, improved camera AABox orbit 2016-08-30 00:47:02 -06:00