LC
80ccc32e68
Merge pull request #29 from lioncash/viewport
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CBasicViewport: Make member functions const where applicable
2020-06-11 10:51:53 -04:00
LC
919dcfd8d9
Merge pull request #28 from lioncash/table
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CStringTable: Eliminate file-scope allocations
2020-06-11 10:51:34 -04:00
LC
4f289193bb
Merge pull request #32 from lioncash/str
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CGameInfo: Make file-scope strings non-allocating
2020-06-11 10:51:20 -04:00
LC
156c92909e
Merge pull request #33 from lioncash/index
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CIndexBuffer: Mark member functions as const where applicable
2020-06-11 10:50:52 -04:00
Lioncash
76ec0df8a2
externals: Update LibCommon
2020-06-11 10:49:37 -04:00
Lioncash
06bf677089
externals: Update LibCommon submodule
2020-06-11 10:41:21 -04:00
Lioncash
c929293789
CIndexBuffer: Mark member functions as const where applicable
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These member functions don't alter internal state, so we can mark them
as const.
2020-06-10 19:33:50 -04:00
Lioncash
7da0cdb8a3
CGameInfo: Make file-scope strings non-allocating
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Same behavior, minus any potential heap allocations and static
constructors.
2020-06-10 18:04:40 -04:00
Lioncash
96876b70e0
Property: Make use of override where applicable
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Makes the API strongly enforced. This also fixes a bug in CBoolProperty,
where ValueAsString() had an incorrect signature (was missing a const).
2020-06-10 09:19:12 -04:00
Lioncash
01372f7049
CBasicViewport: Make member functions const where applicable
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These don't modify member state. While we're at it, we can mark
functions as override where applicable.
2020-06-10 01:47:51 -04:00
Lioncash
583472f2f9
CStringTable: Eliminate file-scope allocations
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Eliminates all runtime static initializers, reducing the heap usage of
the application lifetime just a little bit.
2020-06-10 01:06:46 -04:00
Lioncash
ef0030872a
CShaderGenerator: default constructor and destructor
2020-06-10 00:55:12 -04:00
Lioncash
e75c077bda
CShaderGenerator: Make file-scope arrays non-allocating
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We can make these plain views to eliminate any potential static runtime
constructors.
2020-06-10 00:55:08 -04:00
Lioncash
c285207f24
CSceneNode: Collapse loops into ranged for loops
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Where applicable, we can simplify some loops a little bit, migrating off
the slightly more verbose iterator means of traversing standard
containers.
2020-06-09 23:07:47 -04:00
Lioncash
3d4f2d60eb
CSceneNode: Make use of std::array
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Same behavior, stronger typing.
2020-06-09 22:57:44 -04:00
Lioncash
7065005c30
CSceneNode: Make use of override
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Same behavior, stronger enforcement of API.
2020-06-09 22:56:38 -04:00
Lioncash
d3315bf84f
CSceneNode: Make use of in-class initializers
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Same behavior, less code.
2020-06-09 22:55:25 -04:00
Lioncash
03f1aba7e8
CAreaCooker: Collapse for loops into ranged for where applicable
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Same behavior, less code.
2020-06-09 07:56:56 -04:00
Lioncash
f727c07d13
CAreaCooker: Make use of in-class initializers where applicable
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Simplifies the construction code.
2020-06-09 07:42:51 -04:00
Lioncash
0eef99f72e
CResourceIterator: Provide a virtual destructor
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Prevents any potential undefined behavior from occurring from deleting a
derived type from a base class pointer.
2020-06-09 05:14:15 -04:00
Lioncash
621367e120
CResourceIterator: Make use of override where applicable
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Same behavior, but enforces the interface.
2020-06-09 05:11:08 -04:00
Lioncash
65cc3a0d89
CResourceIterator: Use prefix form for iterators
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Same behavior, minus any created temporaries.
2020-06-09 05:10:09 -04:00
Lioncash
e2209106fb
CResourceIterator: Remove unnecessary inline specifiers
2020-06-09 05:09:31 -04:00
Lioncash
0c784aa305
CAnimation: Make use of std::array
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Same behavior, but more strongly typed.
2020-06-09 04:21:45 -04:00
Lioncash
9f63991a0a
CAnimation: Mark BuildDependencyTree() as overwritten
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Same behavior, but enforces the interface.
2020-06-09 04:21:45 -04:00
Lioncash
a4f45aeb2d
CAnimation: Remove unnecessary inline specifiers
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Same behavior, less writing. Functions defined in a class declaration
are already implicitly inline.
2020-06-09 04:21:45 -04:00
Lioncash
f233af5de4
CAnimation: Convert typedefs into using aliases
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Same behavior, nicer readability
2020-06-09 04:21:45 -04:00
Lioncash
d4d7cf66cd
CAnimation: Make use of in-class initializers where applicable
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Simplifies member initialization
2020-06-09 04:21:41 -04:00
Lioncash
7824d0720d
CAnimationParameters: Add missing break in switch cases in SetUnknown()
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Prevents undocumented switch fallthrough.
2020-06-09 04:10:49 -04:00
Lioncash
cf92227587
CAnimationParameters: Make use of in-class variable declarations where applicable
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Same behavior, less code.
2020-06-09 04:10:45 -04:00
Jack Andersen
0096b28294
Update python3.6 ppa
2020-03-30 21:09:13 -10:00
Jack Andersen
644d89aa2d
Use PrimeWorldEditor for setApplicationName
2020-03-30 19:44:07 -10:00
Jack Andersen
6e08f95d10
Replace deprecated Qt APIs, Windows fixes
2020-03-30 18:07:18 -10:00
Jack Andersen
5bda353d57
Fix dolphin open panel filter, force X11 on linux launcher
2020-03-30 13:50:07 -10:00
Jack Andersen
c3fa3a1728
Merge pull request #20 from EthanArmbrust/patch-1
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Include QCloseEvent in IEditor.cpp
2020-03-27 22:17:46 -10:00
EthanArmbrust
3aefd515bb
Include QCloseEvent in IEditor.cpp
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Without this include, project fails to build on Arch Linux with gcc 9.3.0 with the following error:
`../src/Editor/IEditor.cpp:79:15: error: invalid use of incomplete type ‘class QCloseEvent’
79 | pEvent->ignore();
| ^~
`
2020-03-26 14:10:55 -04:00
Jack Andersen
1a81737d4f
Merge pull request #18 from Bearborg/master
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Fix grayscale textures
2019-12-27 17:25:29 -10:00
Bearborg
4f3f5ea02d
Replace deprecated GL_LUMINANCE and GL_LUMINANCE_ALPHA texture formats
2019-12-25 11:34:28 -05:00
Jack Andersen
acc66e6a0f
dew.cmake requires CMake 3.12
2019-11-29 12:35:54 -10:00
Jack Andersen
e6bb5f32c1
Merge branch 'master' of https://github.com/AxioDL/PrimeWorldEditor
2019-11-28 19:27:03 -10:00
Jack Andersen
47db944e6e
Use IN_LIST operator in dew.cmake
2019-11-28 19:26:48 -10:00
Jack Andersen
94bdd70cb3
Prevent unpriveleged mouse-drag on macOS from conflicting with priveleged case.
2019-11-25 16:49:17 -10:00
Jack Andersen
842c72ac45
Update LibCommon
2019-11-24 22:19:55 -10:00
Jack Andersen
7d3cd9c385
Ensure .rc language is en_US
2019-11-24 18:05:11 -10:00
Jack Andersen
9a96deed0a
Add *.nfs extract support
2019-11-24 17:50:08 -10:00
Jack Andersen
bcfcab1247
Merge branch 'master' of https://github.com/AxioDL/PrimeWorldEditor
2019-11-24 16:50:43 -10:00
Jack Andersen
30c1646f02
Update dew, fix no lighting mode
2019-11-24 16:46:57 -10:00
Jack Andersen
308d89306e
Merge pull request #17 from aprilwade/master
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Fix 3D rendering on macOS
2019-11-24 12:33:39 -10:00
April Wade
c90ce7d507
Fix 3D rendering on macOS
2019-11-22 03:17:50 -06:00
Jack Andersen
875c0fb9fd
Add distribution scripts for Arch linux and appimage
2019-11-20 17:56:33 -10:00