Aruki
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0827c05802
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Various crash fixes
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2019-02-18 03:54:58 -07:00 |
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Aruki
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76bc2b50f8
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WIP string editor UI
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2018-12-26 23:59:59 -07:00 |
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Aruki
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2287b05bc3
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
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Aruki
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84d689e104
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Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
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2018-10-07 17:53:19 -06:00 |
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Aruki
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42d021e757
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More cleanup, renamed CMasterTemplate to CGameTemplate
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2018-09-22 23:54:34 -06:00 |
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Aruki
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009c42f281
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Moved edit mode buttons onto a toolbar, fixed a couple bugs
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2017-02-12 14:19:51 -07:00 |
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Aruki
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4d87ef0312
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Added functionality to change edit mode, made resource browser accessible from the world editor
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2017-02-12 10:41:13 -07:00 |
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Aruki
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ce0c544168
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Added new WIP UI to the world editor for loading worlds/areas
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2017-02-12 00:34:04 -07:00 |
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parax0
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82ad4fb5c8
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
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parax0
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c1014f4748
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Fixed a bug that caused a crash if you tried to spawn an instance without changing the spawn layer
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2016-03-17 15:23:26 -06:00 |
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parax0
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b774f08097
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Implemented spawn layer on the create tab
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2016-03-16 21:31:27 -06:00 |
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parax0
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f02f7ada0f
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Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone)
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2016-03-13 22:30:04 -06:00 |
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parax0
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8805baaee1
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Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control
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2015-12-14 18:33:16 -07:00 |
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