13 Commits

Author SHA1 Message Date
Aruki
0827c05802 Various crash fixes 2019-02-18 03:54:58 -07:00
Aruki
76bc2b50f8 WIP string editor UI 2018-12-26 23:59:59 -07:00
Aruki
2287b05bc3 Refactor so PWE compiles with the newly externalized LibCommon 2018-12-11 22:50:46 -07:00
Aruki
84d689e104 Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs. 2018-10-07 17:53:19 -06:00
Aruki
42d021e757 More cleanup, renamed CMasterTemplate to CGameTemplate 2018-09-22 23:54:34 -06:00
Aruki
009c42f281 Moved edit mode buttons onto a toolbar, fixed a couple bugs 2017-02-12 14:19:51 -07:00
Aruki
4d87ef0312 Added functionality to change edit mode, made resource browser accessible from the world editor 2017-02-12 10:41:13 -07:00
Aruki
ce0c544168 Added new WIP UI to the world editor for loading worlds/areas 2017-02-12 00:34:04 -07:00
parax0
82ad4fb5c8 Mass code cleanup 2016-03-27 13:09:38 -06:00
parax0
c1014f4748 Fixed a bug that caused a crash if you tried to spawn an instance without changing the spawn layer 2016-03-17 15:23:26 -06:00
parax0
b774f08097 Implemented spawn layer on the create tab 2016-03-16 21:31:27 -06:00
parax0
f02f7ada0f Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone) 2016-03-13 22:30:04 -06:00
parax0
8805baaee1 Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00