Commit Graph

16 Commits

Author SHA1 Message Date
parax0 b2699eb96f Added icons for CameraBlurKeyframe and CameraFilterKeyframe, updated icons for SequenceTimer and PickupGenerator, added MP1 AreaAttributes Environmental Effect enum 2016-03-07 23:02:49 -07:00
parax0 146c88d016 Removed some lines that weren't deleted in an earlier commit for some reason, fixed some objects being selectable in game mode despite not being visible, fixed a few property templates 2016-02-26 05:38:26 -07:00
parax0 c36c09a674 Improved DKCR game mode + a few other assorted fixes 2016-02-17 01:55:19 -07:00
parax0 d39a9dd1c1 Added "support" for MayaSpline properties 2016-02-15 02:06:44 -07:00
parax0 c1e3808196 Added dialog for editing property templates 2016-02-14 21:36:24 -07:00
parax0 34eb7c436e Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes) 2016-02-14 01:03:17 -07:00
parax0 a46cd5446f Added Editor Properties widget at the top of every World Editor tab, made tons of backend changes to get it to work properly 2016-02-07 23:48:43 -07:00
parax0 1a07a9c083 Added TPropCast property casting function, added support for clean/dirty state in the world editor + check for unsaved changes when the window is closed 2016-02-01 16:42:12 -07:00
parax0 c7d448225c Update the rest of the UI on property changes and update properties on node transform 2016-01-30 18:54:00 -07:00
parax0 bb7ec84397 Adding new billboards for ColorModulate, StreamedAudioModifier, and SequenceTimer 2016-01-25 23:28:16 -07:00
parax0 c91c275af7 Template updates + small fixes 2016-01-25 23:12:22 -07:00
parax0 d1a73e6d02 Billboards for AreaAttributes, DamageableTrigger, and WeaponGenerator 2016-01-09 09:40:11 -07:00
parax0 37fd93d10e Added new batch of script object icons + some fixes 2016-01-02 11:03:33 -07:00
parax0 78400b7072 Updated to Script Template V4 2016-01-02 10:24:40 -07:00
parax0 2a38fb5b09 Added CRadiusSphereExtra for RadialDamage and Repulsor objects 2015-12-16 16:10:36 -07:00
parax0 8805baaee1 Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00