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AxioDL/PrimeWorldEditor
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mirror of https://github.com/AxioDL/PrimeWorldEditor.git synced 2025-05-26 01:01:24 +00:00
Code Issues Packages Projects Releases Wiki Activity
491 Commits 4 Branches 6 Tags
Commit Graph

9 Commits

Author SHA1 Message Date
Aruki
84d689e104 Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs. 2018-10-07 17:53:19 -06:00
Aruki
31dac74a64 Property cleanup 2018-09-22 13:36:50 -06:00
Aruki
2118bbd0cd More fixes. Property/serialization changes are finally basically finished now. Serialized property templates now load & display correctly in the editor 2018-09-22 03:26:15 -06:00
Aruki
148449e50b Various property cleanup, fixing more broken stuff, trialing new features 2018-07-16 02:29:29 -06:00
parax0
82ad4fb5c8 Mass code cleanup 2016-03-27 13:09:38 -06:00
parax0
b4ac78fd62 Light radius calculation fix (was broken by CColor changes) 2015-12-16 17:47:50 -07:00
parax0
6b8966f0b9 Making CColor use floats instead of u8s 2015-12-16 03:28:40 -07:00
parax0
824d23efc1 Mass refactoring part 2/2: fixing include paths and project files 2015-12-14 19:07:22 -07:00
parax0
8805baaee1 Mass refactoring part 1/2: establishing multiple subprojects, moving source files to their new location, adding resources/templates to version control 2015-12-14 18:33:16 -07:00
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