Aruki
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e68b961a8c
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Fixed doors not rendering correctly, fixed array properties not displaying correctly, fixed crashes when accessing certain property types
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2018-09-22 12:18:39 -06:00 |
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Aruki
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33e915a638
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Fixed a few last things to get script template serialization working 100%. Fixed some bugs that caused the serializer to crash on loading old projects and prevented dependency trees from serializing correctly.
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2018-09-20 13:11:42 -06:00 |
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Aruki
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5182f436b8
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Major refactor of serialization system
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2018-09-04 13:27:27 -06:00 |
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Aruki
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91650a2924
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Codegen integration + string enum serialization support
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2018-07-30 20:33:51 -06:00 |
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Aruki
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4faadbda61
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Fixed a lot of property bugs, fixed more various VS2017 compiler errors, property editor works correctly now
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2018-07-08 21:59:01 -06:00 |
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Aruki
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6cbc2a3208
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Re-commit of VS2017/submodule/library changes
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2018-07-07 17:17:33 -06:00 |
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Aruki
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ce3dfdc397
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Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now.
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2018-06-22 15:24:04 -06:00 |
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Aruki
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3d72c9e4b2
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Added property name generation system using dictionary attacks and added a UI dialog that allows you to search for property names and apply them to templates
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2018-02-13 00:30:35 -07:00 |
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Aruki
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31dec78050
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Moved /WX flag in the .pro files into a win32 block
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2017-07-12 00:22:04 -06:00 |
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Aruki
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bdf0d188c3
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Integrated FileIO as part of Common instead of a separate subproject
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2017-05-04 12:18:52 -06:00 |
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Aruki
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11ccd23baf
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Removed zlib and LZO from the Common/Math pro files
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2017-03-31 23:49:40 -06:00 |
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Aruki
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e138cd7035
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Removed dependencies on GLM
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2017-03-31 23:33:11 -06:00 |
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Aruki
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cd8f4147c2
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Added a couple new utility/convenience functions in FileIO and Math
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2017-03-30 01:25:50 -06:00 |
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Aruki
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fbdf9023d1
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Upgraded to VS2015 64-bit compiler
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2017-02-04 09:36:37 -07:00 |
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parax0
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0f2c0d5b39
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Implemented serialization support and initial support for raw resource formats
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2016-08-09 21:58:27 -06:00 |
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parax0
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3009f06d11
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Implemented filesystem handling functions in Common
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2016-05-18 20:59:01 -06:00 |
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parax0
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57451e231d
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Fixed damageable triggers rendering the wrong side in rotated areas
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2016-05-03 03:13:21 -06:00 |
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parax0
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709087d2fe
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Added support for bone selection in the character editor
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2016-05-01 21:01:15 -06:00 |
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parax0
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ce688fcb8e
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Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type
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2016-05-01 17:32:55 -06:00 |
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parax0
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07609cfa14
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Made a fix to CQuaternion::Slerp to fix animation jitteriness
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2016-05-01 05:02:36 -06:00 |
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parax0
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98059cedaa
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Added support for model skinning
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2016-04-27 04:27:57 -06:00 |
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parax0
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feace9e38c
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Fixed animation loader bug, added CBoneTransformData to separate animation transforms away from CSkeleton, added skeleton raycasting, added a bunch of animation playback controls to the character editor
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2016-04-10 06:49:42 -06:00 |
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parax0
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dfdbed24c4
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Change CTransform4f to inherit from CMatrix4f
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2016-04-08 19:16:26 -06:00 |
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parax0
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ef523c2339
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Added support for loading uncompressed animations and playing them back
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2016-04-07 12:15:24 -06:00 |
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parax0
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82ad4fb5c8
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Mass code cleanup
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2016-03-27 13:09:38 -06:00 |
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parax0
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f02f7ada0f
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Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone)
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2016-03-13 22:30:04 -06:00 |
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parax0
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e430cbfb73
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Implemented area cooker, added the ability to resave Prime 1 MREAs from the World Editor
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2016-01-31 19:29:10 -07:00 |
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parax0
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2a38fb5b09
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Added CRadiusSphereExtra for RadialDamage and Repulsor objects
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2015-12-16 16:10:36 -07:00 |
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parax0
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4eaf4d9440
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Renaming things in FileIO to match PWE's naming conventions
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2015-12-16 15:21:21 -07:00 |
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parax0
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2db8d23516
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Splitting Math into a separate subproject and adding FileIO as a PWE subproject
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2015-12-16 14:39:51 -07:00 |
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