30 Commits

Author SHA1 Message Date
Aruki
e68b961a8c Fixed doors not rendering correctly, fixed array properties not displaying correctly, fixed crashes when accessing certain property types 2018-09-22 12:18:39 -06:00
Aruki
33e915a638 Fixed a few last things to get script template serialization working 100%. Fixed some bugs that caused the serializer to crash on loading old projects and prevented dependency trees from serializing correctly. 2018-09-20 13:11:42 -06:00
Aruki
5182f436b8 Major refactor of serialization system 2018-09-04 13:27:27 -06:00
Aruki
91650a2924 Codegen integration + string enum serialization support 2018-07-30 20:33:51 -06:00
Aruki
4faadbda61 Fixed a lot of property bugs, fixed more various VS2017 compiler errors, property editor works correctly now 2018-07-08 21:59:01 -06:00
Aruki
6cbc2a3208 Re-commit of VS2017/submodule/library changes 2018-07-07 17:17:33 -06:00
Aruki
ce3dfdc397 Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now. 2018-06-22 15:24:04 -06:00
Aruki
3d72c9e4b2 Added property name generation system using dictionary attacks and added a UI dialog that allows you to search for property names and apply them to templates 2018-02-13 00:30:35 -07:00
Aruki
31dec78050 Moved /WX flag in the .pro files into a win32 block 2017-07-12 00:22:04 -06:00
Aruki
bdf0d188c3 Integrated FileIO as part of Common instead of a separate subproject 2017-05-04 12:18:52 -06:00
Aruki
11ccd23baf Removed zlib and LZO from the Common/Math pro files 2017-03-31 23:49:40 -06:00
Aruki
e138cd7035 Removed dependencies on GLM 2017-03-31 23:33:11 -06:00
Aruki
cd8f4147c2 Added a couple new utility/convenience functions in FileIO and Math 2017-03-30 01:25:50 -06:00
Aruki
fbdf9023d1 Upgraded to VS2015 64-bit compiler 2017-02-04 09:36:37 -07:00
parax0
0f2c0d5b39 Implemented serialization support and initial support for raw resource formats 2016-08-09 21:58:27 -06:00
parax0
3009f06d11 Implemented filesystem handling functions in Common 2016-05-18 20:59:01 -06:00
parax0
57451e231d Fixed damageable triggers rendering the wrong side in rotated areas 2016-05-03 03:13:21 -06:00
parax0
709087d2fe Added support for bone selection in the character editor 2016-05-01 21:01:15 -06:00
parax0
ce688fcb8e Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type 2016-05-01 17:32:55 -06:00
parax0
07609cfa14 Made a fix to CQuaternion::Slerp to fix animation jitteriness 2016-05-01 05:02:36 -06:00
parax0
98059cedaa Added support for model skinning 2016-04-27 04:27:57 -06:00
parax0
feace9e38c Fixed animation loader bug, added CBoneTransformData to separate animation transforms away from CSkeleton, added skeleton raycasting, added a bunch of animation playback controls to the character editor 2016-04-10 06:49:42 -06:00
parax0
dfdbed24c4 Change CTransform4f to inherit from CMatrix4f 2016-04-08 19:16:26 -06:00
parax0
ef523c2339 Added support for loading uncompressed animations and playing them back 2016-04-07 12:15:24 -06:00
parax0
82ad4fb5c8 Mass code cleanup 2016-03-27 13:09:38 -06:00
parax0
f02f7ada0f Moved selection handling code to CNodeSelection, implemented instance spawning, half-implemented instance deleting (this build is buggy/crash prone) 2016-03-13 22:30:04 -06:00
parax0
e430cbfb73 Implemented area cooker, added the ability to resave Prime 1 MREAs from the World Editor 2016-01-31 19:29:10 -07:00
parax0
2a38fb5b09 Added CRadiusSphereExtra for RadialDamage and Repulsor objects 2015-12-16 16:10:36 -07:00
parax0
4eaf4d9440 Renaming things in FileIO to match PWE's naming conventions 2015-12-16 15:21:21 -07:00
parax0
2db8d23516 Splitting Math into a separate subproject and adding FileIO as a PWE subproject 2015-12-16 14:39:51 -07:00