parax0
|
f55b3666a0
|
Added support for saving/loading package definitions
|
2016-07-05 01:45:42 -06:00 |
parax0
|
24c5ad5cd7
|
Applied a bunch of fixes to get the current game exporter functionality working with the resource store system
|
2016-07-04 20:28:17 -06:00 |
parax0
|
2f2ec13ced
|
Fixed CHAR files failing to load
|
2016-06-29 23:23:49 -06:00 |
parax0
|
f967519a77
|
Fixed unnecessary ray tests being performed
|
2016-06-29 23:20:34 -06:00 |
parax0
|
2d6dfad2d3
|
Completely overhauled resource loading in preparation for projects
|
2016-06-29 17:18:31 -06:00 |
parax0
|
e53a895b29
|
Template updates
|
2016-06-09 02:49:31 -06:00 |
parax0
|
8293f1d206
|
Initial implementation of world/area exports, added support for asset lists to specify a path/name for resources
|
2016-06-05 01:57:31 -06:00 |
parax0
|
f15aca3f99
|
Initial implementation of resource database (mainly creation and read/write), and added resource registration system with a registrant for every format from every game
|
2016-05-31 00:45:30 -06:00 |
parax0
|
5f2064178c
|
Began initial implementation of the game exporter and game project classes
|
2016-05-22 00:58:52 -06:00 |
parax0
|
3009f06d11
|
Implemented filesystem handling functions in Common
|
2016-05-18 20:59:01 -06:00 |
parax0
|
da5676d25b
|
Enable public release mode for release branch
|
2016-05-03 14:26:14 -06:00 |
parax0
|
b362a23e4b
|
Added button icons to the character editor
|
2016-05-03 14:23:55 -06:00 |
parax0
|
7423cdce42
|
Fixed edit link line being drawn at the wrong depth
|
2016-05-03 05:15:47 -06:00 |
parax0
|
f64ee6b3b7
|
A model's surfaces are now depth sorted together (except on world geometry)
|
2016-05-03 05:05:10 -06:00 |
parax0
|
af59009b56
|
Minor bugfixes in world/character editors
|
2016-05-03 03:18:42 -06:00 |
parax0
|
57451e231d
|
Fixed damageable triggers rendering the wrong side in rotated areas
|
2016-05-03 03:13:21 -06:00 |
parax0
|
ab38205611
|
Added some application-wide macros, set up various parts of the editor to reference the application name via macro instead of hardcoded to a specific string
|
2016-05-03 00:42:55 -06:00 |
parax0
|
2db740e572
|
Added a bunch of new options and tools to the character editor
|
2016-05-02 05:23:16 -06:00 |
parax0
|
7880dd34f4
|
Added keyboard shortcuts for play/prev anim/next anim to character editor
|
2016-05-02 00:36:11 -06:00 |
parax0
|
709087d2fe
|
Added support for bone selection in the character editor
|
2016-05-01 21:01:15 -06:00 |
parax0
|
ed16d05136
|
Added skeleton hierarchy tree view to the character editor
|
2016-05-01 20:00:35 -06:00 |
parax0
|
ce688fcb8e
|
Applied various fixes to the attachment system, made skeleton rendering more flexible, added the ability for attachments to specify an attach type
|
2016-05-01 17:32:55 -06:00 |
parax0
|
07609cfa14
|
Made a fix to CQuaternion::Slerp to fix animation jitteriness
|
2016-05-01 05:02:36 -06:00 |
parax0
|
cf84f9909a
|
Added support for attaching assets from properties to locator bones in the World Editor
|
2016-04-30 06:17:02 -06:00 |
parax0
|
2655f9d3fd
|
Read in bone rotation on Echoes CINFs
|
2016-04-29 23:52:51 -06:00 |
parax0
|
18e9eebb8d
|
Fixed crash when loading uncompressed MP2 animations
|
2016-04-29 23:17:52 -06:00 |
parax0
|
3a5b63c484
|
Fixed incorrect scale decoding on compressed animations
|
2016-04-29 19:08:32 -06:00 |
parax0
|
420f483b56
|
Cache shader uniform locations instead of looking them up every frame (1-2 fps boost yay?)
|
2016-04-29 15:59:26 -06:00 |
parax0
|
e781908205
|
Fixed child bones inheriting scale from their parent, fixed null weights on CSkin being incorrect, fixed uncompressed animations being read incorrectly
|
2016-04-29 15:58:50 -06:00 |
parax0
|
82f037c69e
|
Added support for Echoes animation formats
|
2016-04-28 05:10:49 -06:00 |
parax0
|
769662b51d
|
Syncing template changes
|
2016-04-28 00:50:01 -06:00 |
parax0
|
7f3929d4ca
|
Fixed grid drawing at incorrect depth, fixed MP2 areas not loading correctly with the AnimSet loader changes
|
2016-04-28 00:44:50 -06:00 |
parax0
|
c4268746f2
|
Fixed skeleton raycasting using the incorrect bone position + renamed a variable
|
2016-04-27 23:55:41 -06:00 |
parax0
|
59d8de0f31
|
Added support for depth groups on the renderer
|
2016-04-27 23:32:02 -06:00 |
parax0
|
5b63556527
|
Switched to 8-bit bone indices, removed material skinning flag
|
2016-04-27 21:33:45 -06:00 |
parax0
|
0bd9506a93
|
Fixed null animations not being cleared out correctly when loading animsets
|
2016-04-27 20:40:43 -06:00 |
parax0
|
50dcc9cc1a
|
Pre-transform bones with inverse bind instead of sending it to the shader
|
2016-04-27 20:36:50 -06:00 |
parax0
|
401fe22b75
|
Disabled skinning flag on all resource models
|
2016-04-27 19:07:13 -06:00 |
parax0
|
98059cedaa
|
Added support for model skinning
|
2016-04-27 04:27:57 -06:00 |
parax0
|
c5ff634cd1
|
Implemented assert macros
|
2016-04-10 14:59:34 -06:00 |
parax0
|
61afbabfa4
|
Character editor UI improvements
|
2016-04-10 07:54:49 -06:00 |
parax0
|
feace9e38c
|
Fixed animation loader bug, added CBoneTransformData to separate animation transforms away from CSkeleton, added skeleton raycasting, added a bunch of animation playback controls to the character editor
|
2016-04-10 06:49:42 -06:00 |
parax0
|
dfdbed24c4
|
Change CTransform4f to inherit from CMatrix4f
|
2016-04-08 19:16:26 -06:00 |
parax0
|
876cb0e737
|
Added support for loading animations from ANCS, fixed some bugs
|
2016-04-08 18:38:40 -06:00 |
parax0
|
a931e2aec6
|
Added support for loading compressed animations
|
2016-04-08 09:02:15 -06:00 |
parax0
|
ef523c2339
|
Added support for loading uncompressed animations and playing them back
|
2016-04-07 12:15:24 -06:00 |
parax0
|
2376a36f0b
|
Added support for loading and rendering skeletons, added character editor
|
2016-04-05 17:26:16 -06:00 |
parax0
|
f9a2d019e1
|
Color properties now update in realtime while the user is choosing a color from the color dialog; also some misc bugfixes
|
2016-03-28 03:28:33 -06:00 |
parax0
|
e461039882
|
Fixed crash when reading STRG files, fixed scale on script objects defaulting to 0, more cleanup
|
2016-03-27 22:01:07 -06:00 |
parax0
|
1150ee2b22
|
More code cleanup
|
2016-03-27 20:26:33 -06:00 |