PrimeWorldEditor/templates/DKCR/Structs/ProjectileBounceData.xml

38 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<PropertyTemplate ArchiveVer="4" Game="DKCReturns">
<PropertyArchetype Type="Struct">
<Name>ProjectileBounceData</Name>
<SubProperties>
<Element Type="Int" ID="0x96B863C5">
<DefaultValue>1</DefaultValue>
</Element>
<Element Type="Asset" ID="0xF1925576">
<TypeFilter>
<Element>CAUD</Element>
</TypeFilter>
</Element>
<Element Type="Float" ID="0x76C79503">
<DefaultValue>1.0</DefaultValue>
</Element>
<Element Type="Asset" ID="0x217C37C2">
<TypeFilter>
<Element>PART</Element>
</TypeFilter>
</Element>
<Element Type="Bool" ID="0x8EC68A96">
<DefaultValue>false</DefaultValue>
</Element>
<Element Type="Float" ID="0xEC56E80D">
<DefaultValue>1.0</DefaultValue>
</Element>
<Element Type="Vector" ID="0x8E55276E">
<DefaultValue>
<X>1.0</X>
<Y>1.0</Y>
<Z>0.0</Z>
</DefaultValue>
</Element>
</SubProperties>
</PropertyArchetype>
</PropertyTemplate>