PrimeWorldEditor/templates/MP2Demo/Game.xml

1758 lines
51 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<Game ArchiveVer="4" Game="EchoesDemo">
<ScriptObjects>
<Element>
<Key>ACKF</Key>
<Value Path="Script/ActorKeyframe.xml"/>
</Element>
<Element>
<Key>ACTR</Key>
<Value Path="Script/Actor.xml"/>
</Element>
<Element>
<Key>ADMG</Key>
<Value Path="Script/AreaDamage.xml"/>
</Element>
<Element>
<Key>AIKF</Key>
<Value Path="Script/AIKeyframe.xml"/>
</Element>
<Element>
<Key>AIMT</Key>
<Value Path="Script/AIMannedTurret.xml"/>
</Element>
<Element>
<Key>AIWP</Key>
<Value Path="Script/AIWaypoint.xml"/>
</Element>
<Element>
<Key>AJMP</Key>
<Value Path="Script/AIJumpPoint.xml"/>
</Element>
<Element>
<Key>AMIA</Key>
<Value Path="Script/AmbientAI.xml"/>
</Element>
<Element>
<Key>AROT</Key>
<Value Path="Script/ActorRotate.xml"/>
</Element>
<Element>
<Key>ATMA</Key>
<Value Path="Script/AtomicAlpha.xml"/>
</Element>
<Element>
<Key>BALS</Key>
<Value Path="Script/SpiderBallAttractionSurface.xml"/>
</Element>
<Element>
<Key>BALT</Key>
<Value Path="Script/BallTrigger.xml"/>
</Element>
<Element>
<Key>BALW</Key>
<Value Path="Script/SpiderBallWaypoint.xml"/>
</Element>
<Element>
<Key>BLOG</Key>
<Value Path="Script/Blogg.xml"/>
</Element>
<Element>
<Key>BLUR</Key>
<Value Path="Script/CameraBlurKeyframe.xml"/>
</Element>
<Element>
<Key>BRZG</Key>
<Value Path="Script/Brizgee.xml"/>
</Element>
<Element>
<Key>CAMH</Key>
<Value Path="Script/CameraHint.xml"/>
</Element>
<Element>
<Key>CAMP</Key>
<Value Path="Script/CameraPitch.xml"/>
</Element>
<Element>
<Key>CAMR</Key>
<Value Path="Script/Camera.xml"/>
</Element>
<Element>
<Key>CAMS</Key>
<Value Path="Script/CameraShaker.xml"/>
</Element>
<Element>
<Key>CAMW</Key>
<Value Path="Script/CameraWaypoint.xml"/>
</Element>
<Element>
<Key>CANB</Key>
<Value Path="Script/CannonBall.xml"/>
</Element>
<Element>
<Key>CHOG</Key>
<Value Path="Script/ChozoGhost.xml"/>
</Element>
<Element>
<Key>CLRM</Key>
<Value Path="Script/ColorModulate.xml"/>
</Element>
<Element>
<Key>CMDO</Key>
<Value Path="Script/CommandoPirate.xml"/>
</Element>
<Element>
<Key>CNTA</Key>
<Value Path="Script/ControllerAction.xml"/>
</Element>
<Element>
<Key>CNTR</Key>
<Value Path="Script/Counter.xml"/>
</Element>
<Element>
<Key>COIN</Key>
<Value Path="Script/Coin.xml"/>
</Element>
<Element>
<Key>COVR</Key>
<Value Path="Script/CoverPoint.xml"/>
</Element>
<Element>
<Key>CRLY</Key>
<Value Path="Script/ConditionalRelay.xml"/>
</Element>
<Element>
<Key>DBR1</Key>
<Value Path="Script/Debris.xml"/>
</Element>
<Element>
<Key>DBR2</Key>
<Value Path="Script/DebrisExtended.xml"/>
</Element>
<Element>
<Key>DFOG</Key>
<Value Path="Script/DistanceFog.xml"/>
</Element>
<Element>
<Key>DGHD</Key>
<Value Path="Script/DigitalGuardianHead.xml"/>
</Element>
<Element>
<Key>DGRD</Key>
<Value Path="Script/DigitalGuardian.xml"/>
</Element>
<Element>
<Key>DKTR</Key>
<Value Path="Script/DarkTrooper.xml"/>
</Element>
<Element>
<Key>DLHT</Key>
<Value Path="Script/DynamicLight.xml"/>
</Element>
<Element>
<Key>DOCK</Key>
<Value Path="Script/Dock.xml"/>
</Element>
<Element>
<Key>DOOR</Key>
<Value Path="Script/Door.xml"/>
</Element>
<Element>
<Key>DRKS</Key>
<Value Path="Script/DarkSamus.xml"/>
</Element>
<Element>
<Key>DTRG</Key>
<Value Path="Script/DamageableTrigger.xml"/>
</Element>
<Element>
<Key>DTRO</Key>
<Value Path="Script/DamageableTriggerOrientated.xml"/>
</Element>
<Element>
<Key>EFCT</Key>
<Value Path="Script/Effect.xml"/>
</Element>
<Element>
<Key>EMPU</Key>
<Value Path="Script/EMPulse.xml"/>
</Element>
<Element>
<Key>EMS1</Key>
<Value Path="Script/EmperorIngStage1.xml"/>
</Element>
<Element>
<Key>EPRT</Key>
<Value Path="Script/ElitePirate.xml"/>
</Element>
<Element>
<Key>FILT</Key>
<Value Path="Script/CameraFilterKeyframe.xml"/>
</Element>
<Element>
<Key>FISH</Key>
<Value Path="Script/FishCloud.xml"/>
</Element>
<Element>
<Key>FLAR</Key>
<Value Path="Script/VisorFlare.xml"/>
</Element>
<Element>
<Key>FNWK</Key>
<Value Path="Script/FrontEndDataNetwork.xml"/>
</Element>
<Element>
<Key>FOGV</Key>
<Value Path="Script/FogVolume.xml"/>
</Element>
<Element>
<Key>FPRT</Key>
<Value Path="Script/FlyingPirate.xml"/>
</Element>
<Element>
<Key>FSHM</Key>
<Value Path="Script/FishCloudModifier.xml"/>
</Element>
<Element>
<Key>FXDC</Key>
<Value Path="Script/EnvFxDensityController.xml"/>
</Element>
<Element>
<Key>GBUG</Key>
<Value Path="Script/Glowbug.xml"/>
</Element>
<Element>
<Key>GENR</Key>
<Value Path="Script/Generator.xml"/>
</Element>
<Element>
<Key>GMNU</Key>
<Value Path="Script/GuiMenu.xml"/>
</Element>
<Element>
<Key>GNTB</Key>
<Value Path="Script/GunTurretBase.xml"/>
</Element>
<Element>
<Key>GNTT</Key>
<Value Path="Script/GunTurretTop.xml"/>
</Element>
<Element>
<Key>GRAP</Key>
<Value Path="Script/GrapplePoint.xml"/>
</Element>
<Element>
<Key>GRCH</Key>
<Value Path="Script/Grenchler.xml"/>
</Element>
<Element>
<Key>GSCR</Key>
<Value Path="Script/GuiScreen.xml"/>
</Element>
<Element>
<Key>GSLD</Key>
<Value Path="Script/GuiSlider.xml"/>
</Element>
<Element>
<Key>GWIG</Key>
<Value Path="Script/GuiWidget.xml"/>
</Element>
<Element>
<Key>HINT</Key>
<Value Path="Script/PlayerHint.xml"/>
</Element>
<Element>
<Key>INGS</Key>
<Value Path="Script/Ing.xml"/>
</Element>
<Element>
<Key>ISJG</Key>
<Value Path="Script/IngSpaceJumpGuardian.xml"/>
</Element>
<Element>
<Key>ISSW</Key>
<Value Path="Script/IngSnatchingSwarm.xml"/>
</Element>
<Element>
<Key>KRAL</Key>
<Value Path="Script/Kralee.xml"/>
</Element>
<Element>
<Key>KROC</Key>
<Value Path="Script/Krocuss.xml"/>
</Element>
<Element>
<Key>LUMI</Key>
<Value Path="Script/Lumite.xml"/>
</Element>
<Element>
<Key>MEMO</Key>
<Value Path="Script/HUDMemo.xml"/>
</Element>
<Element>
<Key>MIDI</Key>
<Value Path="Script/Midi.xml"/>
</Element>
<Element>
<Key>MING</Key>
<Value Path="Script/MediumIng.xml"/>
</Element>
<Element>
<Key>MNNG</Key>
<Value Path="Script/MinorIng.xml"/>
</Element>
<Element>
<Key>MREE</Key>
<Value Path="Script/Metaree.xml"/>
</Element>
<Element>
<Key>MRLY</Key>
<Value Path="Script/MemoryRelay.xml"/>
</Element>
<Element>
<Key>MTDA</Key>
<Value Path="Script/MetroidAlpha.xml"/>
</Element>
<Element>
<Key>OCTS</Key>
<Value Path="Script/OctapedeSegment.xml"/>
</Element>
<Element>
<Key>PARA</Key>
<Value Path="Script/Parasite.xml"/>
</Element>
<Element>
<Key>PCAM</Key>
<Value Path="Script/PathCamera.xml"/>
</Element>
<Element>
<Key>PCKP</Key>
<Value Path="Script/Pickup.xml"/>
</Element>
<Element>
<Key>PILB</Key>
<Value Path="Script/PillBug.xml"/>
</Element>
<Element>
<Key>PIRT</Key>
<Value Path="Script/SpacePirate.xml"/>
</Element>
<Element>
<Key>PKGN</Key>
<Value Path="Script/PickupGenerator.xml"/>
</Element>
<Element>
<Key>PLAC</Key>
<Value Path="Script/PlayerActor.xml"/>
</Element>
<Element>
<Key>PLAT</Key>
<Value Path="Script/Platform.xml"/>
</Element>
<Element>
<Key>PLCT</Key>
<Value Path="Script/PlayerController.xml"/>
</Element>
<Element>
<Key>PLRT</Key>
<Value Path="Script/PlayerTurret.xml"/>
</Element>
<Element>
<Key>PMCT</Key>
<Value Path="Script/PathMeshCtrl.xml"/>
</Element>
<Element>
<Key>POIN</Key>
<Value Path="Script/PointOfInterest.xml"/>
</Element>
<Element>
<Key>PSCH</Key>
<Value Path="Script/PlayerStateChange.xml"/>
</Element>
<Element>
<Key>PUFR</Key>
<Value Path="Script/Puffer.xml"/>
</Element>
<Element>
<Key>RADD</Key>
<Value Path="Script/RadialDamage.xml"/>
</Element>
<Element>
<Key>REAA</Key>
<Value Path="Script/AreaAttributes.xml"/>
</Element>
<Element>
<Key>REPL</Key>
<Value Path="Script/Repulsor.xml"/>
</Element>
<Element>
<Key>REZB</Key>
<Value Path="Script/Rezbit.xml"/>
</Element>
<Element>
<Key>RIPL</Key>
<Value Path="Script/Ripple.xml"/>
</Element>
<Element>
<Key>RIPR</Key>
<Value Path="Script/Ripper.xml"/>
</Element>
<Element>
<Key>RMAC</Key>
<Value Path="Script/RoomAcoustics.xml"/>
</Element>
<Element>
<Key>RPTL</Key>
<Value Path="Script/RiftPortal.xml"/>
</Element>
<Element>
<Key>RRLY</Key>
<Value Path="Script/RandomRelay.xml"/>
</Element>
<Element>
<Key>RSFA</Key>
<Value Path="Script/RsfAudio.xml"/>
</Element>
<Element>
<Key>RUMB</Key>
<Value Path="Script/RumbleEffect.xml"/>
</Element>
<Element>
<Key>SAFE</Key>
<Value Path="Script/SafeZone.xml"/>
</Element>
<Element>
<Key>SHDW</Key>
<Value Path="Script/ShadowProjector.xml"/>
</Element>
<Element>
<Key>SHRD</Key>
<Value Path="Script/Shredder.xml"/>
</Element>
<Element>
<Key>SHRK</Key>
<Value Path="Script/Shrieker.xml"/>
</Element>
<Element>
<Key>SILH</Key>
<Value Path="Script/Silhouette.xml"/>
</Element>
<Element>
<Key>SNAK</Key>
<Value Path="Script/SnakeWeedSwarm.xml"/>
</Element>
<Element>
<Key>SNDB</Key>
<Value Path="Script/SandBoss.xml"/>
</Element>
<Element>
<Key>SOND</Key>
<Value Path="Script/Sound.xml"/>
</Element>
<Element>
<Key>SPBB</Key>
<Value Path="Script/SporbBase.xml"/>
</Element>
<Element>
<Key>SPBN</Key>
<Value Path="Script/SporbNeedle.xml"/>
</Element>
<Element>
<Key>SPBP</Key>
<Value Path="Script/SporbProjectile.xml"/>
</Element>
<Element>
<Key>SPBT</Key>
<Value Path="Script/SporbTop.xml"/>
</Element>
<Element>
<Key>SPFN</Key>
<Value Path="Script/SpecialFunction.xml"/>
</Element>
<Element>
<Key>SPLL</Key>
<Value Path="Script/SplitterMainChassis.xml"/>
</Element>
<Element>
<Key>SPLU</Key>
<Value Path="Script/SplitterCommandModule.xml"/>
</Element>
<Element>
<Key>SPND</Key>
<Value Path="Script/SpindleCamera.xml"/>
</Element>
<Element>
<Key>SPNK</Key>
<Value Path="Script/SpankWeed.xml"/>
</Element>
<Element>
<Key>SPTR</Key>
<Value Path="Script/Splinter.xml"/>
</Element>
<Element>
<Key>SPWN</Key>
<Value Path="Script/SpawnPoint.xml"/>
</Element>
<Element>
<Key>SQTR</Key>
<Value Path="Script/SequenceTimer.xml"/>
</Element>
<Element>
<Key>SRLY</Key>
<Value Path="Script/Relay.xml"/>
</Element>
<Element>
<Key>STAU</Key>
<Value Path="Script/StreamedAudio.xml"/>
</Element>
<Element>
<Key>STEM</Key>
<Value Path="Script/Steam.xml"/>
</Element>
<Element>
<Key>STOD</Key>
<Value Path="Script/StoneToad.xml"/>
</Element>
<Element>
<Key>SUBT</Key>
<Value Path="Script/Subtitle.xml"/>
</Element>
<Element>
<Key>SURC</Key>
<Value Path="Script/SurfaceCamera.xml"/>
</Element>
<Element>
<Key>SWRM</Key>
<Value Path="Script/WallCrawlerSwarm.xml"/>
</Element>
<Element>
<Key>SWTC</Key>
<Value Path="Script/Switch.xml"/>
</Element>
<Element>
<Key>TEL1</Key>
<Value Path="Script/WorldTeleporter.xml"/>
</Element>
<Element>
<Key>TGPT</Key>
<Value Path="Script/TargetingPoint.xml"/>
</Element>
<Element>
<Key>TIMR</Key>
<Value Path="Script/Timer.xml"/>
</Element>
<Element>
<Key>TKEY</Key>
<Value Path="Script/TimeKeyframe.xml"/>
</Element>
<Element>
<Key>TMAI</Key>
<Value Path="Script/TeamAI.xml"/>
</Element>
<Element>
<Key>TRGE</Key>
<Value Path="Script/TriggerEllipsoid.xml"/>
</Element>
<Element>
<Key>TRGO</Key>
<Value Path="Script/TriggerOrientated.xml"/>
</Element>
<Element>
<Key>TRGR</Key>
<Value Path="Script/Trigger.xml"/>
</Element>
<Element>
<Key>TRYC</Key>
<Value Path="Script/Tryclops.xml"/>
</Element>
<Element>
<Key>TXPN</Key>
<Value Path="Script/TextPane.xml"/>
</Element>
<Element>
<Key>VGOO</Key>
<Value Path="Script/VisorGoo.xml"/>
</Element>
<Element>
<Key>WATR</Key>
<Value Path="Script/Water.xml"/>
</Element>
<Element>
<Key>WAYP</Key>
<Value Path="Script/Waypoint.xml"/>
</Element>
<Element>
<Key>WISP</Key>
<Value Path="Script/WispTentacle.xml"/>
</Element>
<Element>
<Key>WLIT</Key>
<Value Path="Script/WorldLightFader.xml"/>
</Element>
<Element>
<Key>WLWK</Key>
<Value Path="Script/WallWalker.xml"/>
</Element>
<Element>
<Key>WORM</Key>
<Value Path="Script/Sandworm.xml"/>
</Element>
</ScriptObjects>
<PropertyArchetypes>
<Element>
<Key>ActorParameters</Key>
<Value Path="Structs/ActorParameters.xml"/>
</Element>
<Element>
<Key>BehaveChance</Key>
<Value Path="Structs/BehaveChance.xml"/>
</Element>
<Element>
<Key>CameraHintStructA</Key>
<Value Path="Structs/CameraHintStructA.xml"/>
</Element>
<Element>
<Key>CameraHintStructA1</Key>
<Value Path="Structs/CameraHintStructA1.xml"/>
</Element>
<Element>
<Key>CameraHintStructB</Key>
<Value Path="Structs/CameraHintStructB.xml"/>
</Element>
<Element>
<Key>CameraShakerData</Key>
<Value Path="Structs/CameraShakerData.xml"/>
</Element>
<Element>
<Key>ConditionalTest</Key>
<Value Path="Structs/ConditionalTest.xml"/>
</Element>
<Element>
<Key>Connection</Key>
<Value Path="Structs/Connection.xml"/>
</Element>
<Element>
<Key>DamageInfo</Key>
<Value Path="Structs/DamageInfo.xml"/>
</Element>
<Element>
<Key>DamageVulnerability</Key>
<Value Path="Structs/DamageVulnerability.xml"/>
</Element>
<Element>
<Key>DarkSamusStruct</Key>
<Value Path="Structs/DarkSamusStruct.xml"/>
</Element>
<Element>
<Key>DigitalGuardianData</Key>
<Value Path="Structs/DigitalGuardianData.xml"/>
</Element>
<Element>
<Key>DigitalGuardianHeadData</Key>
<Value Path="Structs/DigitalGuardianHeadData.xml"/>
</Element>
<Element>
<Key>DigitalGuardianHeadStruct</Key>
<Value Path="Structs/DigitalGuardianHeadStruct.xml"/>
</Element>
<Element>
<Key>DynamicLightFalloff</Key>
<Value Path="Structs/DynamicLightFalloff.xml"/>
</Element>
<Element>
<Key>DynamicLightIntensity</Key>
<Value Path="Structs/DynamicLightIntensity.xml"/>
</Element>
<Element>
<Key>DynamicLightMotionSpline</Key>
<Value Path="Structs/DynamicLightMotionSpline.xml"/>
</Element>
<Element>
<Key>DynamicLightParent</Key>
<Value Path="Structs/DynamicLightParent.xml"/>
</Element>
<Element>
<Key>DynamicLightSpotlight</Key>
<Value Path="Structs/DynamicLightSpotlight.xml"/>
</Element>
<Element>
<Key>EditorProperties</Key>
<Value Path="Structs/EditorProperties.xml"/>
</Element>
<Element>
<Key>FlareDef</Key>
<Value Path="Structs/FlareDef.xml"/>
</Element>
<Element>
<Key>GrappleParameters</Key>
<Value Path="Structs/GrappleParameters.xml"/>
</Element>
<Element>
<Key>GuiWidgetProperties</Key>
<Value Path="Structs/GuiWidgetProperties.xml"/>
</Element>
<Element>
<Key>HealthInfo</Key>
<Value Path="Structs/HealthInfo.xml"/>
</Element>
<Element>
<Key>IngPossessionData</Key>
<Value Path="Structs/IngPossessionData.xml"/>
</Element>
<Element>
<Key>LayerInfo</Key>
<Value Path="Structs/LayerInfo.xml"/>
</Element>
<Element>
<Key>LayerSwitch</Key>
<Value Path="Structs/LayerSwitch.xml"/>
</Element>
<Element>
<Key>LightParameters</Key>
<Value Path="Structs/LightParameters.xml"/>
</Element>
<Element>
<Key>PatternedAITypedef</Key>
<Value Path="Structs/PatternedAITypedef.xml"/>
</Element>
<Element>
<Key>PlasmaBeamInfo</Key>
<Value Path="Structs/PlasmaBeamInfo.xml"/>
</Element>
<Element>
<Key>PlatformMotionProperties</Key>
<Value Path="Structs/PlatformMotionProperties.xml"/>
</Element>
<Element>
<Key>RezbitData</Key>
<Value Path="Structs/RezbitData.xml"/>
</Element>
<Element>
<Key>RotationSplines</Key>
<Value Path="Structs/RotationSplines.xml"/>
</Element>
<Element>
<Key>SafeZoneStruct</Key>
<Value Path="Structs/SafeZoneStruct.xml"/>
</Element>
<Element>
<Key>SandwormStruct</Key>
<Value Path="Structs/SandwormStruct.xml"/>
</Element>
<Element>
<Key>ScaleSplines</Key>
<Value Path="Structs/ScaleSplines.xml"/>
</Element>
<Element>
<Key>ScanInfoSecondaryModel</Key>
<Value Path="Structs/ScanInfoSecondaryModel.xml"/>
</Element>
<Element>
<Key>ScanSpeed</Key>
<Value Path="Enums/ScanSpeed.xml"/>
</Element>
<Element>
<Key>ScannableParameters</Key>
<Value Path="Structs/ScannableParameters.xml"/>
</Element>
<Element>
<Key>ShockWaveInfo</Key>
<Value Path="Structs/ShockWaveInfo.xml"/>
</Element>
<Element>
<Key>SpacePirateWeaponData</Key>
<Value Path="Structs/SpacePirateWeaponData.xml"/>
</Element>
<Element>
<Key>SpawnPointStruct</Key>
<Value Path="Structs/SpawnPointStruct.xml"/>
</Element>
<Element>
<Key>SpindleCameraStruct</Key>
<Value Path="Structs/SpindleCameraStruct.xml"/>
</Element>
<Element>
<Key>SplineType</Key>
<Value Path="Structs/SplineType.xml"/>
</Element>
<Element>
<Key>SplitterMainChassisData</Key>
<Value Path="Structs/SplitterMainChassisData.xml"/>
</Element>
<Element>
<Key>SurroundPan</Key>
<Value Path="Structs/SurroundPan.xml"/>
</Element>
<Element>
<Key>TBallTransitionResources</Key>
<Value Path="Structs/TBallTransitionResources.xml"/>
</Element>
<Element>
<Key>TBeamInfo</Key>
<Value Path="Structs/TBeamInfo.xml"/>
</Element>
<Element>
<Key>TDamageInfo</Key>
<Value Path="Structs/TDamageInfo.xml"/>
</Element>
<Element>
<Key>TGunResources</Key>
<Value Path="Structs/TGunResources.xml"/>
</Element>
<Element>
<Key>TIcon_Configurations</Key>
<Value Path="Structs/TIcon_Configurations.xml"/>
</Element>
<Element>
<Key>TWeaponDamage</Key>
<Value Path="Structs/TWeaponDamage.xml"/>
</Element>
<Element>
<Key>TextProperties</Key>
<Value Path="Structs/TextProperties.xml"/>
</Element>
<Element>
<Key>Transform</Key>
<Value Path="Structs/Transform.xml"/>
</Element>
<Element>
<Key>TriggerInfo</Key>
<Value Path="Structs/TriggerInfo.xml"/>
</Element>
<Element>
<Key>TweakAutoMapper_Base</Key>
<Value Path="Structs/TweakAutoMapper_Base.xml"/>
</Element>
<Element>
<Key>TweakAutoMapper_DoorColors</Key>
<Value Path="Structs/TweakAutoMapper_DoorColors.xml"/>
</Element>
<Element>
<Key>TweakBall_BoostBall</Key>
<Value Path="Structs/TweakBall_BoostBall.xml"/>
</Element>
<Element>
<Key>TweakBall_Camera</Key>
<Value Path="Structs/TweakBall_Camera.xml"/>
</Element>
<Element>
<Key>TweakBall_CannonBall</Key>
<Value Path="Structs/TweakBall_CannonBall.xml"/>
</Element>
<Element>
<Key>TweakBall_DeathBall</Key>
<Value Path="Structs/TweakBall_DeathBall.xml"/>
</Element>
<Element>
<Key>TweakBall_Misc</Key>
<Value Path="Structs/TweakBall_Misc.xml"/>
</Element>
<Element>
<Key>TweakBall_Movement</Key>
<Value Path="Structs/TweakBall_Movement.xml"/>
</Element>
<Element>
<Key>TweakBall_ScrewAttack</Key>
<Value Path="Structs/TweakBall_ScrewAttack.xml"/>
</Element>
<Element>
<Key>TweakGuiColors_HUDColorsTypedef</Key>
<Value Path="Structs/TweakGuiColors_HUDColorsTypedef.xml"/>
</Element>
<Element>
<Key>TweakGuiColors_Misc</Key>
<Value Path="Structs/TweakGuiColors_Misc.xml"/>
</Element>
<Element>
<Key>TweakGuiColors_Multiplayer</Key>
<Value Path="Structs/TweakGuiColors_Multiplayer.xml"/>
</Element>
<Element>
<Key>TweakGui_Completion</Key>
<Value Path="Structs/TweakGui_Completion.xml"/>
</Element>
<Element>
<Key>TweakGui_Credits</Key>
<Value Path="Structs/TweakGui_Credits.xml"/>
</Element>
<Element>
<Key>TweakGui_EchoVisor</Key>
<Value Path="Structs/TweakGui_EchoVisor.xml"/>
</Element>
<Element>
<Key>TweakGui_HudColorTypedef</Key>
<Value Path="Structs/TweakGui_HudColorTypedef.xml"/>
</Element>
<Element>
<Key>TweakGui_LogBook</Key>
<Value Path="Structs/TweakGui_LogBook.xml"/>
</Element>
<Element>
<Key>TweakGui_Misc</Key>
<Value Path="Structs/TweakGui_Misc.xml"/>
</Element>
<Element>
<Key>TweakGui_ScanVisor</Key>
<Value Path="Structs/TweakGui_ScanVisor.xml"/>
</Element>
<Element>
<Key>TweakGui_ScannableObjectDownloadTimes</Key>
<Value Path="Structs/TweakGui_ScannableObjectDownloadTimes.xml"/>
</Element>
<Element>
<Key>TweakGui_UnknownStruct1</Key>
<Value Path="Structs/TweakGui_UnknownStruct1.xml"/>
</Element>
<Element>
<Key>TweakGui_VisorColorSchemeTypedef</Key>
<Value Path="Structs/TweakGui_VisorColorSchemeTypedef.xml"/>
</Element>
<Element>
<Key>TweakPlayerControls_UnknownStruct1</Key>
<Value Path="Structs/TweakPlayerControls_UnknownStruct1.xml"/>
</Element>
<Element>
<Key>TweakPlayerControls_UnknownStruct2</Key>
<Value Path="Structs/TweakPlayerControls_UnknownStruct2.xml"/>
</Element>
<Element>
<Key>TweakPlayerGun_Arm_Position</Key>
<Value Path="Structs/TweakPlayerGun_Arm_Position.xml"/>
</Element>
<Element>
<Key>TweakPlayerGun_Beam_Misc</Key>
<Value Path="Structs/TweakPlayerGun_Beam_Misc.xml"/>
</Element>
<Element>
<Key>TweakPlayerGun_Holstering</Key>
<Value Path="Structs/TweakPlayerGun_Holstering.xml"/>
</Element>
<Element>
<Key>TweakPlayerGun_Misc</Key>
<Value Path="Structs/TweakPlayerGun_Misc.xml"/>
</Element>
<Element>
<Key>TweakPlayerGun_Position</Key>
<Value Path="Structs/TweakPlayerGun_Position.xml"/>
</Element>
<Element>
<Key>TweakPlayerGun_RicochetDamage_Factor</Key>
<Value Path="Structs/TweakPlayerGun_RicochetDamage_Factor.xml"/>
</Element>
<Element>
<Key>TweakPlayerGun_UnknownStruct1</Key>
<Value Path="Structs/TweakPlayerGun_UnknownStruct1.xml"/>
</Element>
<Element>
<Key>TweakPlayerGun_Weapons</Key>
<Value Path="Structs/TweakPlayerGun_Weapons.xml"/>
</Element>
<Element>
<Key>TweakPlayerRes_AutoMapperIcons</Key>
<Value Path="Structs/TweakPlayerRes_AutoMapperIcons.xml"/>
</Element>
<Element>
<Key>TweakPlayerRes_MapScreenIcons</Key>
<Value Path="Structs/TweakPlayerRes_MapScreenIcons.xml"/>
</Element>
<Element>
<Key>TweakPlayer_AimStuff</Key>
<Value Path="Structs/TweakPlayer_AimStuff.xml"/>
</Element>
<Element>
<Key>TweakPlayer_Collision</Key>
<Value Path="Structs/TweakPlayer_Collision.xml"/>
</Element>
<Element>
<Key>TweakPlayer_DarkWorld</Key>
<Value Path="Structs/TweakPlayer_DarkWorld.xml"/>
</Element>
<Element>
<Key>TweakPlayer_FirstPersonCamera</Key>
<Value Path="Structs/TweakPlayer_FirstPersonCamera.xml"/>
</Element>
<Element>
<Key>TweakPlayer_Frozen</Key>
<Value Path="Structs/TweakPlayer_Frozen.xml"/>
</Element>
<Element>
<Key>TweakPlayer_Grapple</Key>
<Value Path="Structs/TweakPlayer_Grapple.xml"/>
</Element>
<Element>
<Key>TweakPlayer_GrappleBeam</Key>
<Value Path="Structs/TweakPlayer_GrappleBeam.xml"/>
</Element>
<Element>
<Key>TweakPlayer_Misc</Key>
<Value Path="Structs/TweakPlayer_Misc.xml"/>
</Element>
<Element>
<Key>TweakPlayer_Motion</Key>
<Value Path="Structs/TweakPlayer_Motion.xml"/>
</Element>
<Element>
<Key>TweakPlayer_Orbit</Key>
<Value Path="Structs/TweakPlayer_Orbit.xml"/>
</Element>
<Element>
<Key>TweakPlayer_ScanVisor</Key>
<Value Path="Structs/TweakPlayer_ScanVisor.xml"/>
</Element>
<Element>
<Key>TweakPlayer_Shield</Key>
<Value Path="Structs/TweakPlayer_Shield.xml"/>
</Element>
<Element>
<Key>TweakPlayer_SuitDamageReduction</Key>
<Value Path="Structs/TweakPlayer_SuitDamageReduction.xml"/>
</Element>
<Element>
<Key>TweakTargeting_Charge_Gauge</Key>
<Value Path="Structs/TweakTargeting_Charge_Gauge.xml"/>
</Element>
<Element>
<Key>TweakTargeting_LockDagger</Key>
<Value Path="Structs/TweakTargeting_LockDagger.xml"/>
</Element>
<Element>
<Key>TweakTargeting_LockFire</Key>
<Value Path="Structs/TweakTargeting_LockFire.xml"/>
</Element>
<Element>
<Key>TweakTargeting_OuterBeamIcon</Key>
<Value Path="Structs/TweakTargeting_OuterBeamIcon.xml"/>
</Element>
<Element>
<Key>TweakTargeting_Scan</Key>
<Value Path="Structs/TweakTargeting_Scan.xml"/>
</Element>
<Element>
<Key>TweakTargeting_VulnerabilityIndicator</Key>
<Value Path="Structs/TweakTargeting_VulnerabilityIndicator.xml"/>
</Element>
<Element>
<Key>UnknownStruct1</Key>
<Value Path="Structs/UnknownStruct1.xml"/>
</Element>
<Element>
<Key>UnknownStruct10</Key>
<Value Path="Structs/UnknownStruct10.xml"/>
</Element>
<Element>
<Key>UnknownStruct11</Key>
<Value Path="Structs/UnknownStruct11.xml"/>
</Element>
<Element>
<Key>UnknownStruct12</Key>
<Value Path="Structs/UnknownStruct12.xml"/>
</Element>
<Element>
<Key>UnknownStruct13</Key>
<Value Path="Structs/UnknownStruct13.xml"/>
</Element>
<Element>
<Key>UnknownStruct14</Key>
<Value Path="Structs/UnknownStruct14.xml"/>
</Element>
<Element>
<Key>UnknownStruct15</Key>
<Value Path="Structs/UnknownStruct15.xml"/>
</Element>
<Element>
<Key>UnknownStruct16</Key>
<Value Path="Structs/UnknownStruct16.xml"/>
</Element>
<Element>
<Key>UnknownStruct17</Key>
<Value Path="Structs/UnknownStruct17.xml"/>
</Element>
<Element>
<Key>UnknownStruct18</Key>
<Value Path="Structs/UnknownStruct18.xml"/>
</Element>
<Element>
<Key>UnknownStruct19</Key>
<Value Path="Structs/UnknownStruct19.xml"/>
</Element>
<Element>
<Key>UnknownStruct2</Key>
<Value Path="Structs/UnknownStruct2.xml"/>
</Element>
<Element>
<Key>UnknownStruct20</Key>
<Value Path="Structs/UnknownStruct20.xml"/>
</Element>
<Element>
<Key>UnknownStruct21</Key>
<Value Path="Structs/UnknownStruct21.xml"/>
</Element>
<Element>
<Key>UnknownStruct22</Key>
<Value Path="Structs/UnknownStruct22.xml"/>
</Element>
<Element>
<Key>UnknownStruct23</Key>
<Value Path="Structs/UnknownStruct23.xml"/>
</Element>
<Element>
<Key>UnknownStruct3</Key>
<Value Path="Structs/UnknownStruct3.xml"/>
</Element>
<Element>
<Key>UnknownStruct4</Key>
<Value Path="Structs/UnknownStruct4.xml"/>
</Element>
<Element>
<Key>UnknownStruct5</Key>
<Value Path="Structs/UnknownStruct5.xml"/>
</Element>
<Element>
<Key>UnknownStruct6</Key>
<Value Path="Structs/UnknownStruct6.xml"/>
</Element>
<Element>
<Key>UnknownStruct7</Key>
<Value Path="Structs/UnknownStruct7.xml"/>
</Element>
<Element>
<Key>UnknownStruct8</Key>
<Value Path="Structs/UnknownStruct8.xml"/>
</Element>
<Element>
<Key>UnknownStruct9</Key>
<Value Path="Structs/UnknownStruct9.xml"/>
</Element>
<Element>
<Key>Vector2f</Key>
<Value Path="Structs/Vector2f.xml"/>
</Element>
<Element>
<Key>VisorParameters</Key>
<Value Path="Structs/VisorParameters.xml"/>
</Element>
<Element>
<Key>WeaponVulnerability</Key>
<Value Path="Structs/WeaponVulnerability.xml"/>
</Element>
</PropertyArchetypes>
<MiscTemplates>
<Element>
<Key>ScannableObjectInfo</Key>
<Value Path="Misc/ScannableObjectInfo.xml"/>
</Element>
<Element>
<Key>TweakAutoMapper</Key>
<Value Path="Misc/TweakAutoMapper.xml"/>
</Element>
<Element>
<Key>TweakBall</Key>
<Value Path="Misc/TweakBall.xml"/>
</Element>
<Element>
<Key>TweakCameraBob</Key>
<Value Path="Misc/TweakCameraBob.xml"/>
</Element>
<Element>
<Key>TweakGame</Key>
<Value Path="Misc/TweakGame.xml"/>
</Element>
<Element>
<Key>TweakGui</Key>
<Value Path="Misc/TweakGui.xml"/>
</Element>
<Element>
<Key>TweakGuiColors</Key>
<Value Path="Misc/TweakGuiColors.xml"/>
</Element>
<Element>
<Key>TweakParticle</Key>
<Value Path="Misc/TweakParticle.xml"/>
</Element>
<Element>
<Key>TweakPlayer</Key>
<Value Path="Misc/TweakPlayer.xml"/>
</Element>
<Element>
<Key>TweakPlayerControls</Key>
<Value Path="Misc/TweakPlayerControls.xml"/>
</Element>
<Element>
<Key>TweakPlayerGun</Key>
<Value Path="Misc/TweakPlayerGun.xml"/>
</Element>
<Element>
<Key>TweakPlayerRes</Key>
<Value Path="Misc/TweakPlayerRes.xml"/>
</Element>
<Element>
<Key>TweakSlideShow</Key>
<Value Path="Misc/TweakSlideShow.xml"/>
</Element>
<Element>
<Key>TweakTargeting</Key>
<Value Path="Misc/TweakTargeting.xml"/>
</Element>
</MiscTemplates>
<States>
<Element>
<Key>!ZER</Key>
<Value>NonZero</Value>
</Element>
<Element>
<Key>ACTV</Key>
<Value>Active</Value>
</Element>
<Element>
<Key>AIS1</Key>
<Value>AILogicState1</Value>
</Element>
<Element>
<Key>AIS2</Key>
<Value>AILogicState2</Value>
</Element>
<Element>
<Key>AIS3</Key>
<Value>AILogicState3</Value>
</Element>
<Element>
<Key>APRC</Key>
<Value>Approach</Value>
</Element>
<Element>
<Key>ARRV</Key>
<Value>Arrived</Value>
</Element>
<Element>
<Key>ATCL</Key>
<Value>AttachedCollisionObject</Value>
</Element>
<Element>
<Key>ATOB</Key>
<Value>AttachedAnimatedObject</Value>
</Element>
<Element>
<Key>ATTK</Key>
<Value>Attack</Value>
</Element>
<Element>
<Key>BIDG</Key>
<Value>BallIceXDamage</Value>
</Element>
<Element>
<Key>BXDG</Key>
<Value>BallXDamage</Value>
</Element>
<Element>
<Key>CLOS</Key>
<Value>Closed</Value>
</Element>
<Element>
<Key>CONN</Key>
<Value>Connect</Value>
</Element>
<Element>
<Key>CPLR</Key>
<Value>CPLR</Value>
</Element>
<Element>
<Key>CPTH</Key>
<Value>CameraPath</Value>
</Element>
<Element>
<Key>CTGT</Key>
<Value>CameraTarget</Value>
</Element>
<Element>
<Key>CTIM</Key>
<Value>CameraTime</Value>
</Element>
<Element>
<Key>DAMG</Key>
<Value>Damage</Value>
</Element>
<Element>
<Key>DANN</Key>
<Value>DANN</Value>
</Element>
<Element>
<Key>DBAI</Key>
<Value>DBAI</Value>
</Element>
<Element>
<Key>DBAL</Key>
<Value>DBAL</Value>
</Element>
<Element>
<Key>DBMB</Key>
<Value>DBMB</Value>
</Element>
<Element>
<Key>DCAN</Key>
<Value>DCAN</Value>
</Element>
<Element>
<Key>DDRK</Key>
<Value>DDRK</Value>
</Element>
<Element>
<Key>DEAD</Key>
<Value>Dead</Value>
</Element>
<Element>
<Key>DFST</Key>
<Value>DFST</Value>
</Element>
<Element>
<Key>DGNR</Key>
<Value>DeGenerate</Value>
</Element>
<Element>
<Key>DLGT</Key>
<Value>DLGT</Value>
</Element>
<Element>
<Key>DMIS</Key>
<Value>DMIS</Value>
</Element>
<Element>
<Key>DPBM</Key>
<Value>DPBM</Value>
</Element>
<Element>
<Key>DPHZ</Key>
<Value>DPHZ</Value>
</Element>
<Element>
<Key>DPWR</Key>
<Value>DPWR</Value>
</Element>
<Element>
<Key>DRKX</Key>
<Value>DarkXDamage</Value>
</Element>
<Element>
<Key>DSCW</Key>
<Value>DSCW</Value>
</Element>
<Element>
<Key>ENTR</Key>
<Value>Entered</Value>
</Element>
<Element>
<Key>EXIT</Key>
<Value>Exited</Value>
</Element>
<Element>
<Key>FOOT</Key>
<Value>Footstep</Value>
</Element>
<Element>
<Key>FREZ</Key>
<Value>Freeze</Value>
</Element>
<Element>
<Key>GRNT</Key>
<Value>Generate</Value>
</Element>
<Element>
<Key>IBND</Key>
<Value>InheritBounds</Value>
</Element>
<Element>
<Key>ICTV</Key>
<Value>Inactive</Value>
</Element>
<Element>
<Key>IDMG</Key>
<Value>IceXDamage</Value>
</Element>
<Element>
<Key>INSD</Key>
<Value>Inside</Value>
</Element>
<Element>
<Key>IS00</Key>
<Value>InternalState00</Value>
</Element>
<Element>
<Key>IS01</Key>
<Value>InternalState01</Value>
</Element>
<Element>
<Key>IS02</Key>
<Value>InternalState02</Value>
</Element>
<Element>
<Key>IS03</Key>
<Value>InternalState03</Value>
</Element>
<Element>
<Key>IS04</Key>
<Value>InternalState04</Value>
</Element>
<Element>
<Key>IS05</Key>
<Value>InternalState05</Value>
</Element>
<Element>
<Key>IS06</Key>
<Value>InternalState06</Value>
</Element>
<Element>
<Key>IS07</Key>
<Value>InternalState07</Value>
</Element>
<Element>
<Key>IS08</Key>
<Value>InternalState08</Value>
</Element>
<Element>
<Key>IS09</Key>
<Value>InternalState09</Value>
</Element>
<Element>
<Key>IS10</Key>
<Value>InternalState10</Value>
</Element>
<Element>
<Key>IS11</Key>
<Value>InternalState11</Value>
</Element>
<Element>
<Key>IS12</Key>
<Value>InternalState12</Value>
</Element>
<Element>
<Key>IS13</Key>
<Value>InternalState13</Value>
</Element>
<Element>
<Key>IS14</Key>
<Value>InternalState14</Value>
</Element>
<Element>
<Key>IS15</Key>
<Value>InternalState15</Value>
</Element>
<Element>
<Key>IS16</Key>
<Value>InternalState16</Value>
</Element>
<Element>
<Key>IS17</Key>
<Value>InternalState17</Value>
</Element>
<Element>
<Key>IS18</Key>
<Value>InternalState18</Value>
</Element>
<Element>
<Key>IS19</Key>
<Value>InternalState19</Value>
</Element>
<Element>
<Key>LEFT</Key>
<Value>Left</Value>
</Element>
<Element>
<Key>MAXR</Key>
<Value>MaxReached</Value>
</Element>
<Element>
<Key>MDFY</Key>
<Value>Modify</Value>
</Element>
<Element>
<Key>OPEN</Key>
<Value>Open</Value>
</Element>
<Element>
<Key>PLAY</Key>
<Value>Play</Value>
</Element>
<Element>
<Key>PRSA</Key>
<Value>PressA</Value>
</Element>
<Element>
<Key>PRSB</Key>
<Value>PressB</Value>
</Element>
<Element>
<Key>PRST</Key>
<Value>PressStart</Value>
</Element>
<Element>
<Key>PRSX</Key>
<Value>PressX</Value>
</Element>
<Element>
<Key>PRSY</Key>
<Value>PressY</Value>
</Element>
<Element>
<Key>PRSZ</Key>
<Value>PressZ</Value>
</Element>
<Element>
<Key>PTRL</Key>
<Value>Patrol</Value>
</Element>
<Element>
<Key>RATL</Key>
<Value>DeathRattle</Value>
</Element>
<Element>
<Key>RDUE</Key>
<Value>SpawnResidue</Value>
</Element>
<Element>
<Key>REFD</Key>
<Value>ReflectedDamage</Value>
</Element>
<Element>
<Key>RESD</Key>
<Value>ResistedDamage</Value>
</Element>
<Element>
<Key>RGHT</Key>
<Value>Right</Value>
</Element>
<Element>
<Key>RTRT</Key>
<Value>Retreat</Value>
</Element>
<Element>
<Key>SCND</Key>
<Value>ScanDone</Value>
</Element>
<Element>
<Key>SCNS</Key>
<Value>ScanSource</Value>
</Element>
<Element>
<Key>SQNC</Key>
<Value>Sequence</Value>
</Element>
<Element>
<Key>UFRZ</Key>
<Value>UnFreeze</Value>
</Element>
<Element>
<Key>UP </Key>
<Value>Up</Value>
</Element>
<Element>
<Key>XDMG</Key>
<Value>XDamage</Value>
</Element>
<Element>
<Key>XINB</Key>
<Value>InBack</Value>
</Element>
<Element>
<Key>XINF</Key>
<Value>InFront</Value>
</Element>
<Element>
<Key>ZERO</Key>
<Value>Zero</Value>
</Element>
</States>
<Messages>
<Element>
<Key>ACTN</Key>
<Value>Action</Value>
</Element>
<Element>
<Key>ACTV</Key>
<Value>Activate</Value>
</Element>
<Element>
<Key>ALRT</Key>
<Value>Alert</Value>
</Element>
<Element>
<Key>ARRV</Key>
<Value>Arrive</Value>
</Element>
<Element>
<Key>ATCH</Key>
<Value>Attach</Value>
</Element>
<Element>
<Key>CLOS</Key>
<Value>Close</Value>
</Element>
<Element>
<Key>CORG</Key>
<Value>ClearOriginator</Value>
</Element>
<Element>
<Key>DCTV</Key>
<Value>Deactivate</Value>
</Element>
<Element>
<Key>DECR</Key>
<Value>Decrement</Value>
</Element>
<Element>
<Key>ESCP</Key>
<Value>Escape</Value>
</Element>
<Element>
<Key>FOLW</Key>
<Value>Follow</Value>
</Element>
<Element>
<Key>IM00</Key>
<Value>InternalMessage00</Value>
</Element>
<Element>
<Key>IM01</Key>
<Value>InternalMessage01</Value>
</Element>
<Element>
<Key>IM02</Key>
<Value>InternalMessage02</Value>
</Element>
<Element>
<Key>IM03</Key>
<Value>InternalMessage03</Value>
</Element>
<Element>
<Key>IM04</Key>
<Value>InternalMessage04</Value>
</Element>
<Element>
<Key>IM05</Key>
<Value>InternalMessage05</Value>
</Element>
<Element>
<Key>IM06</Key>
<Value>InternalMessage06</Value>
</Element>
<Element>
<Key>IM07</Key>
<Value>InternalMessage07</Value>
</Element>
<Element>
<Key>IM08</Key>
<Value>InternalMessage08</Value>
</Element>
<Element>
<Key>IM09</Key>
<Value>InternalMessage09</Value>
</Element>
<Element>
<Key>IM10</Key>
<Value>InternalMessage10</Value>
</Element>
<Element>
<Key>IM11</Key>
<Value>InternalMessage11</Value>
</Element>
<Element>
<Key>IM12</Key>
<Value>InternalMessage12</Value>
</Element>
<Element>
<Key>IM13</Key>
<Value>InternalMessage13</Value>
</Element>
<Element>
<Key>IM14</Key>
<Value>InternalMessage14</Value>
</Element>
<Element>
<Key>INCR</Key>
<Value>Increment</Value>
</Element>
<Element>
<Key>KILL</Key>
<Value>Kill</Value>
</Element>
<Element>
<Key>LEFT</Key>
<Value>Left</Value>
</Element>
<Element>
<Key>LOAD</Key>
<Value>Load</Value>
</Element>
<Element>
<Key>LOCK</Key>
<Value>Lock</Value>
</Element>
<Element>
<Key>NEXT</Key>
<Value>Next</Value>
</Element>
<Element>
<Key>OPEN</Key>
<Value>Open</Value>
</Element>
<Element>
<Key>PLAY</Key>
<Value>Play</Value>
</Element>
<Element>
<Key>RSET</Key>
<Value>Reset</Value>
</Element>
<Element>
<Key>RSTS</Key>
<Value>ResetAndStart</Value>
</Element>
<Element>
<Key>SMAX</Key>
<Value>SetToMax</Value>
</Element>
<Element>
<Key>SORG</Key>
<Value>SetOriginator</Value>
</Element>
<Element>
<Key>STOP</Key>
<Value>Stop</Value>
</Element>
<Element>
<Key>STPR</Key>
<Value>StopAndReset</Value>
</Element>
<Element>
<Key>STRT</Key>
<Value>Start</Value>
</Element>
<Element>
<Key>TCTV</Key>
<Value>ToggleActive</Value>
</Element>
<Element>
<Key>ULCK</Key>
<Value>Unlock</Value>
</Element>
<Element>
<Key>ULOD</Key>
<Value>Unload</Value>
</Element>
<Element>
<Key>XCLR</Key>
<Value>Clear</Value>
</Element>
<Element>
<Key>XDEL</Key>
<Value>Delete</Value>
</Element>
<Element>
<Key>XDMG</Key>
<Value>XDamage </Value>
</Element>
<Element>
<Key>ZERO</Key>
<Value>SetToZero</Value>
</Element>
</Messages>
</Game>