PrimeWorldEditor/Core
parax0 5977225aca Gizmo raycasting implemented 2015-08-17 14:10:42 -04:00
..
CAreaAttributes.cpp Minor CAreaAttributes fix 2015-08-08 16:38:17 -04:00
CAreaAttributes.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CCamera.cpp Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CCamera.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CDrawUtil.cpp Gizmo raycasting implemented 2015-08-17 14:10:42 -04:00
CDrawUtil.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CGraphics.cpp Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00
CGraphics.h Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00
CRenderBucket.cpp Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00
CRenderBucket.h Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00
CRenderer.cpp Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes) 2015-08-16 00:29:37 -04:00
CRenderer.h Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00
CResCache.cpp Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CResCache.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CSceneManager.cpp Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CSceneManager.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CToken.cpp Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CToken.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
ERenderCommand.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
ERenderOptions.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
IRenderable.h Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes) 2015-08-16 00:29:37 -04:00
Log.cpp Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
Log.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
SRenderablePtr.h Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00
main.cpp Material lookup by name + minor fixes 2015-08-08 11:21:49 -04:00