PrimeWorldEditor/Resource/factory/CWorldLoader.h

24 lines
465 B
C++

#ifndef CWORLDLOADER_H
#define CWORLDLOADER_H
#include "../CWorld.h"
#include "../EFormatVersion.h"
#include <FileIO/FileIO.h>
#include <Core/CResCache.h>
class CWorldLoader
{
CWorld *mpWorld;
EGame mVersion;
CWorldLoader();
void LoadPrimeMLVL(CInputStream& MLVL);
void LoadReturnsMLVL(CInputStream& MLVL);
public:
static CWorld* LoadMLVL(CInputStream& MLVL);
static EGame GetFormatVersion(u32 Version);
};
#endif // CWORLDLOADER_H