190 lines
5.1 KiB
C++
190 lines
5.1 KiB
C++
#include "CModel.h"
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#include <Core/CRenderer.h>
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#include <OpenGL/GLCommon.h>
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CModel::CModel() : CBasicModel()
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{
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mHasOwnMaterials = true;
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mHasOwnSurfaces = true;
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mVertexCount = 0;
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mTriangleCount = 0;
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}
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CModel::CModel(CMaterialSet *pSet, bool ownsMatSet)
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{
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mHasOwnMaterials = ownsMatSet;
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mHasOwnSurfaces = true;
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mVertexCount = 0;
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mTriangleCount = 0;
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mMaterialSets.resize(1);
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mMaterialSets[0] = pSet;
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}
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CModel::~CModel()
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{
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if (mHasOwnMaterials)
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for (u32 m = 0; m < mMaterialSets.size(); m++)
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delete mMaterialSets[m];
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}
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void CModel::BufferGL()
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{
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mVBO.Clear();
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mSubmeshIndexBuffers.clear();
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mSubmeshIndexBuffers.resize(mSurfaces.size());
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for (u32 iSurf = 0; iSurf < mSurfaces.size(); iSurf++)
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{
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SSurface *pSurf = mSurfaces[iSurf];
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u16 VBOStartOffset = (u16) mVBO.Size();
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mVBO.Reserve((u16) pSurf->VertexCount);
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for (u32 iPrim = 0; iPrim < pSurf->Primitives.size(); iPrim++)
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{
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SSurface::SPrimitive *pPrim = &pSurf->Primitives[iPrim];
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CIndexBuffer *pIBO = InternalGetIBO(iSurf, pPrim->Type);
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pIBO->Reserve(pPrim->Vertices.size() + 1); // Allocate enough space for this primitive, plus the restart index
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std::vector<u16> Indices(pPrim->Vertices.size());
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for (u32 iVert = 0; iVert < pPrim->Vertices.size(); iVert++)
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Indices[iVert] = mVBO.AddIfUnique(pPrim->Vertices[iVert], VBOStartOffset);
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// then add the indices to the IBO. We convert some primitives to strips to minimize draw calls.
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switch (pPrim->Type) {
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case eGX_Triangles:
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pIBO->TrianglesToStrips(Indices.data(), Indices.size());
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break;
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case eGX_TriangleFan:
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pIBO->FansToStrips(Indices.data(), Indices.size());
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break;
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case eGX_Quads:
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pIBO->QuadsToStrips(Indices.data(), Indices.size());
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break;
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default:
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pIBO->AddIndices(Indices.data(), Indices.size());
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pIBO->AddIndex(0xFFFF); // primitive restart
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break;
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}
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}
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}
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mBuffered = true;
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}
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void CModel::ClearGLBuffer()
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{
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mVBO.Clear();
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mSubmeshIndexBuffers.clear();
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mBuffered = false;
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}
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void CModel::Draw(ERenderOptions Options, u32 MatSet)
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{
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if (!mBuffered) BufferGL();
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for (u32 iSurf = 0; iSurf < mSurfaces.size(); iSurf++)
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DrawSurface(Options, iSurf, MatSet);
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}
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void CModel::DrawSurface(ERenderOptions Options, u32 Surface, u32 MatSet)
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{
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if (!mBuffered) BufferGL();
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// Check that mat set index is valid
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if (MatSet >= mMaterialSets.size())
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MatSet = mMaterialSets.size() - 1;
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// Bind material
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SSurface *pSurf = mSurfaces[Surface];
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CMaterial *pMat = mMaterialSets[MatSet]->MaterialByIndex(pSurf->MaterialID);
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if ((Options & eNoMaterialSetup) == 0)
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{
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if ((!(Options & eEnableOccluders)) && (pMat->Options() & CMaterial::eOccluder))
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return;
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pMat->SetCurrent(Options);
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}
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// Draw IBOs
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mVBO.Bind();
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glLineWidth(1.f);
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for (u32 iIBO = 0; iIBO < mSubmeshIndexBuffers[Surface].size(); iIBO++)
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{
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CIndexBuffer *pIBO = &mSubmeshIndexBuffers[Surface][iIBO];
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pIBO->DrawElements();
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}
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mVBO.Unbind();
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}
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u32 CModel::GetMatSetCount()
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{
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return mMaterialSets.size();
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}
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u32 CModel::GetMatCount()
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{
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if (mMaterialSets.empty()) return 0;
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else return mMaterialSets[0]->NumMaterials();
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}
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CMaterialSet* CModel::GetMatSet(u32 MatSet)
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{
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return mMaterialSets[MatSet];
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}
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CMaterial* CModel::GetMaterialByIndex(u32 MatSet, u32 Index)
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{
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if (MatSet >= mMaterialSets.size())
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MatSet = mMaterialSets.size() - 1;
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if (GetMatCount() == 0)
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return nullptr;
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return mMaterialSets[MatSet]->MaterialByIndex(Index);
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}
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CMaterial* CModel::GetMaterialBySurface(u32 MatSet, u32 Surface)
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{
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return GetMaterialByIndex(MatSet, mSurfaces[Surface]->MaterialID);
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}
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bool CModel::HasTransparency(u32 MatSet)
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{
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if (MatSet >= mMaterialSets.size())
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MatSet = mMaterialSets.size() - 1;
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for (u32 iMat = 0; iMat < mMaterialSets[MatSet]->NumMaterials(); iMat++)
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if (mMaterialSets[MatSet]->MaterialByIndex(iMat)->Options() & CMaterial::eTransparent ) return true;
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return false;
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}
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bool CModel::IsSurfaceTransparent(u32 Surface, u32 MatSet)
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{
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if (MatSet >= mMaterialSets.size())
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MatSet = mMaterialSets.size() - 1;
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u32 matID = mSurfaces[Surface]->MaterialID;
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return (mMaterialSets[MatSet]->MaterialByIndex(matID)->Options() & CMaterial::eTransparent) != 0;
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}
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CIndexBuffer* CModel::InternalGetIBO(u32 Surface, EGXPrimitiveType Primitive)
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{
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std::vector<CIndexBuffer> *pIBOs = &mSubmeshIndexBuffers[Surface];
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GLenum Type = GXPrimToGLPrim(Primitive);
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for (u32 iIBO = 0; iIBO < pIBOs->size(); iIBO++)
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{
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if ((*pIBOs)[iIBO].GetPrimitiveType() == Type)
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return &(*pIBOs)[iIBO];
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}
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pIBOs->emplace_back(CIndexBuffer(Type));
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return &pIBOs->back();
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}
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