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AxioDL
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PrimeWorldEditor
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https://github.com/AxioDL/PrimeWorldEditor.git
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Modding tools and editor suite for the Metroid Prime series
65
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6
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102
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1fedc8f616
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parax0
1fedc8f616
Added support for rendering billboards for script nodes instead of a model/box
2015-11-24 08:43:26 -07:00
Common
Minor TString cleanup (also enable log terminal output in release mode)
2015-11-24 08:40:09 -07:00
Core
Added support for rendering billboards for script nodes instead of a model/box
2015-11-24 08:43:26 -07:00
EditorAssets
Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes)
2015-08-16 00:29:37 -04:00
OpenGL
Switched everything over from std::string to TString (farewell StringUtil!)
2015-11-23 23:08:31 -07:00
Resource
Added support for rendering billboards for script nodes instead of a model/box
2015-11-24 08:43:26 -07:00
Scene
Added support for rendering billboards for script nodes instead of a model/box
2015-11-24 08:43:26 -07:00
UI
Cleanup; fixed tons of warnings, set up the project to treat warnings as errors
2015-11-24 03:22:37 -07:00
.gitignore
Initial commit of current work on Prime World Editor
2015-07-26 17:39:49 -04:00
Icons.qrc
Beginning impementation of CGizmo; loading assets + rendering are implemented as well as toggling modes and scaling it on the UI (plus minor renderer bug fixes)
2015-08-16 00:29:37 -04:00
PrimeWorldEditor.pro
Cleanup; fixed tons of warnings, set up the project to treat warnings as errors
2015-11-24 03:22:37 -07:00