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28 lines
926 B
C++
28 lines
926 B
C++
#ifndef CCHARACTERNODE_H
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#define CCHARACTERNODE_H
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#include "CSceneNode.h"
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#include "Core/Resource/CAnimSet.h"
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class CCharacterNode : public CSceneNode
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{
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TResPtr<CAnimSet> mpCharacter;
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u32 mActiveCharSet;
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public:
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explicit CCharacterNode(CScene *pScene, u32 NodeID, CAnimSet *pChar = 0, CSceneNode *pParent = 0);
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virtual ENodeType NodeType();
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virtual void PostLoad();
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virtual void AddToRenderer(CRenderer *pRenderer, const SViewInfo& rkViewInfo);
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virtual void Draw(FRenderOptions Options, int ComponentIndex, const SViewInfo& rkViewInfo);
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virtual SRayIntersection RayNodeIntersectTest(const CRay& rkRay, u32 AssetID, const SViewInfo& rkViewInfo);
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inline CAnimSet* Character() const { return mpCharacter; }
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inline u32 ActiveCharSet() const { return mActiveCharSet; }
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void SetCharacter(CAnimSet *pChar);
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void SetActiveCharSet(u32 CharIndex);
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};
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#endif // CCHARACTERNODE_H
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