PrimeWorldEditor/Core
parax0 c132197df0 Draw selected nodes as tinted with wireframe, instead of drawing the bounding box 2015-11-26 03:42:42 -07:00
..
CAreaAttributes.cpp Minor CAreaAttributes fix 2015-08-08 16:38:17 -04:00
CAreaAttributes.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CCamera.cpp Added orbit camera mode, set up orbit in World Editor and Model Editor 2015-11-26 00:47:02 -07:00
CCamera.h Added orbit camera mode, set up orbit in World Editor and Model Editor 2015-11-26 00:47:02 -07:00
CDrawUtil.cpp Draw selected nodes as tinted with wireframe, instead of drawing the bounding box 2015-11-26 03:42:42 -07:00
CDrawUtil.h Draw selected nodes as tinted with wireframe, instead of drawing the bounding box 2015-11-26 03:42:42 -07:00
CFrustumPlanes.cpp Implemented frustum culling 2015-09-27 16:02:53 -06:00
CFrustumPlanes.h Implemented frustum culling 2015-09-27 16:02:53 -06:00
CGraphics.cpp Added support for dynamic lighting in Metroid Prime 3 + some other dynamic lighting additions and fixes 2015-10-25 23:36:53 -06:00
CGraphics.h Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00
CLightParameters.cpp Added support for dynamic lighting in Metroid Prime 3 + some other dynamic lighting additions and fixes 2015-10-25 23:36:53 -06:00
CLightParameters.h Added support for dynamic lighting in Metroid Prime 3 + some other dynamic lighting additions and fixes 2015-10-25 23:36:53 -06:00
CRenderBucket.cpp Draw selected nodes as tinted with wireframe, instead of drawing the bounding box 2015-11-26 03:42:42 -07:00
CRenderBucket.h Draw selected nodes as tinted with wireframe, instead of drawing the bounding box 2015-11-26 03:42:42 -07:00
CRenderer.cpp Draw selected nodes as tinted with wireframe, instead of drawing the bounding box 2015-11-26 03:42:42 -07:00
CRenderer.h Added the ability to do accurate raycasts against billboards 2015-11-25 14:37:34 -07:00
CResCache.cpp Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
CResCache.h Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
CSceneManager.cpp Added Game Mode in the World Editor 2015-11-26 02:05:26 -07:00
CSceneManager.h Added the ability to do accurate raycasts against billboards 2015-11-25 14:37:34 -07:00
CToken.cpp Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CToken.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
ERenderCommand.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
ERenderOptions.h Wireframe render functions for CModel and CStaticModel added 2015-11-24 08:42:01 -07:00
IRenderable.h Draw selected nodes as tinted with wireframe, instead of drawing the bounding box 2015-11-26 03:42:42 -07:00
Log.cpp Minor TString cleanup (also enable log terminal output in release mode) 2015-11-24 08:40:09 -07:00
Log.h Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
SRenderablePtr.h Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00
SViewInfo.h Added Game Mode in the World Editor 2015-11-26 02:05:26 -07:00
main.cpp Minor TString cleanup (also enable log terminal output in release mode) 2015-11-24 08:40:09 -07:00