.. |
ActorParameters.xml
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Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo
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2016-09-01 00:24:46 -06:00 |
BehaveChance.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
CameraHintStructA.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
CameraHintStructB.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
CameraShakerData.xml
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Lots of work to get MP2 repacking functional
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2016-11-07 03:07:00 -07:00 |
ConditionalTest.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
DamageInfo.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
DamageVulnerability.xml
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Renamed a ton of script structs (and a few script objects)
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2016-02-08 03:11:20 -07:00 |
DarkSamusStruct.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
DigitalGuardianHeadStruct.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
EditorProperties.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
FlareDef.xml
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Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo
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2016-09-01 00:24:46 -06:00 |
GrappleParameters.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
GuiWidgetProperties.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
HealthInfo.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
IngPossessionData.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
LayerInfo.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
LayerSwitch.xml
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Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo
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2016-09-01 00:24:46 -06:00 |
LightParameters.xml
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Added rel/rso module dependencies to the script template format
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2016-08-13 23:57:41 -06:00 |
MayaSpline.xml
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Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes)
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2016-02-14 01:03:17 -07:00 |
PatternedInfo.xml
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Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo
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2016-09-01 00:24:46 -06:00 |
PlasmaBeamInfo.xml
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Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo
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2016-09-01 00:24:46 -06:00 |
SafeZoneStruct.xml
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Lots of work to get MP2 repacking functional
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2016-11-07 03:07:00 -07:00 |
SandwormStruct.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
ScannableParameters.xml
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Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo
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2016-09-01 00:24:46 -06:00 |
ShockWaveInfo.xml
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Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo
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2016-09-01 00:24:46 -06:00 |
SpawnPointStruct.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
SpindleCameraStruct.xml
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Added "support" for MayaSpline properties
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2016-02-15 02:06:44 -07:00 |
SplineType.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
TextProperties.xml
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Renamed file properties to asset properties and modified asset properties to store a CAssetID instead of a CResourceInfo
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2016-09-01 00:24:46 -06:00 |
Transform.xml
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Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes)
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2016-02-14 01:03:17 -07:00 |
TriggerInfo.xml
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Template updates
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2016-06-09 02:49:31 -06:00 |
UnknownStruct1.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
UnknownStruct2.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
UnknownStruct4.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
Vector2f.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
VisorParameters.xml
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Updated to Script Template V4
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2016-01-02 10:24:40 -07:00 |
WeaponVulnerability.xml
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Finished the template writer and regenerated templates (most of the template changes are just automated formatting changes)
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2016-02-14 01:03:17 -07:00 |