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GameProject
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Update dew, fix no lighting mode
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2019-11-24 16:46:57 -10:00 |
OpenGL
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Use non-1.0 alpha component for default lighting
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2019-11-07 14:54:35 -10:00 |
Render
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Default zero mat/amb alpha so bloom does not get overpowered
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2019-11-17 12:03:09 -10:00 |
Resource
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Update dew, fix no lighting mode
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2019-11-24 16:46:57 -10:00 |
Scene
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Update dew, fix no lighting mode
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2019-11-24 16:46:57 -10:00 |
ScriptExtra
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Accurate MP3 material processing
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2019-11-06 16:52:45 -10:00 |
Tweaks
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Segfault fixes
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2019-11-16 15:24:46 -10:00 |
CAreaAttributes.cpp
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Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
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2018-10-07 17:53:19 -06:00 |
CAreaAttributes.h
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Massive overhaul of property system done over the last few months. There is unfinished/broken stuff still, but it compiles now.
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2018-06-22 15:24:04 -06:00 |
CAudioManager.cpp
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Cleanup & refactoring
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2018-12-16 14:00:40 -07:00 |
CAudioManager.h
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
CLightParameters.h
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Changed EGame to an enum class. Created NGameList and NPropertyMap to change how templates are managed/saved/loaded. Added support for property map keeping track of ID/type pairs.
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2018-10-07 17:53:19 -06:00 |
CMakeLists.txt
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Update dew, fix no lighting mode
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2019-11-24 16:46:57 -10:00 |
CMayaSpline.cpp
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Fixed CMayaSpline source files not compiling
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2019-06-18 12:10:04 -07:00 |
CMayaSpline.h
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Fixed CMayaSpline source files not compiling
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2019-06-18 12:10:04 -07:00 |
CRayCollisionTester.cpp
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
CRayCollisionTester.h
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
CompressionUtil.cpp
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Various memory-related bug fixes
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2019-06-14 09:01:29 -10:00 |
CompressionUtil.h
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
IProgressNotifier.cpp
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Added null progress notifier, optimized CResourceStore::BuildFromDirectory a little
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2017-07-15 22:55:26 -06:00 |
IProgressNotifier.h
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |
IUIRelay.cpp
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Added ability to rebuild the resource database from the project resources folder. Editor can detect if the resource database is corrupt on load and if so prompts the user to repair it.
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2017-07-04 04:59:22 -06:00 |
IUIRelay.h
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Added commandline-operated test for verifying cooker output
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2019-01-30 01:05:52 -07:00 |
NCoreTests.cpp
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Mac build fixes
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2019-05-27 00:59:37 -10:00 |
NCoreTests.h
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Added commandline-operated test for verifying cooker output
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2019-01-30 01:05:52 -07:00 |
SRayIntersection.h
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Refactor so PWE compiles with the newly externalized LibCommon
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2018-12-11 22:50:46 -07:00 |