810 lines
33 KiB
C++
810 lines
33 KiB
C++
#include "CModelEditorWindow.h"
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#include "ui_CModelEditorWindow.h"
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#include <QFileDialog>
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#include <QMessageBox>
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#include "UICommon.h"
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#include "WResourceSelector.h"
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#include <Common/TString.h>
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#include <Core/CDrawUtil.h>
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#include <Core/CRenderer.h>
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#include <Core/CSceneManager.h>
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#include <Resource/factory/CModelLoader.h>
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#include <Resource/factory/CMaterialLoader.h>
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#include <Resource/factory/CTextureDecoder.h>
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#include <Resource/cooker/CModelCooker.h>
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#include "WColorPicker.h"
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#include <iostream>
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#include <assimp/Importer.hpp>
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#include <assimp/scene.h>
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#include <assimp/postprocess.h>
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CModelEditorWindow::CModelEditorWindow(QWidget *parent) :
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QMainWindow(parent),
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ui(new Ui::CModelEditorWindow)
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{
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ui->setupUi(this);
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mpScene = new CSceneManager();
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mpCurrentMat = nullptr;
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mpCurrentModel = nullptr;
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mpCurrentModelNode = new CModelNode(mpScene);
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mpCurrentPass = nullptr;
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mIgnoreSignals = false;
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ui->Viewport->SetNode(mpCurrentModelNode);
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ui->Viewport->SetClearColor(CColor(0.3f, 0.3f, 0.3f, 1.f));
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CCamera& camera = ui->Viewport->Camera();
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camera.Snap(CVector3f(0, 3, 1));
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camera.SetFree();
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camera.SetMoveSpeed(0.5f);
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// UI initialization
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UpdateAnimParamUI(-1);
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ui->IndTextureResSelector->SetAllowedExtensions("TXTR");
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ui->IndTextureResSelector->SetPreviewPanelEnabled(true);
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ui->PassTextureResSelector->SetAllowedExtensions("TXTR");
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ui->PassTextureResSelector->SetPreviewPanelEnabled(true);
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ui->PassTable->horizontalHeader()->setSectionResizeMode(0, QHeaderView::Stretch);
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ui->PassTable->horizontalHeader()->setSectionResizeMode(1, QHeaderView::ResizeToContents);
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ui->ClearColorPicker->setColor(QColor(76, 76, 76, 255));
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// Viewport Signal/Slot setup
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connect(&mRefreshTimer, SIGNAL(timeout()), this, SLOT(RefreshViewport()));
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mRefreshTimer.start(0);
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// Editor UI Signal/Slot setup
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ui->SetSelectionComboBox->setProperty ("ModelEditorWidgetType", eSetSelectComboBox);
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ui->MatSelectionComboBox->setProperty ("ModelEditorWidgetType", eMatSelectComboBox);
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ui->EnableTransparencyCheck->setProperty ("ModelEditorWidgetType", eEnableTransparencyCheckBox);
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ui->EnablePunchthroughCheck->setProperty ("ModelEditorWidgetType", eEnablePunchthroughCheckBox);
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ui->EnableReflectionCheck->setProperty ("ModelEditorWidgetType", eEnableReflectionCheckBox);
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ui->EnableSurfaceReflectionCheck->setProperty ("ModelEditorWidgetType", eEnableSurfaceReflectionCheckBox);
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ui->EnableDepthWriteCheck->setProperty ("ModelEditorWidgetType", eEnableDepthWriteCheckBox);
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ui->EnableOccluderCheck->setProperty ("ModelEditorWidgetType", eEnableOccluderCheckBox);
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ui->EnableLightmapCheck->setProperty ("ModelEditorWidgetType", eEnableLightmapCheckBox);
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ui->EnableDynamicLightingCheck->setProperty ("ModelEditorWidgetType", eEnableLightingCheckBox);
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ui->SourceBlendComboBox->setProperty ("ModelEditorWidgetType", eSourceBlendComboBox);
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ui->DestBlendComboBox->setProperty ("ModelEditorWidgetType", eDestBlendComboBox);
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ui->KonstColorPickerA->setProperty ("ModelEditorWidgetType", eKonstColorPickerA);
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ui->KonstColorPickerB->setProperty ("ModelEditorWidgetType", eKonstColorPickerB);
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ui->KonstColorPickerC->setProperty ("ModelEditorWidgetType", eKonstColorPickerC);
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ui->KonstColorPickerD->setProperty ("ModelEditorWidgetType", eKonstColorPickerD);
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ui->IndTextureResSelector->setProperty ("ModelEditorWidgetType", eIndTextureResSelector);
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ui->PassTable->setProperty ("ModelEditorWidgetType", ePassTableWidget);
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ui->TevKColorSelComboBox->setProperty ("ModelEditorWidgetType", eTevKColorSelComboBox);
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ui->TevKAlphaSelComboBox->setProperty ("ModelEditorWidgetType", eTevKAlphaSelComboBox);
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ui->TevRasSelComboBox->setProperty ("ModelEditorWidgetType", eTevRasSelComboBox);
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ui->TexCoordSrcComboBox->setProperty ("ModelEditorWidgetType", eTevTexSourceComboBox);
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ui->PassTextureResSelector->setProperty ("ModelEditorWidgetType", ePassTextureResSelector);
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ui->TevColor1ComboBox->setProperty ("ModelEditorWidgetType", eTevColorComboBoxA);
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ui->TevColor2ComboBox->setProperty ("ModelEditorWidgetType", eTevColorComboBoxB);
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ui->TevColor3ComboBox->setProperty ("ModelEditorWidgetType", eTevColorComboBoxC);
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ui->TevColor4ComboBox->setProperty ("ModelEditorWidgetType", eTevColorComboBoxD);
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ui->TevColorOutputComboBox->setProperty ("ModelEditorWidgetType", eTevColorOutputComboBox);
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ui->TevAlpha1ComboBox->setProperty ("ModelEditorWidgetType", eTevAlphaComboBoxA);
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ui->TevAlpha2ComboBox->setProperty ("ModelEditorWidgetType", eTevAlphaComboBoxB);
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ui->TevAlpha3ComboBox->setProperty ("ModelEditorWidgetType", eTevAlphaComboBoxC);
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ui->TevAlpha4ComboBox->setProperty ("ModelEditorWidgetType", eTevAlphaComboBoxD);
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ui->TevAlphaOutputComboBox->setProperty ("ModelEditorWidgetType", eTevAlphaOutputComboBox);
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ui->AnimTypeComboBox->setProperty ("ModelEditorWidgetType", eAnimModeComboBox);
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ui->AnimParamASpinBox->setProperty ("ModelEditorWidgetType", eAnimParamASpinBox);
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ui->AnimParamBSpinBox->setProperty ("ModelEditorWidgetType", eAnimParamBSpinBox);
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ui->AnimParamCSpinBox->setProperty ("ModelEditorWidgetType", eAnimParamCSpinBox);
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ui->AnimParamDSpinBox->setProperty ("ModelEditorWidgetType", eAnimParamDSpinBox);
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connect(ui->SetSelectionComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateUI(int)));
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connect(ui->MatSelectionComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateUI(int)));
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connect(ui->EnableTransparencyCheck, SIGNAL(toggled(bool)), this, SLOT(UpdateMaterial(bool)));
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connect(ui->EnablePunchthroughCheck, SIGNAL(toggled(bool)), this, SLOT(UpdateMaterial(bool)));
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connect(ui->EnableReflectionCheck, SIGNAL(toggled(bool)), this, SLOT(UpdateMaterial(bool)));
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connect(ui->EnableSurfaceReflectionCheck, SIGNAL(toggled(bool)), this, SLOT(UpdateMaterial(bool)));
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connect(ui->EnableDepthWriteCheck, SIGNAL(toggled(bool)), this, SLOT(UpdateMaterial(bool)));
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connect(ui->EnableOccluderCheck, SIGNAL(toggled(bool)), this, SLOT(UpdateMaterial(bool)));
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connect(ui->EnableLightmapCheck, SIGNAL(toggled(bool)), this, SLOT(UpdateMaterial(bool)));
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connect(ui->EnableDynamicLightingCheck, SIGNAL(toggled(bool)), this, SLOT(UpdateMaterial(bool)));
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connect(ui->SourceBlendComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int)));
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connect(ui->DestBlendComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int)));
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connect(ui->KonstColorPickerA, SIGNAL(colorChanged(QColor)), this, SLOT(UpdateMaterial(QColor)));
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connect(ui->KonstColorPickerB, SIGNAL(colorChanged(QColor)), this, SLOT(UpdateMaterial(QColor)));
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connect(ui->KonstColorPickerC, SIGNAL(colorChanged(QColor)), this, SLOT(UpdateMaterial(QColor)));
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connect(ui->KonstColorPickerD, SIGNAL(colorChanged(QColor)), this, SLOT(UpdateMaterial(QColor)));
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connect(ui->PassTable, SIGNAL(cellClicked(int,int)), this, SLOT(UpdateMaterial(int, int)));
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connect(ui->TevKColorSelComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int)));
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connect(ui->TevKAlphaSelComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int)));
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connect(ui->TevRasSelComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int)));
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connect(ui->TexCoordSrcComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int)));
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connect(ui->TevColor1ComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int)));
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connect(ui->TevColor2ComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int)));
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connect(ui->TevColor3ComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int)));
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connect(ui->TevColor4ComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int)));
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connect(ui->TevColorOutputComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int)));
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connect(ui->TevAlpha1ComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int)));
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connect(ui->TevAlpha2ComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int)));
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connect(ui->TevAlpha3ComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int)));
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connect(ui->TevAlpha4ComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int)));
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connect(ui->TevAlphaOutputComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int)));
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connect(ui->AnimTypeComboBox, SIGNAL(currentIndexChanged(int)), this, SLOT(UpdateMaterial(int)));
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connect(ui->AnimParamASpinBox, SIGNAL(valueChanged(double)), this, SLOT(UpdateMaterial(double)));
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connect(ui->AnimParamBSpinBox, SIGNAL(valueChanged(double)), this, SLOT(UpdateMaterial(double)));
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connect(ui->AnimParamCSpinBox, SIGNAL(valueChanged(double)), this, SLOT(UpdateMaterial(double)));
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connect(ui->AnimParamDSpinBox, SIGNAL(valueChanged(double)), this, SLOT(UpdateMaterial(double)));
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// That was fun
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}
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CModelEditorWindow::~CModelEditorWindow()
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{
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delete mpCurrentModelNode;
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delete ui;
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}
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void CModelEditorWindow::RefreshViewport()
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{
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ui->Viewport->ProcessInput();
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ui->Viewport->Render();
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}
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void CModelEditorWindow::SetActiveModel(CModel *pModel)
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{
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mpCurrentModelNode->SetModel(pModel);
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mpCurrentModelNode->MarkTransformChanged();
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mpCurrentModel = pModel;
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mModelToken = CToken(pModel);
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u32 numVertices = (pModel ? pModel->GetVertexCount() : 0);
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u32 numTriangles = (pModel ? pModel->GetTriangleCount() : 0);
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u32 numMats = (pModel ? pModel->GetMatCount() : 0);
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u32 numMatSets = (pModel ? pModel->GetMatSetCount() : 0);
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ui->MeshInfoLabel->setText(QString::number(numVertices) + " vertices, " + QString::number(numTriangles) + " triangles");
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ui->MatInfoLabel->setText(QString::number(numMats) + " materials, " + QString::number(numMatSets) + " set" + (numMatSets == 1 ? "" : "s"));
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// Set items in matset combo box
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ui->SetSelectionComboBox->blockSignals(true);
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ui->SetSelectionComboBox->clear();
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for (u32 iSet = 0; iSet < numMatSets; iSet++)
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ui->SetSelectionComboBox->addItem("Set #" + QString::number(iSet + 1));
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ui->SetSelectionComboBox->setCurrentIndex(0);
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ui->SetSelectionComboBox->blockSignals(false);
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// Set items in mat combo box
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ui->MatSelectionComboBox->blockSignals(true);
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ui->MatSelectionComboBox->clear();
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for (u32 iMat = 0; iMat < numMats; iMat++)
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{
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TString matName = pModel->GetMaterialByIndex(0, iMat)->Name();
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ui->MatSelectionComboBox->addItem(TO_QSTRING(matName));
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}
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ui->MatSelectionComboBox->setCurrentIndex(0);
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ui->MatSelectionComboBox->setEnabled( numMats > 1 );
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ui->MatSelectionComboBox->blockSignals(false);
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// Emit signals to set up UI
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ui->SetSelectionComboBox->currentIndexChanged(0);
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// Gray out set selection for models with one set
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ui->SetSelectionComboBox->setEnabled( numMatSets > 1 );
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ui->MatSelectionComboBox->setEnabled( numMats > 1 );
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}
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void CModelEditorWindow::SetActiveMaterial(int MatIndex)
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{
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if (!mpCurrentModel) return;
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u32 SetIndex = ui->SetSelectionComboBox->currentIndex();
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mpCurrentMat = mpCurrentModel->GetMaterialByIndex(SetIndex, MatIndex);
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ui->Viewport->SetActiveMaterial(mpCurrentMat);
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if (!mpCurrentMat) return;
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//mpCurrentMat->SetTint(CColor(1.f, 0.5f, 0.5f, 1.f));
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// Set up UI
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CMaterial::EMaterialOptions Settings = mpCurrentMat->Options();
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mIgnoreSignals = true;
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ui->EnableTransparencyCheck->setChecked( Settings & CMaterial::eTransparent );
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ui->EnablePunchthroughCheck->setChecked( Settings & CMaterial::ePunchthrough );
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ui->EnableReflectionCheck->setChecked( Settings & CMaterial::eReflection );
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ui->EnableSurfaceReflectionCheck->setChecked( Settings & CMaterial::eSurfaceReflection );
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ui->EnableDepthWriteCheck->setChecked( Settings & CMaterial::eDepthWrite );
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ui->EnableOccluderCheck->setChecked( Settings & CMaterial::eOccluder );
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ui->EnableLightmapCheck->setChecked( Settings & CMaterial::eLightmap );
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ui->EnableDynamicLightingCheck->setChecked( mpCurrentMat->IsLightingEnabled() );
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u32 SrcFac = (u32) mpCurrentMat->BlendSrcFac();
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u32 DstFac = (u32) mpCurrentMat->BlendDstFac();
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if (SrcFac >= 0x300) SrcFac -= 0x2FE;
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if (DstFac >= 0x300) DstFac -= 0x2FE;
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ui->SourceBlendComboBox->setCurrentIndex(SrcFac);
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ui->DestBlendComboBox->setCurrentIndex(DstFac);
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if (Settings & CMaterial::eIndStage)
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ui->IndTextureResSelector->SetText(TO_QSTRING(mpCurrentMat->IndTexture()->FullSource()));
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else
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ui->IndTextureResSelector->SetText("");
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for (u32 iKonst = 0; iKonst < 4; iKonst++)
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{
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QColor Color;
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CColor KColor = mpCurrentMat->Konst(iKonst);
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Color.setRed(KColor.r);
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Color.setGreen(KColor.g);
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Color.setBlue(KColor.b);
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Color.setAlpha(KColor.a);
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if (iKonst == 0) ui->KonstColorPickerA->setColor(Color);
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else if (iKonst == 1) ui->KonstColorPickerB->setColor(Color);
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else if (iKonst == 2) ui->KonstColorPickerC->setColor(Color);
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else if (iKonst == 3) ui->KonstColorPickerD->setColor(Color);
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}
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u32 PassCount = mpCurrentMat->PassCount();
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ui->PassTable->clear();
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ui->PassTable->setRowCount(PassCount);
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for (u32 iPass = 0; iPass < PassCount; iPass++)
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{
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CMaterialPass *pPass = mpCurrentMat->Pass(iPass);
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QTableWidgetItem *pItemA = new QTableWidgetItem("Pass #" + QString::number(iPass + 1) + ": " + TO_QSTRING(pPass->NamedType()));
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QTableWidgetItem *pItemB = new QTableWidgetItem();
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if (pPass->IsEnabled())
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pItemB->setIcon(QIcon(":/icons/EditorAssets/Show.png"));
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else
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pItemB->setIcon(QIcon(":/icons/EditorAssets/Hide.png"));
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ui->PassTable->setItem(iPass, 0, pItemA);
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ui->PassTable->setItem(iPass, 1, pItemB);
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}
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// Set up the tex coord source combo box so it only shows vertex attributes that exist on this material
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ui->TexCoordSrcComboBox->clear();
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EVertexDescription Desc = mpCurrentMat->VtxDesc();
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ui->TexCoordSrcComboBox->addItem("None");
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if (Desc & ePosition) ui->TexCoordSrcComboBox->addItem("Position");
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if (Desc & eNormal) ui->TexCoordSrcComboBox->addItem("Normal");
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if (Desc & eTex0) ui->TexCoordSrcComboBox->addItem("Tex Coord 1");
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if (Desc & eTex1) ui->TexCoordSrcComboBox->addItem("Tex Coord 2");
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if (Desc & eTex2) ui->TexCoordSrcComboBox->addItem("Tex Coord 3");
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if (Desc & eTex3) ui->TexCoordSrcComboBox->addItem("Tex Coord 4");
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if (Desc & eTex4) ui->TexCoordSrcComboBox->addItem("Tex Coord 5");
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if (Desc & eTex5) ui->TexCoordSrcComboBox->addItem("Tex Coord 6");
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if (Desc & eTex6) ui->TexCoordSrcComboBox->addItem("Tex Coord 7");
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if (Desc & eTex7) ui->TexCoordSrcComboBox->addItem("Tex Coord 8");
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// Emit signal from Pass Table to set up the Pass UI
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mIgnoreSignals = false;
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if (PassCount > 0)
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ui->PassTable->cellClicked(0,0);
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// Activate UI
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ActivateMatEditUI(true);
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}
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void CModelEditorWindow::SetActivePass(int PassIndex)
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{
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// Some modifications have to be made to the values to match GX enums with combo box indices
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mIgnoreSignals = true;
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mpCurrentPass = mpCurrentMat->Pass(PassIndex);
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u32 KColor = mpCurrentPass->KColorSel();
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u32 KAlpha = mpCurrentPass->KAlphaSel();
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u32 Ras = mpCurrentPass->RasSel();
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u32 TexCoordSrc = mpCurrentPass->TexCoordSource();
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if (KColor >= 0xC) KColor -= 4;
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if (KAlpha >= 0x10) KAlpha -= 8;
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if (Ras == 0xFF) Ras = 7;
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if (TexCoordSrc == 0xFF) TexCoordSrc = 0;
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else TexCoordSrc++;
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if (TexCoordSrc >= 5) TexCoordSrc -= 2;
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CTexture *pPassTex = mpCurrentPass->Texture();
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if (pPassTex)
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ui->PassTextureResSelector->SetText(TO_QSTRING(pPassTex->FullSource()));
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else
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ui->PassTextureResSelector->SetText("");
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ui->TevKColorSelComboBox->setCurrentIndex(KColor);
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ui->TevKAlphaSelComboBox->setCurrentIndex(KAlpha);
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ui->TevRasSelComboBox->setCurrentIndex(Ras);
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ui->TexCoordSrcComboBox->setCurrentIndex(TexCoordSrc);
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ui->TevColor1ComboBox->setCurrentIndex(mpCurrentPass->ColorInput(0));
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ui->TevColor2ComboBox->setCurrentIndex(mpCurrentPass->ColorInput(1));
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ui->TevColor3ComboBox->setCurrentIndex(mpCurrentPass->ColorInput(2));
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ui->TevColor4ComboBox->setCurrentIndex(mpCurrentPass->ColorInput(3));
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ui->TevColorOutputComboBox->setCurrentIndex(mpCurrentPass->ColorOutput());
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ui->TevAlpha1ComboBox->setCurrentIndex(mpCurrentPass->AlphaInput(0));
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ui->TevAlpha2ComboBox->setCurrentIndex(mpCurrentPass->AlphaInput(1));
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ui->TevAlpha3ComboBox->setCurrentIndex(mpCurrentPass->AlphaInput(2));
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ui->TevAlpha4ComboBox->setCurrentIndex(mpCurrentPass->AlphaInput(3));
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ui->TevAlphaOutputComboBox->setCurrentIndex(mpCurrentPass->AlphaOutput());
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s32 AnimMode = mpCurrentPass->AnimMode();
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ui->AnimTypeComboBox->setCurrentIndex(AnimMode + 1);
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UpdateAnimParamUI(AnimMode);
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mIgnoreSignals = false;
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}
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void CModelEditorWindow::UpdateMaterial()
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{
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// This function takes input from buttons
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if (!mpCurrentMat) return;
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if (mIgnoreSignals) return;
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/*EModelEditorWidget Widget = (EModelEditorWidget) sender()->property("ModelEditorWidgetType").toInt();
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switch (Widget)
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{
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case eAddPassButton:
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break;
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case eDeletePassButton:
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break;
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}*/
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}
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void CModelEditorWindow::UpdateMaterial(int Value)
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{
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// This function takes input from combo boxes
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if (!mpCurrentMat) return;
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if (mIgnoreSignals) return;
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EModelEditorWidget Widget = (EModelEditorWidget) sender()->property("ModelEditorWidgetType").toInt();
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switch (Widget)
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{
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case eSourceBlendComboBox:
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case eDestBlendComboBox:
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{
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GLenum SourceFac = ui->SourceBlendComboBox->currentIndex();
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GLenum DstFac = ui->DestBlendComboBox->currentIndex();
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if (SourceFac > 1) SourceFac += 0x2FE;
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if (DstFac > 1) DstFac += 0x2FE;
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mpCurrentMat->SetBlendMode(SourceFac, DstFac);
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break;
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}
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case eTevKColorSelComboBox:
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if (Value >= 8) Value += 4;
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mpCurrentPass->SetKColorSel((ETevKSel) Value);
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break;
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case eTevKAlphaSelComboBox:
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if (Value >= 8) Value += 8;
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mpCurrentPass->SetKAlphaSel((ETevKSel) Value);
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break;
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case eTevRasSelComboBox:
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if (Value == 7) Value = eRasColorNull;
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mpCurrentPass->SetRasSel((ETevRasSel) Value);
|
|
break;
|
|
|
|
case eTevTexSelComboBox:
|
|
// todo
|
|
break;
|
|
|
|
case eTevTexSourceComboBox:
|
|
if (Value >= 3) Value ++;
|
|
else Value--;
|
|
mpCurrentPass->SetTexCoordSource(Value);
|
|
break;
|
|
|
|
case eTevColorComboBoxA:
|
|
case eTevColorComboBoxB:
|
|
case eTevColorComboBoxC:
|
|
case eTevColorComboBoxD:
|
|
{
|
|
ETevColorInput A = (ETevColorInput) ui->TevColor1ComboBox->currentIndex();
|
|
ETevColorInput B = (ETevColorInput) ui->TevColor2ComboBox->currentIndex();
|
|
ETevColorInput C = (ETevColorInput) ui->TevColor3ComboBox->currentIndex();
|
|
ETevColorInput D = (ETevColorInput) ui->TevColor4ComboBox->currentIndex();
|
|
mpCurrentPass->SetColorInputs(A, B, C, D);
|
|
break;
|
|
}
|
|
|
|
case eTevColorOutputComboBox:
|
|
mpCurrentPass->SetColorOutput((ETevOutput) Value);
|
|
break;
|
|
|
|
case eTevAlphaComboBoxA:
|
|
case eTevAlphaComboBoxB:
|
|
case eTevAlphaComboBoxC:
|
|
case eTevAlphaComboBoxD:
|
|
{
|
|
ETevAlphaInput A = (ETevAlphaInput) ui->TevAlpha1ComboBox->currentIndex();
|
|
ETevAlphaInput B = (ETevAlphaInput) ui->TevAlpha2ComboBox->currentIndex();
|
|
ETevAlphaInput C = (ETevAlphaInput) ui->TevAlpha3ComboBox->currentIndex();
|
|
ETevAlphaInput D = (ETevAlphaInput) ui->TevAlpha4ComboBox->currentIndex();
|
|
mpCurrentPass->SetAlphaInputs(A, B, C, D);
|
|
break;
|
|
}
|
|
|
|
case eTevAlphaOutputComboBox:
|
|
mpCurrentPass->SetAlphaOutput((ETevOutput) Value);
|
|
break;
|
|
|
|
case eAnimModeComboBox:
|
|
mpCurrentPass->SetAnimMode((EUVAnimMode) (Value - 1));
|
|
UpdateAnimParamUI(Value - 1);
|
|
break;
|
|
}
|
|
|
|
mpCurrentMat->GenerateShader();
|
|
}
|
|
|
|
void CModelEditorWindow::UpdateMaterial(int ValueA, int ValueB)
|
|
{
|
|
// This function takes input from PassTable
|
|
if (!mpCurrentMat) return;
|
|
if (mIgnoreSignals) return;
|
|
|
|
// Select Pass
|
|
if (ValueB == 0)
|
|
{
|
|
SetActivePass(ValueA);
|
|
ui->PassTable->setSelectionMode(QAbstractItemView::SingleSelection);
|
|
ui->PassTable->selectRow(ValueA);
|
|
ui->PassTable->setSelectionMode(QAbstractItemView::NoSelection);
|
|
}
|
|
|
|
// Show/Hide Pass
|
|
else if (ValueB == 1)
|
|
{
|
|
bool Enabled = !mpCurrentMat->Pass(ValueA)->IsEnabled();
|
|
mpCurrentMat->Pass(ValueA)->SetEnabled(Enabled);
|
|
|
|
if (Enabled)
|
|
ui->PassTable->item(ValueA, ValueB)->setIcon(QIcon(":/icons/EditorAssets/Show.png"));
|
|
else
|
|
ui->PassTable->item(ValueA, ValueB)->setIcon(QIcon(":/icons/EditorAssets/Hide.png"));
|
|
}
|
|
}
|
|
|
|
void CModelEditorWindow::UpdateMaterial(double Value)
|
|
{
|
|
// This function takes input from WDraggableSpinBoxes
|
|
if (!mpCurrentMat) return;
|
|
if (mIgnoreSignals) return;
|
|
|
|
EModelEditorWidget Widget = (EModelEditorWidget) sender()->property("ModelEditorWidgetType").toInt();
|
|
|
|
switch (Widget)
|
|
{
|
|
case eAnimParamASpinBox:
|
|
mpCurrentPass->SetAnimParam(0, (float) Value);
|
|
break;
|
|
case eAnimParamBSpinBox:
|
|
mpCurrentPass->SetAnimParam(1, (float) Value);
|
|
break;
|
|
case eAnimParamCSpinBox:
|
|
mpCurrentPass->SetAnimParam(2, (float) Value);
|
|
break;
|
|
case eAnimParamDSpinBox:
|
|
mpCurrentPass->SetAnimParam(3, (float) Value);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CModelEditorWindow::UpdateMaterial(bool Value)
|
|
{
|
|
// This function takes input from checkboxes
|
|
if (!mpCurrentMat) return;
|
|
if (mIgnoreSignals) return;
|
|
|
|
EModelEditorWidget Widget = (EModelEditorWidget) sender()->property("ModelEditorWidgetType").toInt();
|
|
|
|
switch (Widget)
|
|
{
|
|
|
|
case eEnableTransparencyCheckBox:
|
|
case eEnablePunchthroughCheckBox:
|
|
case eEnableReflectionCheckBox:
|
|
case eEnableSurfaceReflectionCheckBox:
|
|
case eEnableDepthWriteCheckBox:
|
|
case eEnableOccluderCheckBox:
|
|
case eEnableLightmapCheckBox:
|
|
{
|
|
CMaterial::EMaterialOptions Options = (CMaterial::EMaterialOptions) (mpCurrentMat->Options() & 0x2408);
|
|
Options |= (ui->EnableTransparencyCheck->isChecked() << 4);
|
|
Options |= (ui->EnablePunchthroughCheck->isChecked() << 5);
|
|
Options |= (ui->EnableReflectionCheck->isChecked() << 6);
|
|
Options |= (ui->EnableDepthWriteCheck->isChecked() << 7);
|
|
Options |= (ui->EnableSurfaceReflectionCheck->isChecked() << 8);
|
|
Options |= (ui->EnableOccluderCheck->isChecked() << 9);
|
|
Options |= (ui->EnableLightmapCheck->isChecked() << 11);
|
|
mpCurrentMat->SetOptions(Options);
|
|
break;
|
|
}
|
|
|
|
case eEnableLightingCheckBox:
|
|
mpCurrentMat->SetLightingEnabled(Value);
|
|
break;
|
|
|
|
}
|
|
}
|
|
|
|
void CModelEditorWindow::UpdateMaterial(QColor Color)
|
|
{
|
|
// This function takes input from WColorPickers
|
|
if (!mpCurrentMat) return;
|
|
if (mIgnoreSignals) return;
|
|
|
|
EModelEditorWidget Widget = (EModelEditorWidget) sender()->property("ModelEditorWidgetType").toInt();
|
|
CColor KColor((u8) Color.red(), (u8) Color.green(), (u8) Color.blue(), (u8) Color.alpha());
|
|
|
|
switch (Widget)
|
|
{
|
|
case eKonstColorPickerA:
|
|
mpCurrentMat->SetKonst(KColor, 0);
|
|
break;
|
|
case eKonstColorPickerB:
|
|
mpCurrentMat->SetKonst(KColor, 1);
|
|
break;
|
|
case eKonstColorPickerC:
|
|
mpCurrentMat->SetKonst(KColor, 2);
|
|
break;
|
|
case eKonstColorPickerD:
|
|
mpCurrentMat->SetKonst(KColor, 3);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CModelEditorWindow::UpdateUI(int Value)
|
|
{
|
|
EModelEditorWidget Widget = (EModelEditorWidget) sender()->property("ModelEditorWidgetType").toInt();
|
|
|
|
switch (Widget)
|
|
{
|
|
|
|
case eSetSelectComboBox:
|
|
mpCurrentModelNode->SetMatSet(Value);
|
|
SetActiveMaterial(ui->MatSelectionComboBox->currentIndex());
|
|
break;
|
|
|
|
case eMatSelectComboBox:
|
|
SetActiveMaterial(Value);
|
|
ActivateMatEditUI(true);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// ************ PRIVATE ************
|
|
void CModelEditorWindow::ActivateMatEditUI(bool Active)
|
|
{
|
|
ui->MatSelectionComboBox->setEnabled(Active);
|
|
ui->GeneralGroupBox->setEnabled(Active);
|
|
ui->PassGroupBox->setEnabled(Active);
|
|
}
|
|
|
|
void CModelEditorWindow::RefreshMaterial()
|
|
{
|
|
if (mpCurrentMat) mpCurrentMat->GenerateShader();
|
|
}
|
|
|
|
void CModelEditorWindow::UpdateAnimParamUI(int Mode)
|
|
{
|
|
// Update the param labels with actual names + hide unused params for each mode.
|
|
|
|
switch (Mode)
|
|
{
|
|
case -1: // N/A
|
|
case 0: // ModelView No Translate
|
|
case 1: // ModelView
|
|
case 6: // Model
|
|
ui->AnimParamALabel->hide();
|
|
ui->AnimParamBLabel->hide();
|
|
ui->AnimParamCLabel->hide();
|
|
ui->AnimParamDLabel->hide();
|
|
ui->AnimParamASpinBox->hide();
|
|
ui->AnimParamBSpinBox->hide();
|
|
ui->AnimParamCSpinBox->hide();
|
|
ui->AnimParamDSpinBox->hide();
|
|
break;
|
|
|
|
case 2: // UV Scroll
|
|
ui->AnimParamALabel->setText("<b>Horizontal Offset:</b>");
|
|
ui->AnimParamBLabel->setText("<b>Vertical Offset:</b>");
|
|
ui->AnimParamCLabel->setText("<b>Horizontal Scale:</b>");
|
|
ui->AnimParamDLabel->setText("<b>Vertical Scale:</b>");
|
|
ui->AnimParamASpinBox->setValue(mpCurrentPass->AnimParam(0));
|
|
ui->AnimParamBSpinBox->setValue(mpCurrentPass->AnimParam(1));
|
|
ui->AnimParamCSpinBox->setValue(mpCurrentPass->AnimParam(2));
|
|
ui->AnimParamDSpinBox->setValue(mpCurrentPass->AnimParam(3));
|
|
ui->AnimParamALabel->show();
|
|
ui->AnimParamBLabel->show();
|
|
ui->AnimParamCLabel->show();
|
|
ui->AnimParamDLabel->show();
|
|
ui->AnimParamASpinBox->show();
|
|
ui->AnimParamBSpinBox->show();
|
|
ui->AnimParamCSpinBox->show();
|
|
ui->AnimParamDSpinBox->show();
|
|
break;
|
|
|
|
case 3: // Rotation
|
|
ui->AnimParamALabel->setText("<b>Offset:</b>");
|
|
ui->AnimParamBLabel->setText("<b>Scale:</b>");
|
|
ui->AnimParamASpinBox->setValue(mpCurrentPass->AnimParam(0));
|
|
ui->AnimParamBSpinBox->setValue(mpCurrentPass->AnimParam(1));
|
|
ui->AnimParamALabel->show();
|
|
ui->AnimParamBLabel->show();
|
|
ui->AnimParamCLabel->hide();
|
|
ui->AnimParamDLabel->hide();
|
|
ui->AnimParamASpinBox->show();
|
|
ui->AnimParamBSpinBox->show();
|
|
ui->AnimParamCSpinBox->hide();
|
|
ui->AnimParamDSpinBox->hide();
|
|
break;
|
|
|
|
case 4: // Horizontal Filmstrip
|
|
case 5: // Vertical Filmstrip
|
|
ui->AnimParamALabel->setText("<b>Scale:</b>");
|
|
ui->AnimParamBLabel->setText("<b>Num Frames:</b>");
|
|
ui->AnimParamCLabel->setText("<b>Step:</b>");
|
|
ui->AnimParamDLabel->setText("<b>Time Offset:</bB>");
|
|
ui->AnimParamASpinBox->setValue(mpCurrentPass->AnimParam(0));
|
|
ui->AnimParamBSpinBox->setValue(mpCurrentPass->AnimParam(1));
|
|
ui->AnimParamCSpinBox->setValue(mpCurrentPass->AnimParam(2));
|
|
ui->AnimParamDSpinBox->setValue(mpCurrentPass->AnimParam(3));
|
|
ui->AnimParamALabel->show();
|
|
ui->AnimParamBLabel->show();
|
|
ui->AnimParamCLabel->show();
|
|
ui->AnimParamDLabel->show();
|
|
ui->AnimParamASpinBox->show();
|
|
ui->AnimParamBSpinBox->show();
|
|
ui->AnimParamCSpinBox->show();
|
|
ui->AnimParamDSpinBox->show();
|
|
break;
|
|
|
|
case 7: // Mysterious mode 7
|
|
ui->AnimParamALabel->setText("<b>ParamA:</b>");
|
|
ui->AnimParamBLabel->setText("<b>ParamB:</b>");
|
|
ui->AnimParamASpinBox->setValue(mpCurrentPass->AnimParam(0));
|
|
ui->AnimParamBSpinBox->setValue(mpCurrentPass->AnimParam(1));
|
|
ui->AnimParamALabel->show();
|
|
ui->AnimParamBLabel->show();
|
|
ui->AnimParamCLabel->hide();
|
|
ui->AnimParamDLabel->hide();
|
|
ui->AnimParamASpinBox->show();
|
|
ui->AnimParamBSpinBox->show();
|
|
ui->AnimParamCSpinBox->hide();
|
|
ui->AnimParamDSpinBox->hide();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CModelEditorWindow::on_actionConvert_to_DDS_triggered()
|
|
{
|
|
QString Input = QFileDialog::getOpenFileName(this, "Retro Texture (*.TXTR)", "", "*.TXTR");
|
|
if (Input.isEmpty()) return;
|
|
|
|
TString TexFilename = Input.toStdString();
|
|
CTexture *Tex = (CTexture*) gResCache.GetResource(TexFilename);
|
|
TString OutName = TexFilename.GetFilePathWithoutExtension() + ".dds";
|
|
|
|
CFileOutStream Out(OutName.ToStdString(), IOUtil::LittleEndian);
|
|
if (!Out.IsValid()) QMessageBox::warning(this, "Error", "Couldn't open output DDS!");
|
|
|
|
else
|
|
{
|
|
bool success = Tex->WriteDDS(Out);
|
|
if (!success) QMessageBox::warning(this, "Error", "Couldn't write output DDS!");
|
|
else QMessageBox::information(this, "Success", "Successfully converted to DDS!");
|
|
}
|
|
}
|
|
|
|
void CModelEditorWindow::on_actionOpen_triggered()
|
|
{
|
|
QString ModelFilename = QFileDialog::getOpenFileName(this, "Save model", "", "Retro Model (*.CMDL)");
|
|
if (ModelFilename.isEmpty()) return;
|
|
|
|
CModel *pModel = (CModel*) gResCache.GetResource(ModelFilename.toStdString());
|
|
if (pModel)
|
|
{
|
|
SetActiveModel(pModel);
|
|
setWindowTitle("Prime World Editor - Model Editor: " + TO_QSTRING(pModel->Source()));
|
|
mOutputFilename = TO_QSTRING(pModel->FullSource());
|
|
}
|
|
|
|
gResCache.Clean();
|
|
}
|
|
|
|
void CModelEditorWindow::on_actionSave_triggered()
|
|
{
|
|
if (!mpCurrentModel) return;
|
|
|
|
if (mOutputFilename.isEmpty())
|
|
{
|
|
on_actionSave_as_triggered();
|
|
return;
|
|
}
|
|
|
|
CFileOutStream CMDLOut(mOutputFilename.toStdString(), IOUtil::BigEndian);
|
|
CModelCooker::WriteCookedModel(mpCurrentModel, ePrime, CMDLOut);
|
|
QMessageBox::information(this, "Saved", "Model saved!");
|
|
}
|
|
|
|
void CModelEditorWindow::closeEvent(QCloseEvent*)
|
|
{
|
|
emit Closed();
|
|
}
|
|
|
|
void CModelEditorWindow::on_MeshPreviewButton_clicked()
|
|
{
|
|
ui->Viewport->SetDrawMode(CModelEditorViewport::eDrawMesh);
|
|
}
|
|
|
|
void CModelEditorWindow::on_SpherePreviewButton_clicked()
|
|
{
|
|
ui->Viewport->SetDrawMode(CModelEditorViewport::eDrawSphere);
|
|
}
|
|
|
|
void CModelEditorWindow::on_FlatPreviewButton_clicked()
|
|
{
|
|
ui->Viewport->SetDrawMode(CModelEditorViewport::eDrawSquare);
|
|
}
|
|
|
|
void CModelEditorWindow::on_ClearColorPicker_colorChanged(const QColor &Color)
|
|
{
|
|
CColor NewColor((u8) Color.red(), (u8) Color.green(), (u8) Color.blue(), 255);
|
|
ui->Viewport->SetClearColor(NewColor);
|
|
}
|
|
|
|
void CModelEditorWindow::on_actionImport_triggered()
|
|
{
|
|
QString filename = QFileDialog::getOpenFileName(this, "Model", "", "*.obj;*.fbx;*.dae;*.3ds;*.blend");
|
|
if (filename.isEmpty()) return;
|
|
|
|
Assimp::Importer importer;
|
|
importer.SetPropertyInteger(AI_CONFIG_PP_FD_REMOVE, 1);
|
|
importer.SetPropertyInteger(AI_CONFIG_PP_RVC_FLAGS,
|
|
aiComponent_TANGENTS_AND_BITANGENTS |
|
|
aiComponent_ANIMATIONS |
|
|
aiComponent_LIGHTS |
|
|
aiComponent_CAMERAS);
|
|
|
|
const aiScene *pScene = importer.ReadFile(filename.toStdString(),
|
|
aiProcess_JoinIdenticalVertices |
|
|
aiProcess_Triangulate |
|
|
aiProcess_RemoveComponent |
|
|
//aiProcess_GenSmoothNormals |
|
|
//aiProcess_SplitLargeMeshes |
|
|
//aiProcess_PreTransformVertices |
|
|
aiProcess_SortByPType |
|
|
//aiProcess_FindDegenerates |
|
|
//aiProcess_FindInvalidData |
|
|
//aiProcess_GenUVCoords |
|
|
aiProcess_RemoveRedundantMaterials |
|
|
aiProcess_OptimizeGraph);
|
|
|
|
CModel *pModel = nullptr;
|
|
CMaterialSet *pSet = CMaterialLoader::ImportAssimpMaterials(pScene, ePrime);
|
|
pModel = CModelLoader::ImportAssimpNode(pScene->mRootNode, pScene, *pSet);
|
|
|
|
SetActiveModel(pModel);
|
|
setWindowTitle("Prime World Editor - Model Editor: Untitled");
|
|
mOutputFilename = "";
|
|
gResCache.Clean();
|
|
}
|
|
|
|
void CModelEditorWindow::on_actionSave_as_triggered()
|
|
{
|
|
QString filename = QFileDialog::getSaveFileName(this, "Save model", "", "Retro Model (*.CMDL)");
|
|
if (filename.isEmpty()) return;
|
|
|
|
mOutputFilename = filename;
|
|
on_actionSave_triggered();
|
|
|
|
TString name = TString(filename.toStdString());
|
|
setWindowTitle("Prime World Editor - Model Editor: " + TO_QSTRING(name));
|
|
}
|