PrimeWorldEditor/src/Core/Scene/CCollisionNode.h

22 lines
832 B
C++

#ifndef CCOLLISIONNODE_H
#define CCOLLISIONNODE_H
#include "CSceneNode.h"
#include "Core/Resource/CCollisionMeshGroup.h"
class CCollisionNode : public CSceneNode
{
TResPtr<CCollisionMeshGroup> mpCollision;
public:
CCollisionNode(CScene *pScene, uint32 NodeID, CSceneNode *pParent = 0, CCollisionMeshGroup *pCollision = 0);
ENodeType NodeType();
void AddToRenderer(CRenderer *pRenderer, const SViewInfo& rkViewInfo);
void Draw(FRenderOptions Options, int ComponentIndex, ERenderCommand Command, const SViewInfo& rkViewInfo);
void RayAABoxIntersectTest(CRayCollisionTester& rTester, const SViewInfo& rkViewInfo);
SRayIntersection RayNodeIntersectTest(const CRay& rkRay, uint32 AssetID, const SViewInfo& rkViewInfo);
void SetCollision(CCollisionMeshGroup *pCollision);
};
#endif // CCOLLISIONNODE_H