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26 lines
574 B
C
26 lines
574 B
C
#ifndef FSHOWFLAGS
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#define FSHOWFLAGS
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#include <Common/Flags.h>
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enum class EShowFlag : uint32
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{
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None = 0x00,
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SplitWorld = 0x01,
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MergedWorld = 0x02,
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WorldCollision = 0x04,
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ObjectGeometry = 0x08,
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ObjectCollision = 0x10,
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Objects = 0x18,
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Lights = 0x20,
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Sky = 0x40,
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Skeletons = 0x80,
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All = 0xFFFFFFFF
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};
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DECLARE_FLAGS_ENUMCLASS(EShowFlag, FShowFlags)
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extern const FShowFlags gkGameModeShowFlags;
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#endif // FSHOWFLAGS
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