2018-12-16 14:00:40 -07:00

26 lines
574 B
C

#ifndef FSHOWFLAGS
#define FSHOWFLAGS
#include <Common/Flags.h>
enum class EShowFlag : uint32
{
None = 0x00,
SplitWorld = 0x01,
MergedWorld = 0x02,
WorldCollision = 0x04,
ObjectGeometry = 0x08,
ObjectCollision = 0x10,
Objects = 0x18,
Lights = 0x20,
Sky = 0x40,
Skeletons = 0x80,
All = 0xFFFFFFFF
};
DECLARE_FLAGS_ENUMCLASS(EShowFlag, FShowFlags)
extern const FShowFlags gkGameModeShowFlags;
#endif // FSHOWFLAGS