PrimeWorldEditor/Common
parax0 9494d2276d Bunch of backend rendering reshuffling; getting rid of DrawAsset, adding convenience functions, renaming some things 2015-11-27 16:28:35 -07:00
..
AnimUtil.cpp Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
AnimUtil.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CAABox.cpp Gizmo raycasting implemented 2015-08-17 14:10:42 -04:00
CAABox.h Gizmo raycasting implemented 2015-08-17 14:10:42 -04:00
CColor.cpp Draw selected nodes as tinted with wireframe, instead of drawing the bounding box 2015-11-26 03:42:42 -07:00
CColor.h Added support for model importing using assimp 2015-08-10 09:47:00 -04:00
CFourCC.cpp Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
CFourCC.h Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
CHashFNV1A.cpp Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
CHashFNV1A.h Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
CMatrix4f.cpp Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CMatrix4f.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CPlane.cpp Translation gizmo transform functionality implemented 2015-08-19 21:01:58 -04:00
CPlane.h Translation gizmo transform functionality implemented 2015-08-19 21:01:58 -04:00
CQuaternion.cpp Added the ability to do accurate raycasts against billboards 2015-11-25 14:37:34 -07:00
CQuaternion.h Added the ability to do accurate raycasts against billboards 2015-11-25 14:37:34 -07:00
CRay.cpp Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CRay.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CRayCollisionTester.cpp Bunch of backend rendering reshuffling; getting rid of DrawAsset, adding convenience functions, renaming some things 2015-11-27 16:28:35 -07:00
CRayCollisionTester.h Bunch of backend rendering reshuffling; getting rid of DrawAsset, adding convenience functions, renaming some things 2015-11-27 16:28:35 -07:00
CTimer.cpp Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CTimer.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CTransform4f.cpp Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CTransform4f.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CUniqueID.cpp Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
CUniqueID.h Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
CVector2f.cpp Rotate gizmo transform functionality implemented 2015-08-23 21:02:14 -04:00
CVector2f.h Rotate gizmo transform functionality implemented 2015-08-23 21:02:14 -04:00
CVector2i.cpp Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CVector2i.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CVector3f.cpp Rotate gizmo transform functionality implemented 2015-08-23 21:02:14 -04:00
CVector3f.h Translation gizmo transform functionality implemented 2015-08-19 21:01:58 -04:00
CVector4f.cpp Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CVector4f.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CompressionUtil.cpp Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CompressionUtil.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
EKeyInputs.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
EMouseInputs.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
ETransformSpace.h Translation gizmo transform functionality implemented 2015-08-19 21:01:58 -04:00
EnumUtil.h Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00
Math.cpp Added the ability to do accurate raycasts against billboards 2015-11-25 14:37:34 -07:00
Math.h Added the ability to do accurate raycasts against billboards 2015-11-25 14:37:34 -07:00
SRayIntersection.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
TString.cpp Switched everything over from std::string to TString (farewell StringUtil!) 2015-11-23 23:08:31 -07:00
TString.h Minor TString cleanup (also enable log terminal output in release mode) 2015-11-24 08:40:09 -07:00
types.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00