PrimeWorldEditor/Core/main.cpp

39 lines
1.3 KiB
C++

#include <QApplication>
#include <UI/CStartWindow.h>
#include <QStyleFactory>
#include <UI/CDarkStyle.h>
#include <Resource/factory/CTemplateLoader.h>
int main(int argc, char *argv[])
{
QCoreApplication::setAttribute(Qt::AA_ShareOpenGLContexts);
QApplication app(argc, argv);
CStartWindow w;
w.show();
CTemplateLoader::LoadGameList();
app.setStyle(new CDarkStyle);
qApp->setStyle(QStyleFactory::create("Fusion"));
QPalette darkPalette;
darkPalette.setColor(QPalette::Window, QColor(53,53,53));
darkPalette.setColor(QPalette::WindowText, Qt::white);
darkPalette.setColor(QPalette::Base, QColor(25,25,25));
darkPalette.setColor(QPalette::AlternateBase, QColor(53,53,53));
darkPalette.setColor(QPalette::ToolTipBase, Qt::white);
darkPalette.setColor(QPalette::ToolTipText, Qt::white);
darkPalette.setColor(QPalette::Text, Qt::white);
darkPalette.setColor(QPalette::Button, QColor(53,53,53));
darkPalette.setColor(QPalette::ButtonText, Qt::white);
darkPalette.setColor(QPalette::BrightText, Qt::red);
darkPalette.setColor(QPalette::Link, QColor(42, 130, 218));
darkPalette.setColor(QPalette::Highlight, QColor(42, 130, 218));
darkPalette.setColor(QPalette::HighlightedText, Qt::white);
qApp->setPalette(darkPalette);
return app.exec();
}