PrimeWorldEditor/Scene
parax0 5977225aca Gizmo raycasting implemented 2015-08-17 14:10:42 -04:00
..
CBoundingBoxNode.cpp Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CBoundingBoxNode.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CCollisionNode.cpp Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CCollisionNode.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CLightNode.cpp Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CLightNode.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CModelNode.cpp Gizmo raycasting implemented 2015-08-17 14:10:42 -04:00
CModelNode.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CRootNode.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CSceneNode.cpp Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CSceneNode.h Renderer changes; render buckets now use new abstract class IRenderable instead of CSceneNode to allow rendering non-nodes, plus renderer modified to easily allow multiple rendering passes overlaid on each other 2015-08-15 00:04:56 -04:00
CScriptNode.cpp Gizmo raycasting implemented 2015-08-17 14:10:42 -04:00
CScriptNode.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
CStaticNode.cpp Gizmo raycasting implemented 2015-08-17 14:10:42 -04:00
CStaticNode.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00
ENodeType.h Initial commit of current work on Prime World Editor 2015-07-26 17:39:49 -04:00